1,755,195 research outputs found
Pelatihan Komputer untuk Siswa TK Kristen 1 Satya Wacana Salatiga Melalui Permainan Edukasi Online
This community service activity was carried out to facilitate the needs of the Satya Wacana Christian 1 Kindergarten students in Salatiga as an effort to introduce kindergarten students to computers. Students usually only know cell phones or tablets but rarely use computers. This training activity was attended by kindergarten students with an age range of 5-6 years and was carried out in four stages, namely the planning stage, the preparation stage, the implementation stage, and the evaluation stage. The activity involved a team of lecturers from the Faculty of Information Technology, Satya Wacana Christian University as activity facilitators and three teachers from Satya Wacana Christian 1 Kindergarten. This program was conducted at the Computer Laboratory of the Faculty of Information Technology, Satya Wacana Christian University, which included introducing computer equipment, opening websites, and practicing using a mouse through online educational games. The online educational games used in this activity are mixing colors, counting, getting to know water transportation, getting to know 2D shapes, knowing numbers, and assembling puzzles. The activity went well, where the students could recognize and operate computers, especially using the mouse, and learn through the online educational games.Kegiatan pengabdian kepada masyarakat ini dilaksanakan untuk memfasilitasi kebutuhan para siswa TK Kristen 1 Satya Wacana Salatiga sebagai salah satu upaya memperkenalkan siswa TK dengan komputer. Para siswa biasanya hanya mengenal handphone atau tablet, tetapi masih jarang yang menggunakan komputer. Kegiatan pelatihan ini diikuti oleh siswa TK dengan rentang umur 5-6 tahun dan dilaksanakan dalam empat tahapan, yaitu tahap perencanaan, tahap persiapan, tahap pelaksanaan, dan tahap evaluasi. Kegiatan dilakukan dengan melibatkan tim dosen dari Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana sebagai fasilitator kegiatan dan tiga guru TK Kristen 1 Satya Wacana. Program ini dilakukan secara luring di Laboratorium Komputer Fakultas Teknologi Informasi Universitas Kristen Satya Wacana, yang meliputi pengenalan terhadap perangkat komputer, membuka website, dan berlatih menggunakan mouse melalui permainan edukasi online. Permainan edukasi online yang digunakan pada kegiatan ini adalah mencampur warna, berhitung, mengenal transportasi air, mengenal bangun datar, mengenal angka, dan memasang puzzle. Kegiatan berjalan dengan baik, dimana para siswa TK dapat mengenal dan mengoperasikan komputer, terutama penggunaan mouse dan belajar sambil bermain melalui permainan edukasi online yang disediakan
Hubungan Antara Cultural Intelligence dan Sociocultural Adjustment Mahasiswa Rantau di Universitas Kristen Satya Wacana
Pendidikan di Indonesia masih belum merata, hal ini menyebabkan mahasiswa merantau untuk menimba ilmu. Saat datang ke daerah lain, individu harus menyesuaikan diri. Dengan adanya perbedaan budaya, mahasiswa rantau harus menyesuaikan pada daerah yang akan didatangi menuntut ilmu. Tujuan dari penelitian adalah untuk melihat hubungan antara kecerdasan budaya dan juga penyesuaian diri dalam konteks sosial budaya. Penelitian ini menggunakan metode kuantitatif korelasional. Teknik pengambilan data dalam penelitian ini yaitu menggunakan teknik nonprobability sampling dengan jenis purposive sampling dengan partisipan mahasiswa rantau UKSW. Hasil yang didapatkan dari penelitian ini adalah terdapat hubungan positif signifikan antara cultural intelligence dan sociocultural adjustment terhadap mahasiswa rantau Universitas Kristen Satya Wacana Salatiga dengan nilai rxy sebesar 0,693 dengan signifikansi 0,000 (p<0,05). Artinya, semakin tinggi kecerdasan budaya yang dimiliki mahasiswa maka semakin mudah juga mahasiswa rantau untuk melakukan penyesuaian diri dalam konteks sosial budaya, begitu pula sebaliknya. Sehingga, jika mahasiswa memiliki kecerdasan budaya yang baik akan mudah menyesuaikan diri dalam konteks sosial budaya.Education in Indonesia is still unequal, this cause students to migrate to gain knowledge. When coming to another area, individuals ust adapt. Due to cultural differences, overseas student must adapt to the area they will visit to study. The aim of the research is to see the relationship between cultural intelligence and adjustment in a socio-cultural context. This research uses quantitative correlational methods. The sampling technique in this research used a non-probability sampling technique with purposive sampling with UKSW overseas student participants. The results obtained from this research are that there is a significant positive relationship between cultural intelligence and sociocultural adjustment for overseas students at Satya Wacana Christian University, Salatiga with an rxy value of 0.693 with a significance of 0.000 (p<0.05). This means that the higher the cultural intelligence a student has, the easier it is for overseas students to adapt to the socio-cultural context, and vice versa. So, if students have good cultural intelligence, they will easily adapt to the socio-cultural
Desain dan Implementasi Audit Operasional pada bagian Perpustakaan SMA Laboratorium Kristen Satya Wacana
