1,720,964 research outputs found

    Future of Mobility: Sustainable equity through equalisation and mobilisation of socio-economic centres

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    The general concept and meaning of mobility have been changing and evolving since the start of mankind. Mobility has become more than getting from point A to B. Mobility is changing from solely being a means to reach a specific goal into being a goal on its own. PwC also realized this. However, at this moment PwC has no vision to do something with this mobility paradigm shift for themselves or their clients. This graduation project focused on the development this mobility vision for PwC and a design based on this vision. This is formulated in the assignment: Design a meaningful product (- service system) that enables, facilitates or improves personal mobility, in the Netherlands, by 2035.Through conducting research, I created a future context. The future context is composed out of twelve cases in which people are unable to take personal responsibility for their mobility. It prevents them from creating favorable conditions in which they and others are able to create a better self. Together with PwC I decided to focus on the increasing socio-economic inequality case because, positively contributing to that case is most in line with PwC’s own vision. The selected case is about people are not able to take personal responsibly to effectively use their mobility to grow their prosperity or that of others, due to new (global) external factors.I created a mobility vision for PwC that is focused at delivering a positive contribution to the above-mentioned problem. The goal of the vision is: PwC wants people to responsibly use their short-term mobility to create a better self. Essential is that the success of it depends on the increase and/or improvement in short- and long-term socio-economic prospects for themselves and others too. Moreover, these prospectives should honor the creation of a better world for flora and fauna. PwC can achieve this by: Creating with people’s mobility surplus personal interdependencies, between people’s short- and long-term socio-economic prospects.Flock has been created to realize this vision. Flock is a mobility system, owned by the Dutch government, which uses road pricing to charge users based on their departure and arrival location of their journey. Users traveling from a geographical area, which is valuable for society, to another area which is less valuable will be charged less than vice versa. Flock calls these geographical ‘mobility epicentres’. This leads to more socio-economic equality which is more uniformly spread in the Netherlands on the long-term. Additionally, Flock offers people the ability to participate in a nation-wide de-centralized mobility network. People participate by investing in it with a privately-owned product that is capable of providing mobility. This is called ‘mobility virtualization’. If done successfully, the user will be granted access to means that are invested by others in the network that provide mobility. This can be in the same or different mobility epicenters. The government is in possession of a desktop application and the user, mostly Dutch citizens, are in possession of a smartphone app to interact with the mobility system.Integrated Product Desig

    Opplevelsen av å vente - Design for barn i møte med stressende situasjoner

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    Denne masteroppgaven utforsker forskjellige fagdisipliner, naturfenomener og sunn fornuft, for å få kunnskap om hvordan man kan forbedre oppfatningen av å vente, spesielt for barn som venter på noe som kan virke stressende. Ved å konkretisere innsikt til en design brief og svare på briefen gjennom kreativ utforsking, tar den sikte på å foreslå en måte å øke barnets kroppslige bevissthet for å skifte fokus fra det som ligger i nær framtid. Resultatet er et interaktivt balansebrett som heter Tilt. Det er et allsidig objekt som gir grunnlag for all slags lek, hovedsakelig fokusert på barn mellom tre og elleve år. Tilt fremstår som morsom, i tillegg til at det har beroligende egenskaper som påvirker menneskene rundt både direkte og på en mer subtil måte. Det er ikke et leketøy, fordi det ikke har noen feil måte å bli brukt på, og det er ikke et spill, fordi det ikke har noe spesifikt mål. Det er rett og slett en livlig materialisering av teori.This thesis explores various professional disciplines, natural phenomenons, and common sense, in order to gain knowledge on how to improve the perception of waiting, specifically for children waiting for something that might appear stressful. By concretising insight into a design brief, and creatively explore how to answer that brief, it aims to suggest a way of increasing the child’s bodily awareness, in order to shift focus from what lays ahead. The result is an interactive balance board named Tilt. It is a versatile item that affords all kinds of play, focused mainly on children aged between three and eleven years old. Tilt appears to be fun, in addition to having soothing characteristics that affect people around both directly and in a more subtle way. It is not a toy, because it has no wrong way of being used, and it is not a game, because it has no specific goal. It is merely a materialisation of theory put to life

    Opplevelsen av å vente - Design for barn i møte med stressende situasjoner

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    Denne masteroppgaven utforsker forskjellige fagdisipliner, naturfenomener og sunn fornuft, for å få kunnskap om hvordan man kan forbedre oppfatningen av å vente, spesielt for barn som venter på noe som kan virke stressende. Ved å konkretisere innsikt til en design brief og svare på briefen gjennom kreativ utforsking, tar den sikte på å foreslå en måte å øke barnets kroppslige bevissthet for å skifte fokus fra det som ligger i nær framtid. Resultatet er et interaktivt balansebrett som heter Tilt. Det er et allsidig objekt som gir grunnlag for all slags lek, hovedsakelig fokusert på barn mellom tre og elleve år. Tilt fremstår som morsom, i tillegg til at det har beroligende egenskaper som påvirker menneskene rundt både direkte og på en mer subtil måte. Det er ikke et leketøy, fordi det ikke har noen feil måte å bli brukt på, og det er ikke et spill, fordi det ikke har noe spesifikt mål. Det er rett og slett en livlig materialisering av teori

