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    Penerapan Metode Waterfall dalam Perancangan Sistem Informasi Administrasi Simpan Pinjam untuk Meningkatkan Efisiensi Layanan BKD Unit Kaligayam

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    The Kaligayam Village Credit Agency (BKD) plays a vital role in supporting the rural economy through microfinance services, such as fund deposits and loan disbursement. The design of the Savings and Loan Administration Information System at the Kaligayam Village BKD Unit aims to improve efficiency in financial administration, particularly in recording savings and loan transactions. This system is designed to replace the conventional manual process, which is prone to errors and data duplication. The system was developed using the Waterfall model, a sequential and structured method starting from needs analysis, system design, implementation, and system testing. This type of research includes Research and Development (R&D) with system testing activities through functional testing and user acceptance testing to ensure the system's reliability, accuracy, and usability. The results show that the system is capable of recording member data, savings and loan transactions, and generating financial reports automatically and accurately. The system also provides secure and organized data management features, making it easy for users to access information quickly. The main contribution of this research is the creation of an effective and efficient administrative information system, which can be a reference for system development in other microfinance institutions, as well as supporting faster and more accurate decision-making

    Enhancing Historical Understanding Through the Team Games Tournament “Clash of Champions”: A Deep Learning Approach

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    The history subject plays a vital role in teaching valuable lessons from the past that can be applied to the present world, regardless of geographical or cultural barriers. Traditional teaching methods, based on facts and uninspiring textbooks, contribute to student disinterest and superficial understanding of history. The implementation of deep learning approach can be realized through the Team Games Tournament learning model, which uses team games to enhance student engagement, understanding, and skills, as well as support meaningful and enjoyable deep learning. This study aims to examine the effectiveness of the Team Games Tournament “Clash of Champions” in improving students' history comprehension through a deep learning approach. The research uses a quantitative method with a Quasi-Experimental Nonequivalent Group Design. The subjects comprise one control class and one experimental class, with a total of 65 students. The results indicate that implementing the Team Games Tournament “Gameshow Clash of Champions” significantly improves students' understanding of history. Through a deep learning approach, this innovation provides a meaningful, enjoyable, and conscious learning experience that aligns with 21st-century learning needs

    Utilization of Historical Heritage of Matano Village as a Learning Medium for History Education for Students in East Luwu

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    History education occupies a pivotal role not only in transmitting knowledge of the past but also in cultivating students’ cultural consciousness and identity formation. Matano Village in East Luwu Regency, South Sulawesi, constitutes a region endowed with substantial historical heritage, including the Rahampu’u Site, the submerged archaeological remains of Lake Matano, the Makole Tomb, and ancient fortifications. This study seeks to examine the utilization of historical heritage in Matano Village as an instructional medium for history education among students in East Luwu. The research adopted a descriptive qualitative design, with data gathered through systematic field observation, in-depth interviews with educators and local community figures, and comprehensive literature analysis. The findings indicate that the historical heritage of Matano Village possesses significant potential as a contextualized learning resource capable of enhancing students’ learning motivation, conceptual comprehension, and higher-order thinking skills. The Rahampu’u Site offers critical insights into early community life and the advancement of metallurgical industries, while Lake Matano and its submerged remains elucidate the dynamic interaction between past societies, environmental conditions, and technological development. The Makole Tomb and ancient fortifications function as pedagogical instruments for understanding social stratification, leadership systems, and indigenous defense mechanisms. The integration of this historical heritage into instructional practice is congruent with inquiry-based learning paradigms and the Merdeka Curriculum framework, thereby facilitating active, contextual, and applied learning experiences. This study is anticipated to contribute as an academic reference for the advancement of local history education and for reinforcing cultural values alongside the development of geopark-oriented tourism initiatives

    the artikel Tingkat Keterampilan Dasar Renang Anak Usia Prasekolah di NCL Aquatic Surabaya: Tingkat Keterampilan Dasar Renang Anak Usia Prasekolah di NCL Aquatic Surabaya

