948 research outputs found

    While We Wait - planning for obsolescence

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    This diploma seeks to investigate the intersection between rational temporary structures and spatial qualities. How can ephemeral architecture serve as an example for a circular building practice in which adaptable buildings are designed as material banks? Technological advances force rapid obsolescence affecting the things we own and the buildings we interact with. Potentially, this leads to temporary solutions with no other qualities than being temporary. The planning of structures like this longs for an architectural strategy carefully reviewing the way materials are connected, preserved and eventually deconstructed to be fed back into a cyclic system. This project aims at taking these factors into account while proposing a new temporary ferry terminal in Horten. The area surrounding Norway’s busiest ferry correspondence is about to enter the early phases of a comprehensive development. The plans include a hotel by the seaside, housing and a refurbished coastal path binding it together. The hotel’s close proximity to the ferry opens up the possibility to incorporate a ferry terminal on a permanent basis. When and if this hotel will be erected is still uncertain due to a series of external factors like financing, high material prices and slow political processes. The temporary solution aids as a node establishing clear directions on an otherwise indecisive site guiding passengers in the right direction. The structure is divided into two skins to facilitate simplified reversible details. An outer structure consisting of four modular aluminum truss systems covered in a translucent membrane protects an inner wooden core. After the structure becomes obsolete the protective skin will be fully reusable as stages at the local festival alongside the wooden grid as a food court, bar or lounge. Elephant grits, railings and channel glass are demounted and fed back into the cyclic system as standard elements.submittedVersio

    From Noun to Verb: Changing architectural vocabularies

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    From Noun to Verb Changing architectural vocabularies is an attempt to picture a discourse on the move – through a network around words and language. I deal with language within three fields: architectural design, preservation, and alteration – questioning language’s devalued position within our discipline. By tracing vocabularies, I notice a shift from abstract nouns in architecture to transitive verbs in alteration. A shift from ‘intentions’ to ‘interactions’ that affirms an ongoing change in approach to buildings.submittedVersio

    Lydstyrke

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    Lydstyrke er et tjenestedesignprosjekt om tilrettelegging og inkludering for og med elever med nedsatt hørsel i grunnskolen. Vi har utforsket hvordan kunnskap, forståelse og inkluderende klassekultur kan styrke psykososial og pedagogisk tilrettelegging. Vi har medvirket og snakket med lærere, pedagoger, spesialister, foresatte og elever med nedsatt hørsel. Sammen har vi diskutert, utforsket og utviklet konsepter og tiltak for å skape inkludering og helhetlig tilrettelegging i grunnskolen for elever med nedsatt hørsel. Vår leveranse er tjenesten Lydstyrke som gjennom øvelser og kunnskap skal styrke lærere og elevers forståelse for om hørsel. Sammen kan klassen skape et inkluderende klassemiljø, samtidig som at læreren får støtte til å sikre helhetlig tilrettelegging. Elever med nedsatt hørsel kan også få større forståelse for egne behov og reflektere over skolehverdagen sammen med foresatte. Dette, kombinert med tilgjengeliggjøring av ressurser og kompetanse fra spesialister og spesialpedagoger, har som mål å øke lærerens kompetanse om hørsel og tilrettelegging. Med dette prosjektet ønsker vi å sette lys på dagens debatt om funksjonshemmede barns opplevelse av skolehverdagen. Som designere har vi skapt verktøy for inkludering, tilrettelegging og trygghet i skolen for og med alle innvolverte.submittedVersio

    Villa Røde: A Youth Home In Oslo

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    In architecture the home is a central place. It is, in one way, the essence of what we design. It’s our safe place. It’s where we live with of family, friends, or alone. It is where we feel protected, yet free. To do exactly as we wish, to relax, to play, to eat, to sleep, to think and look out through our little holes to the outside. But not all homes are harmless, peaceful and happy places. Some are troubled, and not filled with freedom and safety. People might, or might not, remove themselves from that home - if they can. The question this thesis is trying to explore and propose and answer to is; How do you replace a lost home? Villa Røde is on paper an institution. But mostly, it is a house for a big family. 6 juveniles. 4 adults. The home has a square plan with an open courtyard in the middle, which connects all the common rooms visually. In three corners two juveniles sleep, and share a bathroom. Two adults sleep in the main floor. They enter their home through the trees surrounding the site. By the entry is a room for visitors that also function as as administrative space when needed. Storage space is located in the corners, to leave no space unused. Circulation flows in a circular movement in the open plan. In three corners are stairs to the loft, two small ones that can be used for guests, and one big loft which leads to the roof terrace. Villa Røde is a home that is open yet protected. The open spaces connect, the protected spaces define. Being at home is about feeling safe, especially in the presence of others. Open spaces relate to freedom. Closed spaces related to safety. Watching someone walk by in another room is sometimes all the connection we need. Villa Røde explores the possibility of creating as many different rooms across the scale - from open to closed, within a simple and easy-to-understand system. Sometimes we want to shut off from everyone, and sometimes we want to be out in the open, connecting with the outer world. And many times, we want to be in the middle. Where do you feel free, yet protected?submittedVersio

