1,721,027 research outputs found
Finding a voice through content creation
This chapter outlines the finding a voice project and introduces the concept of ‘voice property’.\u
Literacy in the locale: Content creation in Indonesia
This chapter discusses experiences from the <i>Finding a Voice</i> project with respect to participatory content creation initiatives in Indonesia. It shows how the training program implemented in Phase 1 of the project (see chapter 2) was adapted by our partners and applied to three telecentres across Indonesia. It concludes with points of learning derived from how these adaptations were applied and received. These points are organised according to two principles, which emerged from research by fieldworkers, community participants and program trainers: \ud
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- An understanding of literacy in the locale is necessary to appreciate the cultural ramifications of content creation activities within a given community, and design programs accordingly.\ud
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- Sustainable strategies for participatory content creation activities require careful consideration of both the production and distribution of local content
Optimising ICT initiatives through content creation
Through this book, we have attempted to address a research gap in literature dealing with the circumstances and consequences of creative ICT engagement with underserved communities. Some of the most interesting work on creative engagement with new technologies deals with Western contexts; generally speaking, lowinfrastructure areas are only dealt with in terms of digital divide or access issues. On the other hand, research concerned with developing country contexts are firmly located within – and build upon – work in the field of development studies and development communications, with a strong focus on poverty reduction. Our aim has been to combine these two areas of interest
Reaching out to communities: creative engaging the excluded \ud
This chapter describes creative engagement with remote communities through inclusive content creation activities and an innovative mobile ICT platform. \u
Establishing and Maintaining Cultural e-Communities
Issues of spatial distribution, allocation and access to resources prevail when establishing a long-term and viable e-community within the cultural sector. While e-communities have multiplied in commercial environments, cultural institutions are still challenged by appropriate ways to support collaboration, the nature of institutional messages and the technical infrastructure required. As a guide for institutions in the formation and maintenance of cultural e-communities, this paper introduces the field of Digital Cultural Communication, a new field which examines co-creative relationships between cultural institutions, communities and audiences. By focusing on institutional strategies, community programs and distribution strategies, Digital Cultural Communication can be used by institutions to structure the development of cultural e-communities by providing methods and tools for curators and designers to structure communication and build creative interactive artifacts. This research draws on two existing successful e-communities to illustrate the potential for cultural institutions to develop e-communities where co-created community content can be published in order to extend audience access and interaction
Look who's talking
Major museums worldwide are starting to use social media such as blogs, podcasts and online video to encourage users to participate in their programs. Social media are variously described as "online technologies and practices used to share opinions, insights, perspectives", "software-supported social networking" (Chan) and "many-to-many communication supported by web technology"(Watkins and Russo). This article argues that the social media space can be considered in terms of its effect on participation, communication and visitor incentive. It explores each of these in details using recent examples and findings on social media implementation in museums
Post-museum experiences: structured methods for audience engagement
The modernist program underpinned the formation of our civic cultural institutions profoundly affecting the ways in which museums, libraries and art galleries collected artefacts and displayed them to their audiences. In the "post-institution" context, museums and libraries are forming new ways of working with their audiences to create meaningful interactive experiences. The internet offers a new medium through which "meaning making" and interaction can be explored to produce diverse cultural programs. While the modernist program relied on curators to mediate knowledge and information to further the institutional agenda, the post institution can play a proactive role in the development of audience experience and meaning by engaging in representative curatorial practices which enable individuals and communities to partner with communities in the preservation of cultural identity and the creation of community content. This opportunity will be realised through structured design methods where cultural institutions work with their audiences to create new experiences. This paper describes a structured method for cultural interactive experience design (CIED) and places it within an historic and political context in order to explore how curators and designers can move from collection focussed to audience focussed interactive experiences
Digital Cultural Communication: enabling new media and co-creation in Asia
Digital Cultural Communication (DCC) is a new field of research and design which seeks to build a co-creative relationship between the cultural institution and the community by using new media to produce audience-focused cultural interactive experiences (Russo and Watkins, 2005). By situating the development of cultural communities within DCC, the institution adopts a more representative curatorial practice and benefits through the creation of original community-derived content which can form new digital collections. The community benefits through improved ‘information literacy’ – the skills required to use digital technologies to engage in both cultural consumption and production (Russo and Watkins, 2004) – and can go beyond being a stakeholder of an institutional exhibition. Information literacy skills enable the community to both produce and consume its own original cultural content, in the form of narratives, wikis, blogs, vlogs or any other medium which is supported by the institution and connects to the audience. The institution ceases to be the sole custodian of cultural experience; instead it provides co-creative infrastructure for the community and distributes original cultural content to the audience via multiple platforms – physical, online and broadcast. \ud
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This article uses a range of examples from around Asia to demonstrate how individuals and communities can benefit from the economy and immediacy offered by new media to co-create and distribute distinctive cultural content to broader audiences
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
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