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    The assessment of swimming skills in preschool children in non-formal institutions is often subjective, requiring an objective and measurable evaluation approach. This study aims to describe the basic swimming skills of preschool children at NCL Aquatic Surabaya using a standardized observation instrument. This quantitative descriptive study involved six children aged 4-6 years as subjects. Data collection was conducted through direct observation using an observation sheet covering seven aspects of basic swimming skills. The data were analyzed descriptively by calculating the mean and standard deviation and categorizing the total scores into three levels of ability. The results showed that two children (33.3%) were in the Good category and four children (66.7%) were in the Moderate category. Arm movements received the highest average score (3.67), while water familiarization, entering the pool, and movement combinations received the lowest scores (3.33). In conclusion, the basic swimming skill level of preschool children at NCL Aquatic Surabaya was generally in the Moderate category, and more focused training is needed on aspects that require adaptation to the aquatic environment and complex movement coordination.Abstrak Penelitian ini bertujuan mendeskripsikan tingkat keterampilan dasar renang anak usia prasekolah di NCL Aquatic Surabaya sebagai dasar pengembangan program pembelajaran berbasis bukti (evidence-based practice). Penelitian ini menggunakan pendekatan deskriptif kuantitatif dengan desain one-shot case study. Populasi penelitian mencakup anak usia prasekolah yang mengikuti latihan renang di NCL Aquatic Surabaya, dengan enam anak (usia 4–6 tahun) sebagai sampel yang dipilih melalui teknik purposive sampling. Instrumen pengumpulan data menggunakan lembar observasi yang menilai tujuh aspek keterampilan dasar: pengenalan air, masuk kolam, kontrol napas, mengapung, gerakan lengan, gerakan tungkai, dan kombinasi gerakan. Data diperoleh melalui observasi langsung dan dianalisis secara deskriptif kuantitatif dengan kategori penilaian Baik (28–31), Sedang (16–27), dan Kurang (7–15). Hasil penelitian menunjukkan bahwa sebagian besar anak berada pada kategori Sedang dan dua anak pada kategori Baik. Temuan ini mengindikasikan bahwa anak telah menguasai keterampilan dasar seperti pengenalan air dan gerakan tungkai, namun koordinasi penuh antara gerakan dan kontrol pernapasan masih perlu ditingkatkan. Secara keseluruhan, pembelajaran renang berbasis permainan dan pengalaman langsung terbukti efektif dalam meningkatkan kemampuan adaptasi anak terhadap air, kepercayaan diri, serta perkembangan motorik dasar mereka.   Kata kunci: keterampilan dasar renang, anak usia prasekolah, observasi, one-shot case study, NCL Aquati

    Pengaruh Model Pembelajaran Ball Feeling Untuk Meningkatkan Keterampilan Passing Kaki Bagian Dalam Siswa Smp

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    Instruction on inside foot passing in soccer at the junior high school level is often less than optimal due to students' low sensitivity (ball feeling) to the ball and the lack of variety in the instructional models used. This study aims to analyze the effect of applying the ball feeling learning model on improving inner foot passing skills in junior high school students. The study used a pre-experimental method with a One Group Pretest-Posttest Design. The sample consisted of 30 seventh-grade students from SMP Negeri 1 Sumberrejo. The research instrument was a low passing test toward the target. The data were analyzed statistically using the Paired Sample t-test and effect size calculation (Cohen's d) with the help of SPSS 25. The results showed a significant increase in students' passing ability, with a pretest average score of 5.97 increasing to 7.40 on the posttest (p = 0.000). The effect size obtained was 0.816, which is classified as a large effect, indicating a strong practical impact of the intervention. The ball feeling learning model proved to be effective and had a significant influence on improving students' inner foot passing skills in soccer. These findings recommend the integration of the ball feeling approach in teaching basic soccer techniques in junior high schools.Penelitian yang bertujuan untuk mengetahui Pengaruh model pembelajaran ball feeling untuk meningkatkan keterampilan passing kaki bagian dalam sepak bola pada siswa Smp Negeri 1 Sumberrejo. Jenis penelitian yang digunakan dalam penelitian ini adalah menggunakan desain “One Group Pretest-Posttest Design”. Populasi penelitian adalah siswa Smp Negeri 1 Sumberrejo. Sedangkan, sampel penelitian berjumalah 30 siswa yaitu kelas VII E. Instrumen yang akan digunakan yaitu tes keterampilan bermain sepak bola berbentuk test “Passing rendah menuju sasaran”. Teknik analisis data dalam penelitian ini menggunakan analisis data kuantitatif. Pengujian hipotesis menggunakan uji-t dengan bantuan program SPSS 25 yaitu yaitu dengan membandingkan mean antara kelompok 1 (pretest) dan kelompok 2 (post-test). Berdasarkan hasil penelitian Pengaruh model pembelajaran ball feeling untuk meningkatkan keterampilan passing kaki bagian dalam sepak bola pada siswa Smp Negeri 1 Sumberrejo. Peneliti memperoleh data hasil uji paired sampel t test yaitu nilai Sig. (2-tailed) 0,00 < 0,05 maka Ha diterima sehingga terdapat pengaruh signifikan dari model pembelajaran ball feeling terhadap keterampilan passing kaki bagian dalam siswa Smp Negeri 1 Sumberrejo

