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Großform Waterloo – Large scale housing in Hanover
In the context of constantly increasing rents and a severe shortage of affordable housing in many German and European cities, this project investigate the potential of big continuous structures as a strategy to deal with the problem of quantity and quality in large-scale housing developments. Which aspects are unique to this typology and how do they contribute to the success of a neighborhood? What role do identity and identification play?
The intention of this project is to create a high density, self-sufficient neighborhood within a part of the city which is historically not a residential area. The project is an island in the city defined by its programmatic contrast to the surrounding. It aims to spark a sense of identifica- tion for a place which was unclaimed before. the building tries do do this through strong form, a legible idea and a coherent architectural language. The 360 meter long building does not try to appear small. But a sense of belonging and identification is sought in ideas of bigness and uniformity.
The project is located on the Waterlooplatz (Waterloo Square) in the city of Hanover, the capital of the federal state of Lower Saxony in northern Germany. When the square was laid out in the 19th century, it served as a military parade square and had a prominent position within the urban fabric. But throughout time and especially after the destruction and rebuild of the city after the second world war the square lost not only importance but primarily its connection to the rest of the city. The implementation of the City Ring, a four to six-lane highway around the city center detached the square from the historic center. Today the Waterlooplatz is a vast, almost empty grass plane without a specific use. Only the 43-meter tall victory column reminds of the squares past importance. It is surrounded by offices, ministries, police facilities, and schools, and except for the few who work there, it is rarely used or even noticed by people.
In contrast to the overall form in all its bigness and uniformity, the interior organization of the building offers great variation. To generate a diverse offering of residential types, the building provides a mix of different apartments. Townhouses, duplex apartments, and collective living spaces create distinct conditions for many kinds of living situations. Additional programs are a supermarket, gym, cafe, restaurant, and a kiosk. These public parts of the program are located both on the northern tip of the building and around the victory column which acts as a point of reference and marks the heart of the project.
The binding element around which the neighborhood develops is the park. The Waterlooplatz which was a boundless space before becomes a defined place and creates informal meeting places that continue into the building through the vertical circulation. The long bent of the building contains the park like an open hand and ties it to the balconies and private gardens without closing it off for the public.submittedVersio
Preparing for the Pluriverse
Project Kaleidoscope helps prepare designers to design in an increasingly multicultural society. Using a framework for a critical self-reflective conversation, the project walks designers through a process of unpacking one’s own lens of the world and reflecting on how it might affect their design practice.
In our increasingly multicultural society, service designers operate within complex societal systems at a high speed. When designers move into projects, they meet a diverse spectrum of people, and navigate different power dynamics. As service design is increasingly accepted as an approach to innovation in public services, designers have moved into positions of more power.
Simultaneously, the socio-cultural climate is changing with more people speaking up about injustice and marginalisation. Within this climate, designers design for culturally diverse humans, and having a culturally humble approach can help designers interact with diverse humans more sensitively.
Cultural humility is a process of critical self reflection with the aim to examine one’s own identity, power and worldview. Having a higher self-awareness will help designers uplift their existing practices, which ultimately could support them in shaping more inclusive design outcomes.
Project Kaleidoscope offers a space for designers to build their critical self reflective muscles. This is enabled through reaction-based exercises, supported by artefacts that externalize related tensions.submittedVersio
Evidencing the fifth generation
In most developed countries, internet connectivity can be compared to infrastructure like water, electricity and sewage; it’s a foundation for a big part of our modern lives, and we usually only consider it when it’s missing.
