Universiti Malaysia Sarawak

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    StormPav Green Pavement as Parking Lot and Stormwater Detention Pond for Flash Flood Mitigation at Taman Uni Garden Kota Samarahan, Sarawak

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    Flood disturbances have an impact on the economy and society. Previous research has focused on the causes of floods resulting in urbanization, poor drainage networks, maintenance, and climate change. This study aims to develop an integrated stormwater management solution in the Kota Samarahan district's floodplain area in Sarawak, Malaysia. This paper aims to evaluate the causes of the flood and the potential of detention storage, namely StormPav as a sub-surface detention pond storage permeable parking lot to mitigate flood in the study area. The study area has experienced floods almost every year since 2015, during the Northeast Monsoon season in the middle of December and early January. The main outlet received about 2286 m3 of overflow water when projected with 10 Average Recurrence Interval (ARI) rainfall, causing a flash flood to the commercial building next to the main outlet area. The field study is conducted to evaluate the existing hydraulic drainage network. The existing drainage network of the catchment area is modelled in Stormwater Management Model (SWMM) version 5.1. Next, the scenario with a flood is simulated in SWMM. Finally, flood mitigation using StormPav is assessed using Low Impact Development (LID) control in SWMM. The results show that StormPav reduced peak flow runoff by about 32.55% and 31.15% for 10 ARI and 100 ARI, respectively, with subsurface detention storage

    A Framework for Developing Interactive Animated E-Books: A Thematic Analysis-Based Study

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    Background/purpose. This study explores the development and implementation of interactive animated e-books as a transformative digital learning tool. It analyzes their pedagogical and cognitive effects on learner participation and understanding. The study is oriented towards how multimedia integration, interactive storytelling, and adaptive learning principles create superior online learning experiences and what are the most important issues and design principles necessary to apply them. Materials/methods. This study employed a qualitative methodology through thematic analysis of semi-structured expert interviews with digital education experts, multimedia designers, and educators. The study also conducted a systematic analysis of perspectives about design, usability, educational value, and implementation of interactive animated e-books across different learning contexts. Results. Show that game-like e-books facilitate learning and student participation through gamification, real-time feedback, and customized learning tracks. Important design factors, such as visual design (color palettes, typefaces, motion design), were seen to trigger attention and recall. Yet critical implementation issues were also realized through high development costs, technological limits, insufficient teacher training, and a need for culturally sensitive design. Conclusion. Interactive animated e-books offer strong pedagogical value in digital education. Their success depends on design frameworks focused on interactivity, user experience, and adaptive learning. Wider adoption requires affordable development, educator training, and AI-driven personalization. Future studies should assess long-term impact and accessibility in diverse, low-resource contexts

    An Overview Of Virtual Reality-Based Educational Animation Design Optimisation

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    Designing virtual reality (VR) experiences for tertiary education appropriately remains an active research topic. VR-based educational animation is seen as a low-cost VR option. It has been mentioned that more effort should be put into designing educational content and the role of design elements for VR. This thematic paper aims to explain the current research in VR-based educational animation. There have been efforts to propose strategies for collaboration with animators, improving the video quality, testing the effects of informational elements, and deriving design guidelines to enhance the video design. The overview identified loopholes and gaps, i.e., a lack of information about learners’ preferences for design elements and how to utilise the design elements better. The paper that investigates animators’ VR-based educational animation design experience is scarce. Hence, future research could investigate and fill in the gaps mentioned, which includes providing a clear description of the VR-based video design. It is hoped that this thematic paper can support and provide insights into future instructional design and development of VR-based educational animation, thus aiding its wider educational adoption

    A MODEL OF GREEN RESIDENTIAL BUILDINGS AMONG HOMEBUYERS : A CASE STUDY OF RESIDENTIAL BUILDING

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    Green housing (GH) is considered a dominant approach to achieve sustainable urbanisation in both developed and developing nations such as Malaysia. However, the supply of green-certified residential buildings in Malaysia remains limited than conventional housing. This is exemplified by the inexistence of GH projects within the largest state in Malaysia, namely Sarawak. All these circumstances motivate the present research to explore the implementation of a model of green residential buildings among homebuyers in Sarawak. A questionnaire survey was used to collect data from 200 respondents, and the Statistical Package for the Social Sciences (SPSS) software was employed for data analysis purposes. Overall, homebuyers’ value perception and trustworthiness had the most significant influence on their purchase intention. The Model of Green Residential Buildings offers valuable insights into potential homebuyers' awareness and readiness to embrace the green concept for their future homes. Additionally, it assists developers, the government, and policymakers in understanding homebuyers’ intentions and expectations regarding green housing (GH), enabling them to formulate effective development and marketing strategies to drive the expansion of GH projects in Sarawak

    THE APPLICATION OF LEAF ANATOMY IDENTIFYING SPECIES OF ORCHIDANTHA N.E.BR. (LOWIACEAE RIDL.) IN MALAYSIA

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    Lowiaceae only consists of one genus, Orchidantha, which, with thirty-four species, has the lowest number of species among the eight families within the order Zingiberales. Recently, Orchidantha has garnered attention for its potential medicinal value in treating fever, cough, and chest and back pain. The species are often only found in a small area. The morphology of the flower of Orchi-dantha is essential to identification, but often the flowers are rarely found. As a result, this study aims to investigate vegetative anatomical characteristics of the petiole, midrib, and lamina, which could be used for species identification independent of the availability of flowers by identifying shapes and special characteristics of the labellum, stigma, and viscidium. The results of this study show a marked difference in the shape and depth of the petiole grooves, the petiole margin, and the number of vascular systems. In conclusion, the study demonstrates that the anatomical‒petiole grooves, petiole margin, and number of vascular systems are useful for identifying species. Key words: Anatomy, diagnostic characters, Lowiaceae, petiole grooves, vascular system