    Pola Penataan Permukiman Kumuh di Kelurahan Pahandut Seberang Kota Palangka Raya

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    Salah satu kawasan permukiman kumuh di Indonesia terletak di Kota Palangka Raya yang dicirikan oleh kepadatan hunian yang tinggi dan minimnya infrastruktur. Penelitian ini bertujuan menganalisis permukiman berdasarkan jaringan jalan dan infrastruktur dengan pendekatan co-housing di kawasan tepian sungai Kelurahan Pahandut Seberang. Lokasi penelitian terletak di Kelurahan Pahandut Seberang khususnya di Jalan Wisata dan Jalan Cemara Labat yang mempunyai bangunan sangat rapat dan tidak memenuhi standar teknis. Penelitian ini menggunakan metode kualitatif melalui pengumpulan data studi literatur, observasi lapangan dan wawancara. Kegiatan wawancara dilakukan terhadap informan pemilik rumah yang memiliki bentuk, fungsi rumah tinggal dan fungsi usaha, serta aktivitas di permukiman. Hasil penelitian menunjukkan bahwa, pola jaringan jalan lingkungan di Kelurahan Pahandut Seberang bersifat organik dan berkembang mengikuti pola permukiman. Penataan kawasan tepian sungai di Kelurahan Pahandut Seberang perlu mempertimbangkan karakteristik lokal dan kebutuhan masyarakat yang hidup berdampingan dengan sungai. Pendekatan co-housing diterapkan sebagai solusi desain kolaboratif yang tidak hanya memenuhi kebutuhan tempat tinggal, tetapi juga mengurangi stres dan kesepian yang berdampak negatif pada kesehatan fisik dan mental. Konsep co-housing dalam bentuk bangunan vertikal dengan pendekatan arsitektur tepi air menjadi rekomendasi untuk diimplementasikan dalam penataan kawasan permukiman kumuh ini

    Kerangka Penilaian Kapasitas Intelektual dalam Tata Kelola Risiko Banjir Studi Kasus Kabupaten Pidie

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    Banjir masih menjadi permasalahan serius di Kabupaten Pidie, Provinsi Aceh, Indonesia. Terdapat 17 dari 23 kecamatan teridentifikasi sebagai wilayah rawan banjir. Penelitian ini bertujuan untuk menilai kapasitas tata kelola dalam pengelolaan risiko banjir di Kabupaten Pidie dengan fokus pada dimensi kapasitas intelektual. Penilaian dilakukan menggunakan kerangka asesmen terstruktur dengan mengevaluasi 12 indikator yang dikelompokkan ke dalam tiga fase pengelolaan banjir, yaitu pra-banjir (resist), saat banjir (absorb dan recover), dan pasca-banjir (adapt). Data dikumpulkan melalui kuesioner dan wawancara dengan empat instansi pemerintah utama, yaitu BPBD, PUPR, BAPPEDA, dan SETDAKAB. Hasil penelitian menunjukkan bahwa kapasitas intelektual tata kelola banjir di Kabupaten Pidie berada pada tingkat sedang, dengan kinerja yang relatif lebih baik pada fase tanggap darurat, namun masih lemah pada aspek kesiapsiagaan dan adaptasi pasca-banjir. Temuan ini menegaskan bahwa asesmen kapasitas tata kelola tidak hanya berfungsi untuk menggambarkan kondisi eksisting, tetapi juga sebagai alat diagnostik untuk mengidentifikasi kesenjangan kelembagaan dan mengarahkan upaya perbaikan di masa mendatang