    Future Chinese Migration and Emotional Care: WeChat Based Mini-Program Solution for Mental Care Service and Toolkit to Help Cope with Loneliness

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    For the migrants who left the place they were anchored to, the meaning of resettling is much more than the physical transition from one place to another. The journey of migration is also a process of transformation, during which people went through the self-deconstruction and reshape on many levels. For those who went across borders to the Netherlands in their early twenties to study or work, building a new life also means making an adjustment to a new reality where new information, values, cultural norms and social relations flooded in. This process may be filled with excitement and freshness for people who are able to respond positively to the adjustments, while the majority of people have a mixed experience of challenging, overwhelming, stressful or even traumatising situations. In the case of young Chinese migrants in the Netherlands, because of the unique cultural identity brought by history and the Chinese social system, their emotional struggles in the western world are relatively particular and obscure. This graduation project focused on developing a new vision towards migration for client NPC(NextPort Chine) and a design based on this vision. This is formulated in the assignment: Designing a product(or service system) based on research outcomes of the emotional needs of Chinese migrants who are deciding to make or have already made a decision to stay in the Netherlands, by 2025. ViP(Vision in Product Design) method was applied to build a future CHN-NL migration context and define the interaction method in this project. This future context was shaped by two overall determining driving forces and seven sub driving forces. Twelve cases in which people struggle personally or socially during the migration journey were finally revealed. After evaluating if the twelve cases were meaningful, in line with company scope, and potential to be developed into a functional product, two of the cases were finally chosen to be targeted design goal: Goal A: To help people restore their inner balance again after the impact of the migration process when people’s inner reality is confronted which can cause a psychological imbalance. Goal B: To help people make peace with loneliness. After defining the ways of accomplishing the two design goals, two design solutions were then proposed to realise each of the design goals. Generated from Goal A, a mental care mini-program embedded in WeChat Application was designed to help with emotional struggles among young Chinese migrants to the Netherlands. Both peer support and access to professional mental therapy were provided to reduce the psychological imbalance. Generated from Goal B, a toolkit including deconstruction of the feeling of loneliness and a zine of loneliness objects was designed to help people cope with the emotions and rebuild self-esteem. Apart from evaluating the final outcome, suggestions for further design improvements and recommendations for future implementation were given in the last chapter.Integrated Product Desig

    Social Mobility Europe 2030: Presenting a framework to help upgrade the future of social mobility in Europe 2030

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    Mobility is becoming a crucial factor to define contemporary social life. It\u2028 has changed the relationship between government and economy, public and private, work and life, shaping a world that promotes unconstrained movements of people, products, consumption and working subjects. The fundamental redefinition of established social, political and economic structures and relations (Ephemera, 2015) resulted in emergent mobile practices, relations and on a language of mobility that strongly influences modernity. In recent studies, researchers are exploring the increasingly deeper connection between specific forms of mobility and distribution of life-chances. Mobility is becoming strictly linked to issues as social inequality, rights and democracy, and therefore intrinsically political (Baerenholdt, 2013). Governments are looking at mobility as a chance for economic growth, social inclusion and development. Making use of the ‘Vision in Product’ explorative approach, this project focuses on providing an innovative framework to be used as a tool to understand and upgrade the future expressions of Social Mobility in the context of Europe 2030. The model proposed aims to help designers, policy makers and public administrations reframe and create solutions for the future, inclusive to the new cultures emerging and defining modernity. The model value is further explained through the service ‘GLEU: the Glocal European Mobility Network’ developed with the use of the model. GLEU proposes a transformation of the format of a long-term civic commitment into a new culture promoting short-term social engagement, channeling the future flow of social mobility. The service promotes the idea that being mobile doesn’t mean leaving social responsibilities behind but will stress out how travelling per se can be a form of contribution to society. It challenges the common preconception that states how what it is good for the individual is bad for the society, and vice-versa. Recognising the mobile citizens as a transnational resource of Europe, a distinct group of people expressing the new culture of social mobility is identified in the Eurovers. The title ‘Eurover’ originates from the words Europe and Rover.\u2028A Rover is defined as a person that wanders, not just in the sense of physical movement but also indicating a department further away from civilisation. Challenging the idea that individuals and society have different goals that can’t be aligned, this project proposes a new form of rovers, wanderers of civilisation able to create and exchange value among themselves and within Europe. Looking at mobility beyond individuals geographical movements only, this project explores the social, symbolic, economical and personal dimensions of mobility. Defining Social Mobility as the intersection between different forms of work, mobility and personal identity.Design for Interactio

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
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