1,720,954 research outputs found
Pengaruh Motivasi Intrinsik dan Manajemen Waktu Bebas terhadap Kebosanan Waktu Luang pada Mahasiswa
Leisure boredom is a significant concern among university students, as flexible class schedules may increase its prevalence. Leisure boredom has been linked to negative mental health outcomes and engagement in risky behaviors. Prior research suggests that intrinsic motivation and effective free time management can reduce leisure boredom. However, cultural differences necessitate caution when generalizing these findings to the Indonesian context. This study investigates the influence of intrinsic motivation and free time management on leisure boredom among Indonesian university students. A quantitative research design was employed, utilizing an online survey administered to 157 active university students recruited through social media. Translated and modified LBS, IMI, and FTMS were used as measurement tool. Multiple regression analysis was conducted using Jamovi software. The results indicate that (1) intrinsic motivation and free time management, when considered together, do not significantly predict leisure boredom (R² = 0.242, p < .001), (2) intrinsic motivation independently has a significant effect on leisure boredom (β = -0.518, p < .001), and (3) free time management does not exert a significant influence (β = 0.015, p = .887). These findings underscore the critical role of intrinsic motivation in alleviating leisure boredom among Indonesian university students. Author proposed universities to provide opportunities for students to develop awareness of leisure activities, leisure boredom, and coping strategies by creating leisure specific programs.Kebosanan waktu luang merupakan masalah yang relevan di kalangan mahasiswa, karena jadwal kuliah yang fleksibel dapat meningkatkan risiko kebosanan waktu luang. Kebosanan waktu luang berdampak negatif pada kesehatan mental dan dapat mendorong perilaku berisiko. Studi sebelumnya menunjukkan bahwa motivasi intrinsik dan manajemen waktu bebas berkaitan dengan penurunan kebosanan waktu luang. Namun, perbedaan budaya memerlukan kehati-hatian dalam menggeneralisasi temuan ini ke konteks Indonesia. Penelitian ini bertujuan untuk menguji apakah motivasi intrinsik dan manajemen waktu bebas memengaruhi kebosanan waktu luang pada mahasiswa. Dengan menggunakan metode kuantitatif, survei online dilakukan terhadap 157 mahasiswa aktif yang direkrut melalui media sosial. Analisis regresi berganda dilakukan menggunakan software Jamovi. Hasil penelitian menunjukkan bahwa (1) motivasi intrinsik dan manajemen waktu bebas secara bersama-sama tidak memengaruhi kebosanan waktu luang, (2) motivasi intrinsik secara signifikan memengaruhi kebosanan waktu luang, dan (3) manajemen waktu bebas tidak memiliki pengaruh signifikan. Temuan ini menekankan peran motivasi intrinsik dalam mengurangi kebosanan waktu luang
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Leisure Boredom Affects Gaming Disorder on Emerging Adult Smartphone Users: [Rasa Bosan di Waktu Luang Menentukan Kelainan Bermain Game pada Pengguna Smartphone Dewasa Muda]
The risk of gaming disorder is not only limited to hardcore gaming style, but is also found in the increasingly popular casual gaming style. This study aims to test how leisure boredom affects gaming disorder in emerging adult smartphone users. A quantitative approach with correlational design was used in the study. The criteria of the respondents were individuals aged 18-25 years, who played games on their smartphones at least once a day and resided in Surabaya, Indonesia. A total of 175 respondents participated in this research. Modified version of the Leisure Boredom Scale (LBS) and the Internet Gaming Disorder - 20 Test (IGD-20 Test) were utilized to collect data. The data was analyzed using simple linear regression. The results indicated that leisure boredom may predict the tendency of gaming disorder in emerging adult smartphone users. The conflict aspect in gaming disorder was found to be the most affected by leisure boredom, whereas the mood modification aspect was found to be the only aspect not affected by leisure boredom.
Risiko akan kelainan bermain game tidak hanya terbatas pada gaya bermain intensif (hardcore gaming), namun juga pada gaya bermain santai (casual gaming) yang semakin populer. Studi ini bertujuan untuk menguji pengaruh rasa bosan di waktu luang terhadap kelainan bermain game pada pengguna smartphone dewasa muda. Pendekatan kuantitatif dengan desain korelasional telah digunakan dalam studi ini. Responden memiliki kriteria berusia 18-25 tahun yang bermain game di smartphone minimal satu kali dalam sehari dan berdomisili di Surabaya, Indonesia. Terdapat 175 responden yang bersedia mengikuti studi ini. Alat ukur Leisure Boredom Scale (LBS) dan Internet Gaming Disorder - 20 Test (IGD-20 Test) yang dimodifikasi telah digunakan untuk mengumpulkan data. Data dianalisis menggunakan regresi linear sederhana. Hasil menunjukkan bahwa rasa bosan di waktu luang memprediksi kecenderungan kelainan bermain game pada pengguna smartphone dewasa muda. Aspek conflict ditemukan sebagai aspek yang paling dipengaruhi rasa bosan di waktu luang sedangkan aspek mood modification ditemukan tidak dipengaruhi rasa bosan di waktu luang
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
Author-wise bibliometric analysis based on entropy.
Author-wise bibliometric analysis based on entropy.</p
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