e-Journal of Hamzanwadi University
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Pengaruh Modifikasi Alat Trehadap Keseimbangan Atlet Bola Voli Club Cenderawasih
This study aims to analyze the effect of changes in balance training tools on improving the balance of volleyball club cenderawasih athletes. The research method uses quantitative methods, the type of research is experimental design one group pretest and posttest this study involved 12 athletes as samples, which were selected using purposive sampling technique. Data analysis techniques using SPSS version 20 and paired sample test methods. Tool modifications include adjusting the fulcrum with 75% intensity, performed in 3 sets with a 3-5 minute rest break, and carried out three times a week for 12 sessions. The pretest results showed the majority of athletes were in the low category on the Likert scale, with scores ranging from 60 to 71. After the intervention, the posttest results showed significant improvement, with 5 athletes reaching the very high category (scores above 90) and 7 athletes in the high category (scores 80-89). No athletes remained in the low or medium categories after the intervention. Normality tests indicated that the data were normally distributed (significance value 0.44 > 0.05), and hypothesis testing with a t-statistic of 1.98 which exceeded the critical value of 1.96 at the 0.05 significance level indicated that the difference was statistically significant. It is concluded that modification of balance training equipment is an effective method to improve balance and performance of volleyball athletes.This research investigates how modified balance training equipment affects balance enhancement in athletes from the Cenderawasih Volleyball Club. Employing a One-Group Pretest-Posttest design, the study focused on 12 athletes, who were chosen through purposive sampling. Initially, a pretest assessed the athletes' balance prior to the intervention, which included balance training with altered equipment. The equipment modifications involved changing the support points with an intensity set at 75%, organized into 3 sets with rest intervals of 3-5 minutes, and conducted three times per week over 12 sessions. Pretest findings indicated that most athletes fell into the low category on the Likert scale, scoring between 60 and 71. Following the intervention, posttest results demonstrated a notable enhancement, with five athletes achieving scores above 90 in the very high category and seven athletes scoring between 80 and 89 in the high category. None of the athletes remained in the low or medium categories post-intervention. The normality test confirmed that the data followed a normal distribution (significance value of 0.44 > 0.05). Furthermore, the hypothesis testing using a t-statistic of 1.98, surpassing the critical value of 1.96 at the 0.05 significance level, indicated a statistically significant difference. These results align with earlier studies, highlighting that modifications to training equipment can effectively enhance balance in athletes. Consequently, it is advised that the use of modified balance training equipment is a beneficial approach for improving balance and performance among volleyball players
Kesiapan Mental Pemain Persigar Garut Menjelang Liga 4 Seri 1 Jawa Barat Musim 2024/2025
This study aims to analyze the mental readiness of Persigar Garut players in facing the 2024/2025 West Java league 4 series 1 competition. The research method used is quantitative descriptive with a survey approach. The research population consists of all Persigar Garut players, with a sample of 25 players selected using purposive sampling. The instrument used is the mental skills test-football questionnaire (MST-F) to measure players' mental resilience. The validity of the instrument was tested using Pearson's product-moment correlation, while reliability was assessed using Cronbach's alpha, yielding a result of 0.983. The results showed that the average mental readiness score of the players was 86.417 with a standard deviation of 4.475. Sixty-four percent of the players had adequate mental readiness, 23% had very good mental readiness, and 14% still needed improvement. These findings confirm that mental resilience contributes to the consistency of athletes' performance under competitive pressure. Therefore, mental strengthening programs such as high-pressure match simulations and relaxation techniques are recommended to enhance players' mental readiness. It is concluded that the mental readiness of Persigar Garut players in preparing for the 2024/2025 West Java series 1 league 4 is generally categorized as good to very good.Penelitian ini bertujuan untuk menganalisis