2,423 research outputs found
Murgia Alta: Ailantus altissima invasive species presence map (2012)
An Ailanthus altissima invasive species presence map in "Murgia Alta" PA, for 2012, obtained by a two stage algorithm [1]. The first stage considers the deciduous vegetation layer obtained by a multiclass knowledge-based classification of 4 multi-seasonal VHR Worldview-2 images. In the second stage an SVM classifier was used to detect, in a two-classes problem, the Ailanthus invasive species within the deciduous layer vegetation boundaries overimposed on 2 VHR Worldview-2 images. The Worldview-2 images were dated May 19th, 2011, October 10th, 2011, January 22th, 2012 and July 6th, 2012. The October and July images were considered in the second stage.
The map was produced at 2 meters spatial resolution and projected in WGS84/UTM33N.
The map has binary values where value 1 indicates Ailanthus altissima pixels whereas value 0 indicates No Ailanthus altissima.
The Overall Accuracy (OA) of the map was: OA=97.96%±0.14%.
[1] C. Tarantino, F. Casella, M. Adamo, R. Lucas, C. Beierkuhnlein, P. Blonda. (2018). “Ailanthus altissima mapping from multi-temporal very high resolution satellite images”, ISPRS Journal of Photogrammetry and Remote Sensing, 147, 90-103, https://doi.org/10.1016/j.isprsjprs.2018.11.01
La lunga ‘Generazione Commodore’ e i suoi impatti sull’industria culturale italiana
The chapter explores the historical and sociocultural development of the Italian video game industry through the lens of the so-called "Commodore Generation." It situates itself at the intersection of three key directions in media sociology: the historical-archaeological perspective on media, the academic legitimization of popular culture, and the generational dimension in the construction of shared identities.
The chapter highlights that the history of video games in Italy cannot be reduced to a global narrative but must be understood within its national specificities, shaped by legislative, economic, and cultural factors. The late arrival of video games in the country, weak copyright protection, and the widespread diffusion of piracy created a unique ecosystem. In particular, piracy, fostered by the lack of regulation until 1993, became semi-institutionalized, becoming an integral part of the distribution and consumption of video games, especially through the magnetic media of Commodore 64 and Amiga home computers.
This situation produced ambivalent effects: on one hand, it created fertile ground for the growth of technical skills and the emergence of innovative software houses, such as Simulmondo, Genias, and Idea, which experimented with cross-media strategies and synergies with the publishing sector. On the other hand, piracy hindered the development of a mature industry, keeping the Italian market tied to obsolete platforms and limiting its ability to compete internationally.
The chapter concludes that, despite recent opportunities offered by digital delivery and the indie market, the Italian video game sector video game sector
L’obbligo di pensare.Una riflessione a partire da Hannah Arendt, Simone Weil e Jeanne Hersch
Before any claim of right, there are obligation and responsibility. First, we have
an obligation towards ourselves. This fil rouge is detectable in the thinking of
some female philosophers of the Twentieth Century, e.g. Simone Weil, Hannah
Arendt and Jeanne Hersch. As a matter of fact, there is no thinking without any
real relationship with ourselves. This deep conviction has direct implications
for the political relevance of our capacity to think, which is one of the deepest
expressions of our singularity amidst human plurality
"The love that made hell, paradise." Ouida re-writing the Paolo and Francesca theme in Held in Bondage
The bestselling Victorian author Ouida reveals in her novels, and, in particular, Held in Bondage, an extraordinary knowledge od Dante, by using characters and themes from the Commedia. The Paolo and Francesca theme actually constitutes part of the plot of the novel and is to be found in many of her other works, short stories and non-fiction writing
HERStory Makers 2023: Francesca Fotheringham
Francesca Fotheringham is a postdoctoral research associate at the University of Edinburgh studying educational psychology with a focus on neurodiversity. She took part in HERStory Makers 2023.What is HERStory Makers?HERStory Makers is a social media competition for female-identifying early career researchers to share their research, their career journeys, and to inspire the next generation. Winners are selected by public vote. HERStory Makers is also part of EXPLORATHON, Scotland's contribution to European Researchers' Night.In 2022-23, EXPLORATHON Francescasupported by the Engineering & Physical Sciences Research Council [grant number EP/X020762/1].Author contributions to contentFrancesca conceived, planned, and recorded the video content. Kirsty Ross edited the video content to insert HERStory Maker credits, added subtitles, and reduce video length to below Twitter/X limit of 2 mins and 20 secs.</p
sj-docx-1-tab-10.1177_1759720X231214903 – Supplemental material for Effects of adipose-derived mesenchymal stem cell conditioned medium on human tenocytes exposed to high glucose
Supplemental material, sj-docx-1-tab-10.1177_1759720X231214903 for Effects of adipose-derived mesenchymal stem cell conditioned medium on human tenocytes exposed to high glucose by Maria Consiglia Trotta, Annalisa Itro, Caterina Claudia Lepre, Marina Russo, Francesca Guida, Antimo Moretti, Adriano Braile, Umberto Tarantino, Michele D’Amico and Giuseppe Toro in Therapeutic Advances in Musculoskeletal Disease</p
Efficacy of a Training on Executive Functions in Potentiating Rehabilitation Effects in Stroke Patients
Cognitive impairment after a stroke has a direct impact on patients’ disability. In particular, impairment of Executive Functions (EFs) interferes with re‐adaptation to daily life. The aim of this study was to explore whether adding a computer‐based training on EFs to an ordinary rehabilitation program, regardless of the specific brain damage and clinical impairment (motor, language, or cognitive), could improve rehabilitation outcomes in patients with stroke. An EF training was designed to have minimal motor and expressive language demands and to be applied to a wide range of clinical conditions. A total of 37 stroke patients were randomly assigned to two groups: a training group, which performed the EF training in addition to the ordinary rehabilitation program (treatment as usual), and a control group, which performed the ordinary rehabilitation exclusively. Both groups were assessed before and after the rehabilitation program on neuropsychological tests covering multiple cognitive domains, and on functional scales (Barthel index, Functional Independence Measure). The results showed that only patients who received the training improved their scores on the Attentional Matrices and Phonemic Fluency tests after the rehabilitation program. Moreover, they showed a greater functional improvement in the Barthel scale as well. These results suggest that combining an EF training with an ordinary rehabilitation program potentiates beneficial effects of the latter, especially in promoting independence in activities of daily living
Riconoscimento Dei Volti Emotivi In Bambini Con Sviluppo Tipico E Con Sindrome Di Williams
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