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    Perbandingan Performa Sensor DHT11, DHT22, dan 808H5V5 terhadap Pengukuran Kelembapan Udara Berbasis Internet Of Things

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    This study aims to compare the performance of three air humidity sensors—DHT11, DHT22, and 808H5V5—integrated with an ESP8266 microcontroller based on the Internet of Things (IoT). The system was designed to monitor air humidity in real-time through a web server that displays measurement data from the three sensors along with a hygrometer as a reference. Data collection was conducted every hour from 08:00 to 17:00 under stable environmental conditions. The results show that the DHT22 sensor achieved the highest accuracy, with an average deviation of 0.3% compared to the hygrometer. The 808H5V5 sensor demonstrated the fastest response with an average deviation of 0.6%, while the DHT11 sensor had an average deviation of 1.1% and slower response time. All three sensors successfully transmitted real-time data through an accessible web server. Based on these findings, the DHT22 is recommended as the most accurate sensor for IoT-based humidity monitoring systems, while the DHT11 and 808H5V5 remain suitable for simpler applications requiring moderate precision and lower cost

    Analisis Penerapan Internet Of Things (IoT) dalam Pertanian Cerdas di Era 4.0

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    The development of Internet of Things (IoT) technology has had a major impact on various fields, including agriculture. This technology enables monitoring, control, and decision-making processes to be carried out automatically using sensors and systems connected to a network. This study aims to analyze the application of IoT technology in smart agriculture in Indonesia and globally using the Narrative Literature Review method. The method used was to review 17 nationally accredited (SINTA 3-5) and international journals published between 2019 and 2025. The results showed that the application of IoT in agriculture focused on monitoring soil moisture, air temperature, automatic irrigation control, and monitoring the quality of the plant environment. The application of Internet of Things (IoT) technology in agriculture has been proven to increase resource utilization efficiency, crop productivity, and work process effectiveness. In addition, one of the studies reviewed reported that the application of an IoT-based fertilization system was able to reduce fertilizer use by up to 49% for certain commodities. However, there are still several challenges, such as high implementation costs, network infrastructure conditions, data security issues, and farmers' limited technological knowledge. In conclusion, the application of IoT in agriculture has great potential to support digital transformation in Indonesia's agricultural sector towards a more sustainable and efficient agricultural system

    Implementasi Sistem Informasi Manajemen Aset Inventaris Alat Kerja Karyawan Pustekinfo DPR RI Berbasis Web

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    Pustekinfo DPR RI plays an important role in supporting information technology operational activities, including the management of employees’ work equipment inventory assets. Asset management that is still carried out using conventional methods has the potential to cause various problems, such as disorganized data, difficulties in monitoring asset transactions, and suboptimal supervision of asset usage. This study aims to design and implement a web-based Information System for Managing Employees’ Work Equipment Inventory Assets at Pustekinfo DPR RI in order to improve the effectiveness of asset management. The system development method used is the Waterfall method, which consists of the stages of requirements analysis, system design, implementation, testing, and maintenance. Data collection techniques include observation, interviews, and literature study. The results indicate that the developed information system is able to support structured asset management, where the Admin can manage users, asset transactions, and monitor employee data, while Users (employees) are able to manage their personal profiles independently. The results of black box testing confirm that all main system functionalities operate properly in accordance with the specified requirements, with no significant functional errors identified. Therefore, the system is considered feasible for implementation and is expected to improve efficiency, accuracy, and transparency in managing work equipment inventory assets within the Pustekinfo DPR RI environment

    Numeracy across field-dependent and field-independent cognitive styles of junior high students in Indonesia