    The hillsides between two forests

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    Is connectivity necessarily about accessibility? By turning vast unused lawns into diverse edge habitats, carving out inherent landscape features and opening views, Linderud picks up the dialogue both with its immediate surroundings and the bigger valley context, and becomes a fun place not only to sleep, but to live and to belong. My project explores modes of connection. By highlighting and framing views, I propose to connect the neighborhood to the big valley context visually. On a smaller scale, physical connections to the immediate surroundings are being created and strengthened. And while humans cross the valley with their eyes, the project provides new connections in the form of ecological stepping stones for the non-human dwellers, by turning today’s lawns into rich and diverse edge habitats. The project operates on four axes informed by the topography and the existing urban structure, building on the inherent qualities of the terraced terrain and unlocking views that allow for lookouts to different parts of the valley, to the forest on the other side, and even central Oslo and the fjord. Each axis has a different vegetation theme. The vegetation design is guided and informed by the intention to frame views, playing with sequences of open- and closeness. Belvederes are being molded as balconies; four of them I picked out as representatives for different view-themes for a more in-depth exploration. Groruddalen has a big variety of characters and faces. Overall it is large, out of human scale and can be overwhelming and difficult to orient yourself in. This also translates to many areas where people are living. Everything is bigger in Gorurddalen. In this project, interiority and comfort are established through selected views. Some points offer wide overviews and create connection and belonging to the valley as a whole, while others intentionally frame selected aspects and bring comfort. By proposing clear use and creating safe open spaces that are in dialogue both with its close surroundings and its bigger context, local communities are being strengthened and the functionalist neighbourhood of Linderud with its generous but unused open spaces turns into a place to belong.submittedVersio

    Home Again - Designing a lifejacket for Norwegian fishers

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    The aim of this project is to make fishing from small fishing vessels in Norway more safe. Fishing is the most dangerous profession in Norway by mortality rate, and 2 out of 3 deathly accidents happen from small fishing vessels. Man Overboard accidents are among the most dangerous, having a fatal outcome 65% of the time. Field observations in Lofoten revealed that lifejackets were generally not in use, in part because they are not designed for use on board fishing vessels. A lifejacket called Home Again was developed focusing on removing obstructions and using emotional incentives to nudge users towards regular use. A high fidelity prototype was built and tested with fishers in Lofoten and munfacturers. Both of which who gave it positive feedback. Home Again should help decrease the mortality rate in the Norwegian fishing industry by increasing the use of lifejackets on board the small coastal fleet. Home Again is a lifejacket designed entirely for fishers. Every component has been developed for life on a fishing boat. The result is a lifejacket that will not get caught in fishing equipment and in general be comfortable during all working operations on board. A lifejacket that will help the user stay afloat and survive the first critical minutes of falling overboard, while alarming SAR and other boats of the emergency and position of the user.submittedVersio

    Amusing Cloud

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    With faster internet and lower latency, cloud gaming is predicted to dominate the gaming market in near future. Amusing Cloud is a conceptual design project aiming to utilize the possibilities with cloud gaming to facilitate for inclusive and sustainable gaming. People love to have fun, achieve, explore and improve skills, and gaming is a great arena for all this. But some see it as a waste of time, and a threat towards the interest for other activities. The x-factors of Amusing Cloud are designed for meeting the underlying reasons to this gaming scepticism. 9 out of 10 kids are gamers, and to ensure a future common playground for the younger and older, Amusing Cloud offers a way of gaming that reveals its great potential and variety, but also nudges to self-awareness and responsibility. My diploma has been closely linked to a just started project in Telenor of expanding their entertainment services to include gaming, and Amusing Cloud is a concept for Telenor to take further into their development of their new cloud gaming service.submittedVersio