kesiapan mental pemain Persigar Garut dalam menghadapi kompetisi Liga 4 Seri 1 Jawa Barat musim 2024/2025. Kesiapan mental merupakan faktor krusial dalam sepak bola kompetitif yang mempengaruhi performa individu dan tim secara keseluruhan. Metode penelitian yang digunakan adalah deskriptif kuantitatif dengan pendekatan survei. Populasi penelitian ini adalah seluruh pemain Persigar Garut, dengan sampel sebanyak 25 pemain yang dipilih menggunakan teknik purposive sampling. Instrumen yang digunakan adalah Mental Skills Test-Football Questionnaire (MST-F) untuk mengukur ketangguhan mental pemain. Validitas instrumen diuji dengan korelasi Pearson’s Product Moment, sedangkan reliabilitas diuji menggunakan Cronbach’s Alpha dengan hasil 0,983. Hasil penelitian menunjukkan bahwa rata-rata skor kesiapan mental pemain adalah 86,417 dengan simpangan baku 4,475. Sebanyak 64% pemain memiliki kesiapan mental cukup baik, 23% sangat baik, dan 14% masih perlu peningkatan. Temuan ini menegaskan bahwa ketangguhan mental berkontribusi terhadap konsistensi performa atlet di bawah tekanan kompetisi. Oleh karena itu, program penguatan mental seperti simulasi pertandingan bertekanan tinggi dan teknik relaksasi direkomendasikan untuk meningkatkan kesiapan mental pemain. Penelitian ini memberikan wawasan bagi pelatih dan manajemen tim mengenai pentingnya faktor mental dalam pembinaan atlet sepak bol
Kartu Tantangan Permainan: Tinjauan Sistematis tentang Gamifikasi untuk Keterampilan Dasar Bola Voli
The incorporation of gamification elements in physical education signifies a pedagogical advancement capable of improving student engagement and skill acquisition. This systematic literature review evaluates the efficacy of Game Challenge Cards as a gamification tool for enhancing volleyball abilities in elementary school children. In accordance with PRISMA criteria, we conducted a systematic analysis of 35 peer-reviewed articles published from 2018 to 2025, sourced from the Scopus, Web of Science, ERIC, and SportDiscus databases. The results indicate that gamification methods employing challenge cards substantially improve the acquisition of essential volleyball abilities (impact sizes between d=0.52-0.87), elevate student motivation (assessed by validated measures), and foster inclusive learning settings. Game Challenge Cards exhibit efficacy via organized visual guidance, incremental skill enhancement, prompt feedback systems, and recognition of accomplishments. The efficacy of implementation is influenced by aspects such as design quality, integration into broader pedagogical frameworks, and teacher preparation. This review adds to the expanding evidence supporting gamification in physical education and offers physical educators research-based techniques to improve volleyball instruction in elementary environments. Future research directions encompass the examination of long-term skill retention, the exploration of digital-physical integration possibilities, and the investigation of tailored applications for distinct student populations.Penggabungan elemen gamifikasi dalam pendidikan jasmani menandakan kemajuan pedagogis yang mampu meningkatkan keterlibatan siswa dan perolehan keterampilan. Tinjauan pustaka sistematis ini mengevaluasi kemanjuran Kartu Tantangan Permainan sebagai alat gamifikasi untuk meningkatkan kemampuan bola voli pada anak-anak sekolah dasar. Sesuai dengan kriteria PRISMA, kami melakukan analisis sistematis terhadap 35 artikel yang ditinjau sejawat yang diterbitkan dari tahun 2018 hingga 2025, yang bersumber dari basis data Scopus, Web of Science, ERIC, dan SportDiscus. Hasilnya menunjukkan bahwa metode gamifikasi yang menggunakan kartu tantangan secara substansial meningkatkan perolehan kemampuan bola voli yang penting (ukuran dampak antara d=0,52-0,87), meningkatkan motivasi siswa (dinilai dengan ukuran yang divalidasi), dan mendorong pengaturan pembelajaran yang inklusif. Kartu Tantangan Permainan menunjukkan kemanjuran melalui panduan visual yang terorganisir, peningkatan keterampilan tambahan, sistem umpan balik yang cepat, dan pengakuan atas prestasi. Kemanjuran implementasi dipengaruhi oleh aspek-aspek seperti kualitas desain, integrasi ke dalam kerangka pedagogis yang lebih luas, dan persiapan guru. Tinjauan ini melengkapi bukti yang berkembang yang mendukung gamifikasi dalam pendidikan jasmani dan menawarkan teknik berbasis penelitian kepada pendidik jasmani untuk meningkatkan pengajaran bola voli di lingkungan sekolah dasar. Arah penelitian di masa mendatang mencakup pemeriksaan retensi keterampilan jangka panjang, eksplorasi kemungkinan integrasi digital-fisik, dan investigasi aplikasi yang disesuaikan untuk populasi siswa yang berbeda.