    Mitigasi Struktural dan Strategi Adaptasi Masyarakat terhadap Bencana Abrasi di Kawasan Pesisir Jerowaru

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    Bencana abrasi merupakan salah satu bencana hidrometeorologi yang banyak terjadi di Kawasan pesisir di Indonesia, termasuk di Kawasan pesisir Jerowaru, Lombok Timur. Upaya mitigasi dan adaptasi harus terus dilakukan secara efektif agar dapat mengurangi risiko dan dampak bencana. Penelitian ini bertujuan untuk mengetahui bagaimana upaya mitigasi struktural dan strategi adaptasi masyarakat untuk mengurangi risiko bencana abrasi di Kawasan Pesisir Jerowaru. Penelitian ini merupakan penelitian deskriptif kualitatif. Teknik pengumpulan data dilakukan dengan wawancara, observasi dan dokumentasi. Teknik analisis data menggunakan analisis interaktif model Milles & Huberman, dengan tahapan reduksi data, penyajian data, dan penarikan kesimpulan/verifikasi. Berdasarkan hasil penelitian dapat disimpulkan bahwa: upaya mitigasi struktural dilakukan dengan pembangunan fisik seperti pembangunan tanggul laut, struktur hybrid engineering berbahan bambu, dan konservasi-rehabilitasi lahan mangrove. Adapun strategi adaptasi yang dilakukan masyarakat dalam menghadapi bencana abrasi antara lain berupa adaptasi sosial-ekonomi, adaptasi infrastruktur dan permukiman, adaptasi lingkungan, serta adaptasi kelembagaan dan kebijakan lokal

    Perancangan Desain UI/UX Aplikasi Mobile Diet Anti-Inflamasi Bagi Penderita Lupus Dengan Metode Design Thinking

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    Lupus or Systemic Lupus Erythematosus (SLE) is a chronic autoimmune disease that attacks various organs in the body and impacts the quality of life of sufferers. ODAPUS needs to live a healthy lifestyle by maintaining a healthy diet, one of which is by implementing an anti-inflammatory diet that aims to reduce inflammation and prevent the recurrence of symptoms. However, limitations in digital media and access to accurate nutritional information make it difficult for ODAPUS to consistently follow a diet. This study aims to design a UI/UX for an anti-inflammatory diet mobile application using the Design Thinking method, which includes the stages of Empathize, Define, Ideate, Prototype, and Testing. In the Empathize stage, data was collected using a survey of 15 members of the Sahabat Cempluk Yogyakarta Community. This study produced a High-Fidelity Prototype with four main features, namely ODAPUS profile, calorie calculator, diet menu recommendations, and food preparation guidelines. The Testing stage used the online Focus Group Discussion (FGD) method, which was attended by 16 participants. The evaluation covered visual aspects, navigation, diet menu recommendation features, clarity of information, processing guides, colors and text, and suitability of needs. The evaluation results showed a 100% acceptance rate in all test aspects. Thus, the Design Thinking method proved to be effective in producing a simple, empathetic, and ODAPUS-friendly mobile application UI/UX design

    Integrasi Progressive Web App dan Sistem Informasi Geografis untuk Penyediaan Informasi Lokasi dan Harga Penyewaan Gendang Beleq di Lombok

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    Gendang Beleq is a traditional musical art of the Sasak people that continues to be preserved in Lombok. However, the process of renting Gendang Beleq instruments in East Lombok is still done manually, which makes it difficult for people to access clear and reliable information about rental locations, prices, and provider contacts. This study aims to develop a Progressive Web App (PWA)-based Geographic Information System that can provide accurate, fast, and easy-to-access information related to Gendang Beleq rentals. The research uses a Research and Development (R&D) approach with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The developed system displays an interactive map showing the locations of rental providers along with complete details such as prices, contacts, and descriptions of the instruments. The system also supports key PWA features, including app installation and offline access. Performance testing using GTMetrix resulted in scores of 98% for the admin application and 97% for the user application. Functional testing showed that the system is highly feasible, with alpha testing results of 94.5% for the admin system and 100% for the user interface, while beta testing achieved a 98% feasibility score. Overall, the PWA-based GIS developed in this study is considered effective, user-friendly, and capable of supporting the availability of Gendang Beleq rental information in East Lombok

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