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    Project GLAT – Games for Learning Algorithmic Thinking

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    Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018In the presentation we outline main goals, approaches, objectives and activities in Erasmus+ project GLAT – Games for Learning Algorithmic Thinking. Actual information could be find at the project web site https://glat.uniri.hr/Association for the Development of the Information Society, Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Plovdiv University "Paisii Hilendarski

    A Glance Backward With Nostalgy and Forward With Optimism (or Do We Need to Start From Scratch When Introducing Children to Programming)

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    Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018The authors represent three generations of informatics educators who profess the Logo educational philosophy, promoting the programming as a means for active learning, formulating of materialized hypotheses and creative self-expression.Association for the Development of the Information Society, Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Plovdiv University "Paisii Hilendarski

    Информационни системи и методи за адаптиране на горивни модели при симулиране на развитие на горски пожари

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    ИМИ-БАН, 15.01.2018 г., присъждане на образователна и научна степен "доктор" на Георги Христов Добринков. [Dobrinkov Georgi Hristov; Добринков Георги Христов

    Асоциативни пръстени с единица и слабо унипотентни мултипликативни групи

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    ИМИ-БАН, 19.02.2018 г., присъждане на образователна и научна степен "доктор" на Петър Василев Данчев

    Development Tools for Educational Games – Comparative Analysis

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    Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018This report focuses on the most popular tools for development of educational computer games and suggests a comparative analysis of their main features. The research builds upon existing reports in the field. It analyses the core development tools – the programming languages and the corresponding graphic libraries as well as user-friendly platforms and environments like game engines. The comparative study stresses on the characteristics of the development tools for educational games from the point of view of the users who possesses sound skills and knowledge in programming.Association for the Development of the Information Society, Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Plovdiv University "Paisii Hilendarski

    Educational Games in Schools – Survey and Analysis

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    Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018In today's world full of digital devices, information and communication technologies (ICT) are already well placed in education. As an effective tool for supporting teaching, they engage learners’ attention, motivate them, facilitate knowledge acquisition, and provide access to a vast amount of learning resources. Computer educational games are the most intriguing among them. However, whether teachers are willing to practice this approach, we have tried to find out by surveying them. Based on results, an analysis of usage of educational games in different school grades and their application in various subjects have been made. Advantages of using learning games and their impact on learners have also been explored.Association for the Development of the Information Society, Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Plovdiv University "Paisii Hilendarski

    Frame Models in Programming Training

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    Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018The use of frame-based representations in training methods has a long history. The paper presents a part of a study on the application of frame-based representations of knowledge for the needs of e-learning. On the basis of the proposed accumulative frame model for knowledge representation and accumulation, a system of 20 accumulative frame models for conceptual knowledge presentation in the field of programming has been developed. Four types of tasks for studying C ++ programming language syntax are suggested.Association for the Development of the Information Society, Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Plovdiv University "Paisii Hilendarski

    New Realization of the Euclidean Algorithm

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    Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018In this paper we will expose results connected to the practical realization of Euclidean algorithm in contemporary programming environment (Visual C# 2017) and CAS Wolfram Mathematica. Results of numerical experiments show that algorithm conducting take shorter CPU Time which is one of basic tasks for everyone who is involved in calculations, professional programmer and specialist in applied mathematics. The task of searching greatest common divisor is basic at least for 3 branches of nowadays science: Algebra, Number theory and Discrete Mathematics. Similar tasks are of interest to specialists in parallel computer architectures and realized on them algorithms.Association for the Development of the Information Society, Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Plovdiv University "Paisii Hilendarski

    Преизползване на съдържанието – основен проблем на модерните системи за съхранение на учебно съдържание

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    Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018Функционалностите на съвременните системи за съхранение на учебно съдържание биват комбинирани с такива на системи за управление на обучителния процес и така днес наблюдаваме „супер системи“ за обучение. Основен недостатък на този вид системи е, че архитектурите на „хранилищата“ им за учебно съдържание често не следват общоприети стандарти. Така, информацията в тях трудно може да бъде индексирана, преизползвана, филтрирана и претърсвана. В същото време, тези системи разполагат с голямо количество учебно съдържание и затова е важно да бъдат преодолени недостатъците им. Потенциална възможност за справяне с проблемите предоставя правилното гранулиране на данните. Възможност за такова гранулиране – на високо ниво, е предоставена от модела на Едуард Вагнер. [13] В статията е предложена нова структура, която да допълни съществуващата и използвана архитектура за описване на учебно съдържание в системите за обучение.Association for the Development of the Information Society, Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Plovdiv University "Paisii Hilendarski

    Conceptual Modeling of IoT Ecosystems: A Business-Oriented Approach

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    In this paper, a new approach to the conceptual modeling of IoT ecosystems is presented. Taking into consideration the business processes of an organization, this approach allows the creation of models which integrate IoT-devices and IoT-governed activities into the business flow of the company. The main purpose of this research is to help organizations make faster and more efficient choices based on formalized input/output from their IoT-resources and networks. The use of modeling and formal description is necessary in order to include IoT in ERPsystems, so that IoT is considered in the overall strategic planning and decision making on all levels. ACM Computing Classification System (1998): C.2.0, K.6.0

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