 
HASRAT KEPRIBADIAN TOKOH UTAMA DALAM CERPEN SAMURAI KARYA KUNTOWIJOYO: KAJIAN PSIKOANALISIS JACQUES LACAN
This study aims to describe (1) the form of Real and Imaginary Personality Desire of the Main Character in Samurai Short Stories by Kuntowijoyo, including the dynamics of husband-wife relationships that are trapped in conflict due to differences in social backgrounds and conflicting expectations; (2) patriakal norms and gender injustice in the household. This research uses data in the form of words, phrases, sentences, and expressions from the short story Samurai by Kuntowijoyo, which is the main object of analysis. The results of this research are as follows. (1) The Real and Imaginary Personality Desires of the Main Character in Samurai Short Story by Kuntowijoyo: (a) the failure of Arif in soothing the crying of adults; (b) the failure of Arif to maintain control over his wife in the household; (c) the failure of Arif to accept the power of women in the household; (d) the failure of Arif to control his wife in the household; (e) the inability of Arif to control or understand his wife as a more rational individual and not trapped in traditional views of gender roles
FUNGSI DAN KATEGORI SINTAKSIS DALAM KALIMAT TEKS CERITA ANAK PADA BUKU NONTEKS KEMDIKBUD “TIDAK BISA TIDAK”
Children's story text is a form of literary work that has strategic value in character building and developing children's literacy. Children's story texts hold linguistic richness that is interesting to study, especially in the aspect of syntax, which is the study of the structure and function of sentence building elements. This study aims to describe the syntactic structure by analyzing the use of functions and categories in sentences contained in children's story texts. The problem of this research is how syntactic functions and categories are represented in sentences in children's story texts. The data used are sentences that contain syntactic functions and categories. The data source comes from the text of a children's story titled “Tidak Bisa Tidak” in the Kemdikbud nontext book level B3. This research uses the listening method with note-taking technique in collecting the data. The analysis method used is agih method. The results obtained from this study show the existence of syntactic functions which include subject, predicate, object, description, and complement. In addition, there are categories found including nouns, verbs, adjectives, adverbs, noun phrases, verb phrases, and pronomines
PESONA MORAL SASTRA POPULER PASCA TAHUN 2000-AN
Personal morality is one of the important things in the existence of literature, not least in popular literature. Popular literature in Indonesia displays different moral faces from time to time. One of the dilemmas of moral issues is in presenting issues of ethnicity, religion, race, inter-group (SARA), and sex. This study questions how popular literature after the 2000s presents the morality of ethnicity, religion, violence, inter-group, and sex. These differences are possible because Indonesian society is increasingly educated and literate on the one hand, and when social media technology takes over "immoral things". This causes popular literature to manage the remaining morals that have been taken by social media more exclusively. This study will present several popular literature (novels) after the 2000s purposively. This study uses the theory of the concept of popular literature with a qualitative method of descriptive-analytical approach. The results of this study show that with the strengthening of the middle class in Indonesia which is increasingly educated and literate, its popular literature displays a more elegant “middle-class moral charm” in dealing with issues of ethnicity, religion, race, inter-group (SARA), and sex
Inovasi Teknologi Kesehatan Inklusif: Kotak Obat Pintar berbasis RFID dan Panduan Suara bagi Tunanetra
Indonesia ranks third as the country with the highest number of visually impaired people after India and China. However, to date, there is no inclusive and integrated medication management system available for them. Visually impaired people face a high risk of taking the wrong type or dose of medication, which cannot be overcome with simple reminders alone. The aim of our research is to develop an RFID-based smart medicine box and integrated voice guidance using research and development. Families manage medication and schedules through an application, while visually impaired individuals can independently verify and use medication through the device. The system uses RFID tags to identify and verify medication types and is equipped with voice command features for user interaction. The medicine box is an IoT-based system with integrated RFID, voice modules, and an Android application. The testing method was carried out by measuring the accuracy of the alarm time, voice response, and medicine verification validation. Our findings show that the system can detect medication errors and provide voice warnings with high accuracy, with an alarm time of approximately 3 seconds. Testing results show a significant improvement in safety compared to conventional medication reminders. The contribution of this research is the integration of RFID verification, voice guidance, and caregiver applications into a comprehensive system that has not been widely developed, thereby supporting the independence and safety of the visually impaired in medication management