As new technology, devices and applications evolves, our society evolves with it. One of the enablers for these technologies is the fifth generation of mobile connectivity, 5G. In this project, we explore the fifth generation of mobile connectivity
and its use cases. Through our research we learn that although the potential for consumer-oriented applications and services appear big, the examples and use cases that exist are limited in terms of addressing societal impact and repercussions. This leads us to turn our focus towards the consumer side of 5G and use design as a tool for exploring future opportunities and challenges tied to technology, with 5G serving as a narrative and framework. Based on our research we create a set of “what if’s” and design a collection of artifacts, addressing different aspects tied to the technology in a more speculative manner. However, while speculative design often deals in future technologies, we investigate how a technology that is already here can impact our society in the near future. We use these artifacts to reflect on implications and consequences in three layers; personal, societal and governmental. Through this project, we want to contribute to the discussion about our role as designers, and why we should consider the impact of our solutions.submittedVersio
Sequence & Meeting: Fagerstrand ferry terminal
Architecture promotes encounters and interactions. Without human interaction, architecture is reduced to form. By defining space, one effectively creates human relationships and encounters. Through the curation of spatial sequences, the mission of the architect is to plan, facilitate and optimize for good encounters and meetings. As small communities around Oslo sees continued growth, the infrastructure taking commuters in and out of the city is operating at maximum capacity. Expanding the capacity of the infrastructure, in an environmentally conscious society, makes alternative modes of transport relevant. The Oslo fjord is in itself an infrastructure with a long history of waterborne transportation of commuters and cargo. Commuting is a moving interlude between the stationary positions of being at home and at work. Two places connected by the state of being on the move. In the middle of this movement, with its own set of events, is the ferry terminal. Where land and sea meets. In the intersection between the small community and the city. Slow meets fast. Local meets visitor.
The proposed ferry terminal aims to create public space for the local community at Fagerstrand, by capturing movements in relation to the acts of arrival, departure and to the place itself. Through different treatments of the floor, the movements are given spatial properties as inhabitable lines traversing the situation. Where the movements converge, a large, circular canopy provides shelter, effectively creating a place for meetings. Its circularity allows movements through without giving direction. At the same time, the canopy breaks the movements, permitting interaction between the people moving in different tempos. Variance in material, color and texture reacts to the conditions in different ways. Such as the ceiling, a uniform surface, painted white, to give soft reflections of the life below. A brushed concrete floor, providing a safe surface to walk on. Painted walkways, sending people on their way. A pool collecting rainwater, before directing it into the fjord. As a result, the experience changes with the weather, time of day and the seasons, providing a diverse space for meetings to happen.
The primary purpose of a ferry terminal might seem obvious — to efficiently let passengers embark and disembark the ferry. The five minutes it takes to let people off and on the ferry, does not need to dictate every use of the space. By extending the transition from the ferry into the local community, the ferry terminal invites not only passengers. Others are welcomed in, be it to gaze at the sunset, go out with a boat, catch a fish, have a coffee. A future expansion of the ferry network in the Oslo fjord should mean not only shuttling people in and out of the capital, but creating valuable spaces for the local communities around the fjord.submittedVersio
Thank You for Applying - Designing for the critical future of automated hiring
This diploma project deals with artificial intelligence systems, their use in the hiring industry, biased algorithms, and our attempts to demystify them for job seekers.
Through carefully designed interventions, we have tried to raise awareness and encourage critical reflection on the role of automation in recruitment. Our secondary focus has been to tackle the loss of agency that stems from the adoption of AI technologies.
Visit: https://tyfa.online
Our final delivery titled ‘Thank You for Applying’ is a website comprising four scenarios with built-in digital interventions, situated on a timeline.
Each scenario narrates a sequence of events in the life of a fictitious job seeker and contains a digital service intended to either question, or disrupt, the hiring system. A multiple-choice question posed at the end encourages reflection on the possible consequences of the use of AI.
The journey through these scenarios is intended to serve as little windows of insight into the multi-faceted complexity of automated recruitment technologies. We hope that engaging with this project results in a plurality of public reactions leading to concrete acts, be they caution, protest or hope.submittedVersio
Architecture as interconnections, Shoreline intervention in Norðurfjörður in Árneshreppur
I propose a design for the local community but also to host arriving visitors consisting of six elements: a path, dryinghouse, bathhouse, boat workshop, a bench, and lastly six mountain ash trees. In these elements I’ve investigated architecture in relation to themes of the ecosystem and intertwine it with the area’s rich history and its natural surroundings. It’s richness is found in wood material drifting to shore from the rivers of Siberia and rocks and stones that have been there since land formed. These materials are locally resourced and become the center of my architectural view in this project. From there my goal is to interpret and serve animals, plants, humans and other organisms in the area with historical themes revived in the use of the inhabitants and visitors. On this path the relation between architecture based on local resourced materials have been explored and interpreted to be used by plants and local and visiting people and animals.