Community service activities in the field of internal audit are carried out in the Satya Wacana Christian High School to assess the existing 3E (efficient, effective, and economical). The methods in this internal audit activity include identifying risks, audit programs and procedures, interviewing, observing, confirming, distributing questionnaires, and providing recommendations based on audit findings. The results if this activity are in the form of recommendations for prevention, improvement of the library operational activitiesbased of the 3E principle.Kegiatan pengabdian masyarakat bidang audit internal dilakukan di Bagian Perpustakaan SMA Laboratorium Kristen Satya Wacana untuk menilai 3E (efisien, efektif, dan ekonomis) yang ada. Metode yang dilakukan dalam kegiatan audit internal ini diantaranya mengidentifikasi risiko, membuat program dan prosedur audit, wawancara, observasi, konfirmasi, pembagian kuisioner, serta memberikan rekomendasi atas temuan-temuan audit yang diperoleh. Hasil pengabdian masyarakat ini adalah berupa rekomendasi untuk pencegahan, perbaikan, dan pengingkatan kegiatan operasional perpustakaan secara berkesinambungan berdasarkan prinsip 3E
Strategi Public Relations Satya Wacana Salatiga Dalam Meningkatkan Brand Awareness Klub Basket Satya Wacana Salatiga
Seiring meningkatnya animo masyarakat terhadap kompetisi Indonesian Basketball League (IBL), mendorong klub-klub bola basket yang berkompetisi untuk meningkatkan brand awareness agar semakin dikenal dan memperoleh dukungan dari masyarakat. Tujuan penelitian ini adalah untuk menganalisis secara lebih mendalam strategi yang diterapkan oleh Public Relations (PR) Satya Wacana Salatiga dalam meningkatkan brand awareness dari Klub Basket Satya Wacana Salatiga. Penelitian ini dikaji menggunakan konsep bauran public relations atau PENCILS (Publication, Event, News, Community Involvement, Inform or Image, Lobbying and Negotiation, Social Responsibility). Pendekatan penelitian yang digunakan dalam penelitian ini adalah deskriptif kualitatif dengan teknik pengumpulan data melalui wawancara semi-terstruktur, observasi, dan dokumentasi. Triangulasi sumber data digunakan untuk memperkuat keabsahan penelitian ini. Hasil penelitian menunjukkan bahwa strategi yang diterapkan oleh PR Satya Wacana Salatiga adalah dengan melakukan enam bauran public relations, yaitu publication, event, news, community involvement, dan social responsibility. Penggunaan media sosial Instagram dalam aktivitas bauran public relations (publication (online) dan inform or image) terbukti paling efektif dalam meningkatkan brand awareness Klub Basket Satya Wacana Salatiga. Berdasarkan piramida brand awareness, Satya Wacana Salatiga telah mencapai tahap brand recall
Enstrophy and kinetic energy data from 3D Taylor-Green vortex simulations
Enstrophy and kinetic energy data from four 3D Taylor-Green vortex simulations, using uniform grids of 64^3, 128^3, 256^3, and 512^3 solution points. The simulations were performed using the OpenSBLI code developed at the University of Southampton.
Dataset to support:
Jammy, Satya, Jacobs, Christian and Sandham, Neil (2016) Performance evaluation of explicit finite difference algorithms with varying amounts of computational and memory intensity. Journal of Computational Science, 1-15.</span
Model Kodifikasi Knowledge pada Perpustakaan Universitas Kristen Satya Wacana dalam Menyediakan Bahan Pustaka
Satya Wacana Christian University Library will be running smoothly when the knowledge contained in libraries is well documented. Documentation of the library will be material to members of the library that will come from members of their existing library. The presence of this documentation can solve the problems in the library associated with the provision of library materials. In solving the problem of documentation need a strategy and that strategy is a knowledge management strategy. The method used is based upon the knowledge management strategy is a process of gathering knowledge in the library and provide code on codification of knowledge can be called knowledge. So that the codification knowledge can be accessed and reused easily. Results of this study resulted in the codification knowledge in libraries Satya Wacana Christian University in Provides Library Materials that can be useful to the members involved in the library
Prosiding Lokakarya "Membangun Perdamaian di Dalam Masyarakat Ber-Bhinneka Tunggal Ika" 28 & 29 Januari 2011 Di Ruang Probowinoto - Universitas Kristen Satya Wacana
Prosiding Lokakarya "Membangun Perdamaian di Dalam Masyarakat Ber-Bhinneka Tunggal Ika" 28 & 29 Januari 2011 Di Ruang Probowinoto - Universitas Kristen Satya WacanaBuku prosiding ini merupakan hasil dari Lokakarya 'Membangun Perdamaian di Dalam Masyarakat yang ber-Bhineka Tunggal Ika." Lokakarya ini diselenggarakan oleh Satya Wacana Peace Center di kampus Universitas Kristen Satya Wacana (UKSW), Salatiga pada tanggal 28-29 Januari 2011. Selain buku,
prosiding ini juga dilengkapi dengan 6 (enam) kaset audio, 3 (tiga) keping CD MP3 yang dikonversikan dari pita kaset audio, serta 2 (dua) keping DVD. Di dalam lokakarya ini, para ahli, pemikir, dan praktisi perdamaian saling bertemu dan saling melengkapi para peserta dengan masukan-masukan untuk
memperkuat gagasan tentang pengembangan kurikulum pendidikan perdamaian. Kurikulum tersebut kami namakan sebagai "Kurikulum Jembatan Perdamaian." Lokakarya ini sendiri diadakan dengan tujuan: . Mengembangkan kurikulum pendidikan perdamaian. . Mengembangkan bahan pembelajaran pendidikan perdamaian. . Mengembangkan gagasan pengetahuan lokal bagi pendidikan perdamaian.