    Æ E Æ Å – Reshaping the Role of Træna Fishermen

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    This diploma project aims to strengthen the viability of Træna’s community by proposing an ocean research facility in the archipelago, enabling the next generation of local fishermen to collect oceanographic data while working at sea. The idea of the fisherman as oceanographer is inextricably linked to the architectural program on the island of Ytterhakksholmen: the idea created the architecture, and the architecture enables the idea. Besides the ocean research facility, the program on the Island also features a sauna, locker rooms, high-dive platform, and a lookout point oriented towards the iconic mountain of Trænstaven – answering to needs and wishes of the local community and its visitors. The title Æ E Æ Å – meaning I also exist in the local dialect – refers to the remote archipelago and its community, but also to the vulnerable and ecologically important cold-water corals in the surrounding waters, that might be discovered and protected through the project.submittedVersio

    Nye sider - innovasjonsstrategi for distriktsbibliotek

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    Folkebibliotekene våre sørger for at alle skal ha gode forutsetninger for lesing, læring og samfunnsdeltagelse. Dessverre er varierer tilbudet av hvor du bor. Nye Sider utforsker hvordan folkebibliotek i distrikt kan jobbe med innovasjon for styrket sosial infrastruktur. Prosjektet ser på folkebibliotek i regionen Nord-Troms gjennom tre linser: hva er dagens situasjon, hva kan morgendagens bibliotek være og hvordan kan vi gå frem. Gjennom å utvikle en mulighetsportefølje med konsepter og teste disse sammen med innbyggere, politikere og bibliotekarer i regionen, utforsker prosjektet hvordan bibliotekene kan fungere som en plattform for å løse samfunnsutfordringer på nye og lokalt forankra måter. Leveransen er en strategisk pakke med forslag og tiltak på tvers av lokale, regionale og nasjonale nivå. Disse skaper en retning hvor bibliotek kan utvikle seg innen sine rammer, kommunene kan tenke nytt rundt bruken av folkebibliotek som verktøy og Nasjonalbiblioteket kan styrke denne utviklingen. Prosjektet forsøker å vise nye måter å skape verdi flere nivåer. Lokalt handler det om å skape en styrket arena for sosial deltagelse og nærdemokrati. De nasjonale aspektene legger tilrette for en mer desentralisert og virkningsfull bibliotekstjeneste. Mens globalt er det viktig med en grunnholdning om at samfunnsutfordringer krever innvolvering og lokale løsninger

    Can we save our saviours?

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    This thesis takes a closer look at volunteer trips, particularly those where a European travels to an African country. Many travel on the premiss that they are going to save someone, with different levels of the white saviour complex. This mentality is dangerous because it takes the power away from communities to resolve the situation in a way they deem appropriate. Can we save these saviours from making more situations that need saving? I have gathered information about this topic through in-depth interviews, contextual interviews and observational studies in Norway and Tanzania. These methods thought me that critical self reflection could be one key to unlocking an understanding in a way that leaves room for more integrity and better directed help. Inspired by card games and service design tools I would like to present you with “3 scenarios”. A self reflective card game designed to help better prepare volunteers travelling abroad. Shuffle the deck of cards, pick out three possible scenarios for your up coming trip and use the guidebook for questions related to your cards. Each card focuses on one topic and bright colours reflect the lighthearted manner of this approach. Although lighthearted it has the potential to greatly impact the volunteers journey. Having the right expectations will make the trip feel safer and increase the ability to contribute to the workspace. These cards are a direct result of the interviews and observational studies I conducted and are meant to be used by volunteers for volunteers. The goal is not to point a finger or demand the correct answer. The cards are there to help the volunteer gain a better understanding of a possible scenario. As an interactive tool, the card game could foster more reflection then being asked questions on the spot. Their visual manner encourages a more playful experience which might lessen the fear of having to give a “correct” answer and open up for deeper reflection. So for the big question: Can we save our saviours? Short answer, no. But we can assist them in saving themselves. Setting the right expecations creates a mindful awareness of the situation at hand. So although the 3 scenarios game will not burn down the white saviour complex it could be the spark that starts the fire.submittedVersio

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