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    This study explores differences in numeracy between junior high school students with Field-Dependent (FD) and Field-Independent (FI) cognitive styles. Using a qualitative descriptive approach, the study was conducted in two junior high schools in Kefamenanu, West Timor, Indonesia. Forty students, evenly distributed across the two schools, participated in the study. Data were collected through numeracy tests and in-depth interviews to examine students’ performance across three numeracy components: understanding, application, and reasoning. The findings reveal that students with an FI cognitive style generally demonstrated competence in all three components, although some experienced difficulties in reasoning tasks requiring critical evaluation and formal justification. In contrast, students with an FD cognitive style tended to achieve only the understanding and application components and faced persistent challenges in progressing to the reasoning component. These results highlight the importance of differentiated numeracy instruction. FD students benefit from visual representations, explicit guidance, and collaborative learning to strengthen foundational, whereas FI students require non-routine and argumentative tasks to enhance higher-order reasoning. This study recommends that educators and future researchers implement inclusive numeracy literacy practices aligned with students’ cognitive styles

    Pengaruh Permainan Sobas Terhadap Keterampilan Passing Bola Basket

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    Poor basketball passing skills among tenth-grade students at SMAN 4 Bojonegoro are a major problem, likely caused by a monotonous learning approach that lacks contextual variation. This study aims to examine the effect of applying the modified SOBAS game (integrating gobak sodor with basketball techniques) on improving passing skills. The research method used a quantitative approach with a one-group pretest-posttest design. A total of 36 students were selected as subjects through purposive sampling. Chest pass, bounce pass, and overhead pass skills were measured using the Johnson basketball test instrument before and after the intervention. The treatment was the SOBAS game. Data analysis results showed a very significant increase in all three types of passing. The average chest pass score rose from 17.72 to 39.61; bounce pass from 16.03 to 38.83; and overhead pass from 16.72 to 39.31. The Paired Sample t-Test statistical test produced a significance value of 0.000 (<0.05) for all variables, confirming a significant difference between the pretest and posttest results. The conclusion indicates that the SOBAS game is an effective and innovative learning model for improving basketball passing skills in high school students, as it is able to create dynamic, contextual learning situations and encourage the integrated development of technical skills.Penelitian ini bertujuan untuk megetahui pengaruh permainan SOBAS terhadap keterampilan passing bola basket pada siswa kelas X SMAN 4 Bojonegoro. Permasalahan utama yang ditemukan adalah rendahnya kemampuan passing siswa yang dipengaruhi oleh model pembelajaran yang monoton dan kurang variatif. Permainan SOBAS, sebagai modifikasi dari permainan gobak sodor dengan memasukkan unsur teknik bola basket, dipandang mampu memberikan pembelajaran yang lebih kontekstual, dinamis, dan menyenangkan. Penelitian ini menggunakan pendekatan kuantitatif dengan desain pre experiment jenis One Group Pretest–Posttest Design. Subjek penelitian terdiri dari 36 siswa yang dipilih melalui teknik purposive sampling. Instrumen pengukuran menggunakan Johnson Basketball Test untuk menilai keterampilan chest pass, bounce pass, dan overhead pass.. perlakuan diberikan melalui permainan SOBAS selama empat minggu. Hasil penelitian menunjukkan peningkatan yang signifikan pada seluruh jenis passing. Rata-rata skor chest pass meningkat dari 17,72 menjadi 39,61; bounce pass dari 16,03 menjadi 38,83; dan overhead pass dari 16,72 menjadi 39,31. Uji normalitas dan homogenitas menunjukkan data memenuhi syarat untuk analisis parametrik, sementara hasil uji Paired Sample t-Test pada seluruh variabel mendapatkan nilai signifikansi 0,000 (<0,05), sehingga terdapat perbedaan signifikan antara pretest dan posttest. Peningkatan ini mengindikasikan bahwa aktivitas permainan yang melibatkan pergerakan cepat, koordinasi, kerja sama tim, dan pengambilan keputusan spontan mampu memperkuat keterampilan teknik dasar passing. Dengan demikian, permainan SOBAS efektif digunakan sebagai strategi pembelajaran dalam meningkatkan keterampilan passing bola basket pada siswa SMA. Penelitian ini memberikan kontribusi praktis bagi pengembangan model pembelajaran PJOK berbasis permainan serta merekomendasikan penerapan permainan modifikasi sebagai alternatif pembelajaran teknik dasar olahraga di sekolah