My intention was to be influenced by the history of the people and the land and its ecosystems cycle. To find a balance in use of materials and their users. My clear frame in this project has driven me to question architecture in its core. Can architecture be a locally sourced structure and serve all of the living and nonliving organisms in a balance with a history of a place.submittedVersio
Coassessment framework to identify person-centred unmet needs in stroke rehabilitation: a case report in Norway
publishedVersio
Bumle pollinator passage
Pollinating insects such as bees, butterflies, beetles and flies, are necessary for flowering plants topollinate. Insects have a variety of other important jobs to, for example, they recycle and feed other animals, they keep the entire ecosystem running. But in spite of their importance the global amount of all insects are decreasing rapidly.
The Norwegian Ministries has therefore published a National pollinator strategy with the aim of ensuring continued diversity of wild bees. Based on this strategy,
the aim of this project has been to create good habitats for wild bees and raise awareness of the topic, because without bees, it will be much less food for us to eat.
With a systemic approach, I have created a gigamap which gives an insight into the whole bee situation. The Gigamap shows an overview of the complexities surrounding the different bee species and how pollination works, but also what kind of challenges our important bees have. By using industrial design, I have created a habitat that meets the needs of our wild bees and that will provide them with better living conditions so that they can continue their important pollination work.
I hope this project can help our bees diversity and make us more aware of the importance of our bees.submittedVersio
ARchive
ARchive is an exploration of possibilities for engagement between pupils in The Norwegian Cultural Schoolbag (DKS) through the
intersection of Augmented Reality (AR) and the content of cultural collections.
It uses functional prototypes as a way to communicate ideas and explore interactive experiences. Workshops
with DKS pupils and related stakeholders serve as the driving motivation for prototype directions and
technical development.
As augmented reality is still in the early phase of adoption, numerous fundamental aspects of the
technology are in flux, from the reliability of the devices that facilitate AR, to the options developed for modern
software tools. This project also navigates this complex landscape and focuses on using cutting edge developments as a way to raise the visual quality of the
experiences and see how enhanced immersion affects engagement.
The current iteration of the project is produced in association with the National Museum, Follo Museum and Kulturtanken. These institutions have contributed
feedback, curation, and material that they want to see explored. Photogrammetry-derived models of objects from the collection from Roald Amundsen’s Home have allowed
us to explore high-fidelity AR, while a curated collection from the National Museum provides a way to see how engaging a diverse set of media can be.
The project presents the details of an evolving AR prototype through a series of workshops and technical
developments. The prototype itself will continue to be developed as part of ongoing partner collaborations.submittedVersio
Utetid : friluftsliv i hverdagen
UTETID skal bidra til at flere Osloborgere deltar i friluftsliv, og er et tiltak for å forbedre folkehelsen og livskvaliteten til innbyggerne.
UTETID er en digital tjeneste som skal gjøre det enklere å finne, delta og planlegge utendørsaktiviteter. UTETID samler aktører i et digitalt verktøy som gir tilgang til aktivitetsutstyr, kurs og guiding, og motiverer til å prøve ut aktiviteter.
Prosjektet har tre hoveddeler. I research har jeg samlet innsikt for å finne ut hvordan man kan senke terskelen for deltagelse. Fasen avdekket også at det er
mange som ikke dekkes av dagens aktivitetstilbud. I ide-og konseptutvikling har jeg sammen med målgruppen
sett på hvordan dette kan løses. Til slutt forklares designforslaget.
Utetid er et mulighetstudie, og former en rekke designkonsepter som tar tak i dagens utfordringer, og skal senke terskelen for deltagelse.submittedVersio