1,721,043 research outputs found
Smart artefacts as affordances for awareness in distributed teams
This book examines how the computer, as we currently know it, will be replaced by a new generation of technologies, moving computing off the desktop and ultimately integrating it with real world objects and everyday environments. Computing thus becomes an inseparable part of our everyday activities while simultaneously disappearing into the background. It becomes a ubiquitous utility taking on a role similar to electricity: an enabling but invisible and pervasive medium revealing its functionality on request in an unobtrusive way and supporting people’s everyday activities. The chapters, written by members of the Steering Group of the EU-funded Disappearing Computer research initiative, address the issues and challenges in this area
Aspects of Ambient UX Design Within Design-to-Robotic-Production and -Operation Processes
Ambient User Experience design in architecture implies consideration of various intersecting and sometimes overlapping design fields such as interaction and architectural design with the aim to achieve a continuous and cohesive user experience across devices, time, and space. In this paper, Ambient User Experience design is explored in relation to Design-to-Robotic-Production and -Operation processes developed at TU Delft, which link computational design with robotic production and operation. Several case studies involving the integration of sensor-actuators into the built environment are discussed with respect to mapping activities through constraints and enablers and designing with the time as a variable.Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Architectural Engineerin
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Humor Techniques: From Real World and Game Environments to Smart Environments
In this paper we explore how future smart environments can be given a sense of humor. Humor requires smartness. Entering witty remarks in a conversation requires understanding of the conversation, the conversational partner, the context and the history of the conversation. We can try to model interaction smartness and how to use it in creating not only witty remarks, but also to create humorous events. Smart sensors and actuators, embedded in our environments and our wearables allow us to make changes to a digitally enhanced physical environment. Witty remarks in language can have their counterpart in witty events in digital environments, including social media environments with their own communication characteristics. Sequential and parallel juxtapositions of incongruous and contrasting events invade our communication and, in addition, can be expected to emerge or to be created in digitally enhanced physical environments too, accidentally and intentionally
Distributed, ambient, and pervasive interactions:Third international conference, DAPI 2015 held as part of HCI international 2015 Los Angeles, CA, USA, august 2-7, 2015 : proceedings
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Take a photo for my story:social connectedness for the elderly
\u3cp\u3eAlong with the declining physical and mental condition, the living range and the social circle of elderly people shrink gradually, which indicates a relatively negative effect on the social connectedness of the elderly. The rapid development of the Internet and related technologies, however, bring new opportunities for researchers and designers to help improve elderly people’s feeling of being connected and reduce their risks of becoming socially isolated. This paper presents the case study of MemoriesSharing Project, a participatory platform designed for senior residents in care homes to connect with other people and local communities through location-based story sharing. This design consists of an interactive installation and an online platform. Through 2 iterations, we introduce the design and implementation of the system, share the insights for design in care home contexts, and discuss the potentials of interaction design in semi-public spaces for improving elderly peoples’ feeling of connectedness.\u3c/p\u3
Supporting weight loss through digitally-augmented social expression
\u3cp\u3eIn this paper, we present the design, prototyping and implementation of i-Ribbon—a wearable device designed to support weight loss through digitally-augmented social expression. Starting with an Obesity Awareness Ribbon, we introduced the exploration process and formation of the i-Ribbon concept. Prototypes of different fidelity were built during the design process, including a working system that could extract the user’s personal health-related data through a mobile application and sent it to a wearable expression device. Evaluation through interview has been conducted. Base on the reflection on design, prototyping and evaluation process, we summarize the insights and discuss the options for future work.\u3c/p\u3
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