    Model Pemberlajaran Geraj Dasar Manipulatif Pada Siswa Sekolah Dasar Kelas 3

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    The low level of basic manipulative throwing and catching skills among elementary school students, especially those in grade 3, is a major problem in physical education learning. This study aims to develop and test the effectiveness of a systematic and enjoyable game-based learning model for basic manipulative skills. The research method used was Research and Development (R&D) by adopting the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The research subjects consisted of 30 third-grade students at Tadika Puri Elementary School, East Jakarta. Data were collected through observation, in-depth interviews with teachers, and skill tests using standardized instruments. Data analysis was performed using a paired sample t-test statistical test. The research results produced a final product in the form of 30 variations of learning models (15 for throwing and 15 for catching) that have been validated by experts. The effectiveness test showed a very significant increase in throwing skills (from an average of 27.77 to 31.07) and catching skills (from 27.50 to 30.73) with a significance value of p < 0.001. In conclusion, the game-based manipulative basic movement learning model developed has been proven to be statistically and practically effective in improving students' motor skills, so it can be used as an alternative innovative PJOK learning model in elementary schools.Optimalisasi pembelajaran gerak dasar manipulatif merupakan aspek fundamental dalam pengembangan keterampilan motorik siswa sekolah dasar yang memerlukan model pembelajaran yang sistematis dan menyenangkan. Penelitian ini mengkaji pengembangan model pembelajaran gerak dasar manipulatif lempar tangkap pada siswa sekolah dasar kelas 3 melalui pendekatan Research and Development (R&D) dengan model ADDIE. Lokus penelitian ditetapkan di SD Tadika Puri, Kecamatan Duren Sawit, Jakarta Timur, dengan subjek penelitian melibatkan 30 siswa kelas 3. Pengumpulan data dilakukan melalui observasi terstruktur, wawancara mendalam, dan tes keterampilan motorik menggunakan instrumen penilaian gerak manipulatif berdasarkan tiga fase gerakan (sikap awal, pelaksanaan, dan akhir). Temuan penelitian mengindikasikan bahwa model pembelajaran yang dikembangkan terdiri dari 30 variasi aktivitas (15 model pembelajaran lempar dan 15 model pembelajaran tangkap) yang telah tervalidasi oleh ahli dan terbukti efektif meningkatkan keterampilan gerak dasar manipulatif siswa. Analisis statistik menunjukkan peningkatan signifikan pada komponen melempar dari rata-rata 27,77 menjadi 31,07 (peningkatan 11,89%) dan komponen menangkap dari 27,50 menjadi 30,73 (peningkatan 11,75%) dengan nilai signifikansi p < 0,001. Model pembelajaran ini dirancang dengan pendekatan progresif yang mengintegrasikan tahap persiapan, implementasi, dan evaluasi dalam setiap aktivitas. Konklusi penelitian menegaskan bahwa model pembelajaran gerak dasar manipulatif berbasis permainan berkontribusi signifikan terhadap peningkatan keterampilan motorik siswa sekolah dasar, sehingga dapat dijadikan referensi untuk pengembangan pembelajaran PJOK yang lebih efektif dan menyenangkan

    Hubungan Antara Kekuatan Otot Lengan, Kecepatan Gerak Dan Kelentukan Tubuh Dengan Dribel Bola Basket Pada Permainan Bola Basket Pada Tim Putri Smpn 2 Pandaan Kabupaten Pasuruan