    Mengeksplorasi pengalaman guru-guru prinsip perakaunan melaksana PdP KBAT dan mengetahui pandangan mereka mengenainya

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    Kajian ini bertujuan mengeksplorasi pengalaman guru-guru Prinsip Perakaunan melaksana PdP KBAT terdiri daripada kurikulum, pedagogi dan pentaksiran dan mengetahui pandangan mereka mengenainya. Selain ketiga-tiga elemen tersebut, pengkaji turut mengeksplorasi pandangan guru-guru Prinsip Perakaunan mengenai bengkel-bengkel KBAT dan kemudahan untuk melaksanakan PdP KBAT yang disediakan pihak sekolah. Pendekatan kualitatif fenomenologi transendental digunakan dengan didasari oleh Teori Perubahan. Seramai dua orang guru Prinsip Perakaunan masing-masing memiliki lebih 20 tahun dan 30 tahun pengalaman mengajar dan bertugas di sekolah menengah harian di Kuala Lumpur dan di negeri Selangor telah terlibat sebagai informan kajian. Mereka dipilih menggunakan kaedah persampelan kriteria. Data diperoleh daripada temu bual mendalam separa struktur dan dianalisis secara manual menggunakan analisis tema. Dapatan kajian menemukan 20 tema dan 4 subtema. Kajian ini turut menemukan esensi untuk mewujudkan PdP KBAT yang berkesan iaitu guru proaktif, murid aktif, pembangunan profesionalisme guru dan kemudahan melaksanakan PdP KBAT yang lengkap. Implikasi kajian ini ialah ia mendedahkan pandangan guru-guru Prinsip Perakaunan mengenai pelaksanaan PdP KBAT yang jarang ditemui dalam kajian-kajian lepas

    Anonymity and Engagement in Online Learning : An Asian Perspective

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    The rapid shift to online learning, catalysed by the COVID-19 pandemic, has brought opportunities and challenges to the forefront of education, particularly in the Asian context. Although online education offers flexibility and global access, it can increase transactional distance and hinder interpersonal interactions. However, online anonymity may help alleviate anxiety and promote participation among students who feel inhibited in traditional settings. To address this duality, a hybrid learning model is proposed, combining face-to-face learning with a small amount of online learning for early education to develop essential skills with a gradual transition to more online learning in later stages. This approach can help Asian educational systems balance cultural and social dynamics and ensure a holistic and effective learning experience

    Advancing pedestrian safety in the era of autonomous vehicles : A bibliometric analysis and pathway to effective regulations

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    With the significant transformation in transportation, it is crucial to understand the impact of autonomous vehicles on pedestrian safety. To address this, a bibliometric analysis was carried out on 368 publications from 2013 to 2023, emphasising on autonomous vehicles and pedestrian safety. The study demonstrated a substantial impact with a total of 6366 citations and an average of 17.3 citations per publication. The journal “IEEE Transactions on Intelligent Transportation Systems” was identified as the primary source of contributions, with China and the United States leading in terms of productivity. Three major research clusters related to autonomous vehicles and pedestrian safety were identified: (1) behavioral and interaction studies, (2) technological advancements for collision avoidance, and (3) statistical analysis and risk perception. Many studies have been done on this topic, but there is still a significant gap in the comprehension of how autonomous vehicle works and applies in the real world. For example, most studies only use controlled tests, which raises concerns about their validity. As a result, policymakers need to put pedestrian safety first by addressing behavioural factors and ethical concerns, passing laws, influencing the design of infrastructure, educating the public, making it easier to collect data, and encouraging participation. Decisive action is needed to build a safe and long-lasting ecosystem for autonomous vehicles that protects pedestrians and makes communities safer

    Agent-Oriented Modelling and Simulation for Robotic Based Predator Control

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    Agent-oriented modeling (AOM) is a methodology that can develop complex tasks that involve multi-agent system development, such as robotic systems. There are still insufficient studies on how Agent-Oriented Modelling benefits robotic development. There is little reference to using Agent-Oriented Modelling to develop complex systems, especially robotic applications. This study aims to investigate the adoption of AOM for robotic surveillance modeling and simulation for predator control in the farming sector and to conduct qualitative comparisons on robotic models and simulation methods. A case study of robotic-based predator control is used to develop the system using the AOM model. Later, this is incorporated into a Netlogo simulation to illustrate the suggested methodology in the model simulation stage. A qualitative analysis of the model is performed to validate the model. SUS analysis for AOM usability at the score of 68.35 shows AOM is at the average usability level for beginner users in software development. Qualitative analysis shows that beginner users prefer to use AOM for complex adaptive and distributed robotic systems. AOM is introduced to create robotic-based predator control in a structured manner to prove that AOM can be used to develop complex systems. Introducing Agent-Oriented Modelling in various domains leads to higher confidence in the industry player's adoption of this model across multiple system developments

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