Pengaruh Functional Training Terhadap Kapasitas Otot Lengan, Torso dan Tungkai pada Atlet Tolak Peluru
Shot put is a sport that relies on explosive strength and energy transfer through the kinetic chain. However, conventional training approaches that focus on isolated muscle strengthening are often ineffective because they do not resemble the multidimensional movement patterns seen in competition. This study aims to analyze the effect of a functional training program on increasing lean muscle mass in the arms, torso, and legs of shot put athletes. The method used was a quasi-experiment with a one-group pre-test post-test design. A total of 16 male athletes participated in a structured functional training program for 8 weeks with a frequency of 3 sessions per week. Lean muscle mass was measured using Bioelectrical Impedance Analysis (BIA) with a strict protocol. Data were analyzed using a paired sample t-test and Cohen's d. The results showed a significant increase in lean muscle mass in all three areas: arms increased by 1.36% (p < 0.001; d = 3.111), torso by 0.60% (p < 0.001; d = 3.361), and legs by 0.68% (p < 0.001; d = 3.525). The highest absolute increase occurred in the torso (0.192 kg). The conclusion of this study is that a periodization-based functional training program effectively increases lean muscle mass significantly in shot put athletes, with a very large practical impact (large effect size)
Prediksi Kepuasan Pelanggan Berdasarkan Ulasan Produk di Lazada Indonesia Menggunakan Algoritma Decision Tree C4.5
The growth of e-commerce in Indonesia continues to rise with the increasing use of internet and digital technology. Lazada, one of the largest e-commerce platforms in the country, offers a product review system that reflects customer satisfaction. However, the large volume of reviews makes it difficult for sellers to manually evaluate satisfaction levels. This study aims to predict customer satisfaction based on product reviews on Lazada Indonesia using the C4.5 Decision Tree algorithm. The research is quantitative with a data mining approach. Review data was obtained from Kaggle and went through preprocessing, exploration, model building, and testing stages. The attributes used include product name, category, price, number of reviews, and average rating, which were classified into satisfaction levels. The model was evaluated using accuracy, precision, recall, and F1-score. Results show that the C4.5 algorithm can predict customer satisfaction with 77.85% accuracy, 76.74% precision, 83.54% recall, and an F1-score of 80.00%. Product price is the most influential attribute in determining satisfaction. These findings are expected to help sellers understand the key factors influencing customer satisfaction and support improvements in service and product quality on e-commerce platforms
Klasifikasi Motif Batik Nusantara Menggunakan Vision Transformer (ViT) Berbasis Deep Learning
Batik is a cultural heritage of Indonesia that reflects local philosophies and identities through its diverse motifs. In the digital era, automatic classification of batik patterns plays a crucial role in cultural preservation, education, and commercialization. This study aims to develop a batik motif classification system using Vision Transformer (ViT), a deep learning architecture based on self-attention capable of capturing global spatial relationships in images. The dataset comprises 800 images spanning 20 batik motif classes from various regions, divided into training and testing subsets. The ViT model was fine-tuned using pretrained weights from ImageNet-21k, with standard preprocessing and data augmentation applied to the training set. Model performance was evaluated using accuracy, precision, recall, F1-score, confusion matrix, and prediction visualization. Results indicate that ViT achieved an overall accuracy of 96%, with most classes recording F1-scores above 0.90. Evaluation on unseen batik images demonstrated excellent generalization capability, achieving 99.94% confidence in prediction. These findings suggest that ViT is an effective and efficient architecture for batik motif classification and offers valuable contributions to cultural preservation through artificial intelligence