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    This study analyzes the relationship between arm muscle strength, movement speed, and body flexibility with basketball dribbling skills. A quantitative correlation approach was used with 40 athletes selected through purposive sampling. Data were collected using a standard push-up test for arm muscle strength, a 30 m sprint for movement speed, a sit-and-reach test for flexibility, and a zig-zag dribble test for skill assessment. The results showed a significant correlation between the three variables and dribbling ability, with movement speed showing the strongest relationship r=0.584, followed by body flexibility r=0.373 and arm strength r=0.137. Overall, these physical components explained 41.6% of the variation in dribbling skills R²=0.416. The analysis showed that movement speed contributed the most with a relative contribution of 46.1%, while arm strength contributed the least with 14.3%. These findings suggest that although all three physical aspects are important, training programs for adolescent female basketball players should emphasize the development of speed and increased flexibility to optimize dribbling performance.The purpose of this study was to analyze the relationship between arm muscle strength, speed of movement, and flexibility on basketball dribbling skills in the girls' basketball team at SMPN 2 Pandaan, Pasuruan Regency. The results showed that these three factors contribute significantly to dribbling skills in basketball. The method used in this study was a quantitative approach with a correlational design. The study sample consisted of 40 female athletes involved in extracurricular basketball activities at SMPN 2 Pandaan, Pasuruan Regency. Data were collected through arm muscle strength measurements using a dynamometer, movement speed testing with a 30-meter sprint, and body flexibility measurements using a reach-and-sit test. The conclusion of this study confirms the importance of developing arm muscle strength, movement speed, and body flexibility in improving basketball dribbling skills in the girls' basketball team at SMPN 2 Pandaan, Pasuruan Regency. It is recommended for coaches and sports administrators to incorporate exercises that focus on these three aspects into their training programs

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    Mastery of basic motor skills such as throwing, catching, and hitting in baseball is often low among students, presumably due to the use of teaching methods that do not actively engage students. This study aims to examine the effect of the problem-based learning (PBL) model on improving these basic motor skills. The research method used a quantitative approach with a one-group pretest-posttest design. A total of 30 ninth-grade students at Tunas Dharma Junior High School were selected as samples using purposive sampling. The research instrument was a motor skills test that had been tested for validity and reliability. The data were analyzed using prerequisite tests (normality and homogeneity) and hypothesis testing using the Paired Sample t-Test. The results showed a significant increase in all three aspects of skill. The average score increased from 66.63 to 74.50 for throwing, 71.47 to 77.57 for catching, and 71.47 to 77.07 for hitting. The statistical test results reinforced these findings with a significance value of 0.000 (< 0.05) for all variables. The research conclusion proves that the PBL model has a positive and significant effect on improving students' motor skills in baseball learning, making it a viable alternative learning strategy in physical education.werwe

    Pengaruh Pengaruh Media Audiovisual Terhadap Keterampilan Dribbling dan Shooting Bola Basket: -

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    The problem of this study is the low basic dribbling and shooting skills of ninth-grade students at SMP Negeri 2 Montong, which is thought to be caused by the lack of variety and appeal in conventional teaching methods. The purpose of this study is to evaluate the effectiveness of using audiovisual media in improving dribbling and shooting skills in basketball. The method used is a quasi-experiment with a single-group pretest-posttest design. The research sample consisted of 26 students selected using purposive sampling. The research instrument was a dribbling and shooting skills test with a validated assessment rubric. The data were analyzed using the Paired Sample t-Test statistical test with the help of SPSS software. The results showed a significant increase in the average score from 59.68 on the pretest to 78.92 on the posttest. The t-test results showed a very significant difference (t = -28.151; p = 0.000). The conclusion of this study is that the use of audiovisual media is proven to be effective and has a significant positive impact on improving dribbling and shooting skills in basketball among students. Therefore, it is recommended that audiovisual media be integrated as an innovative learning method in physical education, especially for mastering the basic techniques of basketball.Penelitian ini dilakukan karena ada kelemahan dalam kemampuan dasar bermain basket di antara siswa, terutama dalam aspek dribbling dan shooting. Minimnya penggunaan media interaktif dalam pembelajaran konvensional membuat siswa kurang berminat dan kurang efektif dalam belajar. Tujuan penelitian ini adalah mengevaluasi efek penggunaan media pembelajaran berbentuk audiovisual terhadap peningkatan kemampuan teknik dasar basket bagi siswa kelas IX di SMPN 2 Montong. Metode yang dipakai dalam studi ini adalah eksperimen dengan desain pretest-posttest untuk satu kelompok. Populasi penelitian mencakup semua siswa kelas IX, dengan 26 siswa yang dipilih sebagai sampel menggunakan teknik purposive sampling. Instrumen untuk penelitian ini melibatkan tes keterampilan dribbling dan shooting. Analisis data dilakukan dengan mengujikan normalitas dan melakukan uji-t untuk membandingkan perbedaan antara hasil pretest dan posttest. Hasil penelitian ini menunjukkan adanya peningkatan yang signifikan dalam kemampuan bermain basket, dengan nilai rata-rata pretest 59,68 dan posttest 78,88. Temuan ini menunjukkan bahwa penggunaan media pembelajaran audiovisual memberikan dampak positif terhadap pengembangan keterampilan dasar dalam bermain basket. Maka dari itu, disarankan agar media audiovisual dijadikan salah satu metode pembelajaran yang efektif dan inovatif dalam pendidikan jasmani di sekolah khususnya untuk pembelajaran dribbling dan shooting pada bola basket

