1,721,026 research outputs found
Re-Intermediation: Distribution, Online Access, and Gatekeeping in the Digital European Market
This special issue of Cinéma & Cie analyses the logic and processes of reintermediation
emerging in the contemporary European media industry
landscape, providing an opportunity to bring questions of availability, text
circulation and gatekeeping to the centre of scholarly debates and investigations.
Through contributions showcasing a wide array of methodological and
theoretical approaches, the volume illustrates and analyses the presence of new
gatekeepers, their impact in shaping texts and their consumption in different
European contexts. Its case studies include file sharing, Curzon Home Cinema,
VOD services and the problematic implementation of the Digital Single Market
policy.
The introduction is structured in three parts. In the first, we define the logic of reintermediation
as the change in traditional intermediaries and the development
of new, different gatekeepers; we then emphasize its importance for a full
understanding of the cultural and economic struggles in the contemporary
European audiovisual market. The second part provides an example of the
ongoing re-intermediation processes by focusing on the lesser known case of
‘aggregators’ for VOD platforms, in reference to the activities of the international
company Under the Milky Way. Finally, the third part provides a detailed
overview of the articles included in the special issue
L’anomalia emotiva di Game of Thrones: coinvolgimento del pubblico e design della narrazione
Analisi delle architetture informative della narrazione seriale in Game of Thrones e di come queste influiscano sul coinvolgimento del pubblico
Contaminazioni discorsive tra cortometraggio e spot
Il sistema dei media fino agli anni ’80 veniva pensato come un’entità composita
(radio, televisione, stampa, editoria, musica) mentre attualmente si presenta
sempre più dotato di elementi unificanti. Alla sua ridefinizione la multimedialità
contribuisce come uno dei motori propulsivi1. La tendenza può essere significativamente
individuabile nelle modalità produttive audiovisive, a partire dalle
produzioni basate su format sino alla crescente tendenza alla serialità e modularità
dei prodotti. Allo stesso modo dal territorio dei contenuti (content) mediali
deriva una domanda di prodotti dalle spiccate caratteristiche cross-mediali, utili
a poter ‘girare’ indistintamente su piattaforme diversificate, dalla tv al cellulare,
fino alle consolle dei videogame. I contenuti audiovisivi viaggiano prevalentemente
in formato digitale e per questo motivo possono migrare con sempre
maggiore facilità da un medium all’altro. Il ruolo decisivo viene a questo punto
giocato dalle strategie di impacchettamento e confezionamento tese ad ottenere
forme di fruizione diversificata al minor costo produttivo possibile
Dal gioco all'uso: machinima e dintorni
Articolo dedicato al fenomeno dei machinima, che viene analizzato come modello particolarmente significativo delle mutazioni in atto nella fruizione mediale. nel caso del mchinima (filmato realizzato usando in maniera creativa il motore grafico di un videogioco) la pratica di fruizione si sposta dal versante spettatoriale e esteticoa quello dell'uso, del bricolage e del riassemblaggio. Una simile tendenza e pratiche analoghe sono rinvenibili, sepur in maniera meno evidente, in molti aspetti della fruizione mediale
Cavalieri, dame e il dating show per un pubblico maturo. Il caso Uomini e donne (Trono over)
This chapter deals with a long-lived program with constant success in the landscape of Italian television, Uomini e donne (1996-in production, Canale 5). The paper investigates in particular its incarnation which we identify with the subtitle Cavalieri e dame (Trono over), which features men and women with an age from forty years up. The chapter will focus in particular on the outline of the program and on the evolutions that it has undergone over the years, favouring the inclusion of a more mature category of competitors compared to the regulars of the classical version of the show. In order to do so the analysis of the program will also focus on the media ecosystem created by Maria De Filippi as author and producer. Furthermore, the role of women in the program will be explored, with the intention of highlighting some stereotypes and clichés about the female universe that the show tends to perpetuate. I will also focus on some peculiar effects of the health emergency due to the Sars-CoV-2 virus on the program and on the curious and very recent case of the courtship between a well-known protagonist of the show, Gemma Galgani, an elegant seventy-year-old lady and the new entry Nicola Vivarelli, a handsome twenty-six year old model. The relationship between the two will finally allow us to make some reflections on how the theme of female aging is perceived on television, in the popular press and by the audience of the program
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
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