1,720,955 research outputs found

    Using Video Games to Foster Health Promoting Behaviors

    No full text
    The majority of American adults and half of American children are either overweight or obese. This is a concern because obesity is associated with diabetes and heart disease. Previous research has indicated that video games can be used to teach disease management to children and to change children’s eating habits, including an increase in fruit and vegetable intake. Video games are increasingly emerging as a pastime of choice for adults, however, there remains an important gap in the current literature regarding whether health-based video games affect the behavior or attitudes of adults. Adults are responsible for meal planning and cooking, therefore, the purpose of the proposed qualitative, phenomenological study is to expose adults to a cooking game and to ascertain their feedback in order to find the essence of the game experience. Participants will be instructed to play an online cooking simulation game and then record their experiences in an online forum. Researchers will examine the data to discern key words and themes. Implications for social change include the acquisition of novel uses for video games to foster health promoting behaviors. Use of healthy lifestyle changes have the prospect of stemming the tide of overweight adults that can in turn help protect against life threatening illnesses. Extending the games for public consumption could represent an educational message in a fun video environment for the positive social change of public health and well being

    Diretrizes para a Conversão Ludonarrativa: Um Estudo Caso de um Livro Infantil Convertido num Jogo

    Get PDF
    Video games are a way to help children improve their communication and collaboration skills as well as engage them in the world of their favorite book characters. This paper explains the unique features of books and games, and how interactivity can enhance the reader experience in the game world. It then goes on to explain various design considerations for children, including age ratings and designs for screen time recommendations. Further, game mechanics are paired with Erickson’s stages of development to facilitate optimal design in various age group. Finally, a development framework is presented, and a case study features a prototype design which displays these principles in a real-world setting.Os videojogos são uma forma de ajudar as crianças a melhorar as suas capacidades de comunicação e colaboração, bem como de as envolver no mundo das suas personagens de livros favoritas. Este artigo explica as características únicas dos livros e dos jogos e como a interatividade pode melhorar a experiência do leitor no mundo dos jogos. Em seguida, explica várias considerações de conceção para crianças, incluindo classificações etárias e conceções para recomendações de tempo de ecrã. Além disso, a mecânica do jogo é combinada com as fases de desenvolvimento de Erickson para facilitar uma conceção óptima em vários grupos etários. Por fim, é apresentada uma estrutura de desenvolvimento e um estudo caso que apresenta um protótipo de conceção que demonstra estes princípios num contexto real

    Playful PHI: Using Cognitive Behavioral Game Design (CBGD) to Create a COVID-19 Prevention Game, Vaccine Nation

    Get PDF
    During the Covid-19 pandemic, scientists and public health organizations such as the CDC and the WHO promoted health guidelines to the public. However, social media misinformation, social stigma, and a drastic change in lifestyle lead to reduced compliance or non-compliance with these measures. As a result, playful public health messaging emerged as an attempt to increase health literacy around Covid-19 preventative practices, one of which was the tower defense game, Vaccine Nation. This article outlines the design principles of Cognitive Behavioral Game Design (CBGD) and how they were used to design the tower-defense game Vaccine Nation, incorporating recommended health interventions including isolating, hand hygiene, social distancing, wearing masks, and eventually getting vaccinated.Durante a pandemia de Covid-19, cientistas e organizações de saúde pública, como o CDC e a OMS, promoveram diretrizes de saúde para o público. No entanto, a desinformação nas redes sociais, o estigma social e uma mudança drástica no estilo de vida levaram a um menor cumprimento ou não cumprimento destas medidas. Como resultado, surgiram mensagens lúdicas de saúde pública como uma tentativa de aumentar a literacia em saúde em torno das práticas preventivas da Covid-19, uma das quais foi o jogo de defesa de torres, Vaccine Nation. Este artigo descreve os princípios de conceção do Cognitive Behavioral Game Design (CBGD) e a forma como foram utilizados para conceber o jogo de defesa de torres Vaccine Nation, incorporando intervenções de saúde recomendadas, incluindo o isolamento, a higiene das mãos, o distanciamento social, o uso de máscaras e, eventualmente, a vacinação

    Going Beyond Counting First Authors in Author Co-citation Analysis

    Get PDF
    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

    Get PDF
    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

    Get PDF
    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

    Get PDF
    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

    No full text
    Nao informado

    koamabayili/VECTRON-author-checklist: VECTRON author checklist

    No full text
    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
    corecore