    Efektifitas Model Kooperatif Team Games Tournament (TGT) Terhadap Hasil Belajar Siswa Dalam Pembelajaran Pendidikan Jasmani, Olahraga Dan Kesehatan

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    Physical Education, Sports, and Health (PJOK) learning at the elementary school level still faces challenges in the form of low student engagement and a lack of innovation in learning models. This study aims to test the effectiveness of the Team Games Tournament (TGT) cooperative model on improving the PJOK learning outcomes of fifth-grade students at SDN Gedong 10, East Jakarta. The study used a quantitative approach with a one-group pretest-posttest design. The sample consisted of 31 students selected through purposive sampling. The assessment instruments covered three areas of learning outcomes: cognitive (multiple-choice tests), psychomotor (performance tests), and affective (attitude observations). The data were analyzed using a paired t-test and Cohen's d effect size. The results showed a significant increase in learning outcomes after the implementation of the TGT model, with a pretest average of 83.71 and a posttest average of 87.84 (p = 0.000; effect size 0.939, large category). The highest increase occurred in the cognitive domain (difference of 5.16; effect size 0.87), followed by psychomotor (difference of 4.26; effect size 0.81), and affective (difference of 2.97; effect size 0.64). The conclusion of this study is that the TGT cooperative model has been proven effective in comprehensively improving PJOK learning outcomes and creating active, enjoyable, and student-centered learning.Pembelajaran PJOK memegang peran penting dalam dunia pendidikan sebagai upaya membentuk siswa yang sehat secara fisik dan mental, mengembangkan kemampuan motorik dasar, dan membangun kesadaran hidup aktif. Meski demikian, dalam praktiknya banyak sekolah menghadapi persoalan rendahnya keterlibatan siswa dalam kegiatan fisik dan kurangnya inovasi dalam metode pengajaran PJOK. Tujuan utama penelitian ini adalah untuk menilai kemanjuran model koperasi Turnamen Permainan Tim (TGT) dalam meningkatkan hasil pendidikan siswa dalam kurikulum Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) di SD terpilih (SDN) di Jakarta Timur. Investigasi ini menggunakan metodologi kuantitatif, menggunakan desain kuasi-eksperimental yang dicirikan oleh kerangka pra-posttest satu kelompok. Temuan penelitian ini menunjukkan bahwa ada efektivitas yang signifikan dari model koperasi TGT terhadap hasil pendidikan PJOK, dibuktikan dengan tingkat signifikansi 0.000, yang kurang dari ambang 0,05; akibatnya, hipotesis alternatif (H1) diterima sedangkan hipotesis nol (H0) ditolak. Hal ini menyiratkan bahwa penerapan model koperasi TGT efektif dalam meningkatkan hasil pembelajaran PJOK siswa kelas lima di SDN Jakarta Timur

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