Menyusun rencana tindak lanjut. Pelaksanaan kegiatan lokakarya merupakan awal dari keseluruhan program UKSW melalui Satya Wacana Peace Center yang bertema "Program of Living in a Multi Faith World (Peace Bridge Curriculum Development)." Program tersebut didukung oleh United Board for Christian Higher Education in Asia (UBCHEA). Lokakarya ini diharapkan dapat meletakkan dasar bagi kegiatan selanjutnya berupa Training of Trainers (ToT), implementasi melalui perkuliahan, dan service Learnin
RANCANG BANGUN AUGMENTED DAN VIRTUAL REALITY MENGGUNAKAN ALGORITMA FAST SEBAGAI MEDIA INFORMASI 3D DI UNIVERSITAS SATYA NEGARA INDONESIA
The role of the media is quite important in providing information to the public about the University of Satya negara Indonesia. Delivery of information is usually done orally and in the form of a two-dimensional such as posters, brochures, as well as through the website. Media such information certainly has its advantages and disadvantages respectively. For it makes the author want to design a media campaign to complement the usual media used by the campus. The making of a media promotion of the technology to implement multimedia computer, namely a merger between Augmented Reality (AR) and Virtual Reality (VR). Augmented Reality and Virtual Reality was selected because of its advantages in describing a building object in 3 dimensions (3D) in real time, to facilitate the user in knowing the information about the campus of the University of Satya negara Indonesia, which can be used on a Smartphone. In the design of inimenerapkan algorithm of FAST Corner Detection as well as using methods of Multimedia Development Life Cycle (MDLC).Keyword : Augmented Reality, Satya Negara Indonesia University, Virtual Reality, 3
PEMANFAATAN GOOGLE CLASSROOM SEBAGAI SARANA PEMBELAJARAN DI SD KRISTEN SATYA WACANA
This research aims to analyze the use of Google Classroom as a learning tool at Satya Wacana Christian Elementary School, those are; (1) whether the existence of ICT helps in teaching, (2) how effective and interactive the use of Google Classroom is as a learning tool, (3) what features are often used, (4) explain the advantages of Google Classroom, and (5) the obstacles faced when using Google Classroom as a learning tool at Satya Wacana Christian Elementary School. This research used a qualitative descriptive method by conducting interviews and distributing questionnaires. The research subjects are 12 teachers at Satya Wacana Christian Elementary School. Based on the results of observations, interviews, and questionnaires, it was found that 100% of teachers felt that ICT was very helpful in teaching, 83.3% of teachers stated that the use, interaction, and assessment in Google Classroom were considered effective in their implementation, 100% of teachers often used Google Forms, the rest were Google Docs. , Slides, and Spreadsheets, 83.3% of respondents stated that GC is easy to use, 66.6% said GC’ features are complete, and 50% of respondents stated that GC is more effective and flexible. The obstacles that are often faced when using GC are the lack of stability of the internet network, there are still students who do not have their own gadget/computer/laptop facilities, charging grades that are still not appropriate, and limited video transmission capacity
PROSEDUR PENGIRIMAN BARANG RETUR PADA PT SATYA RAGAM TRUXPRESS SURABAYA (Studi Kasus pada Customer PT C)
This Final Report examines the procedure of delivering return goods at PT Satya Ragam Truxpress Surabaya. This study aims to determine the procedure of delivery of return goods at PT Satya Ragam Truxpress Surabaya. Data source used was primary data and secondary data. Data analysis used was descriptive qualitative with observation data collection technique, interview, and
documentation. The results show that the procedure of delivery of return goods at PT Satya Ragam Truxpress Surabaya is quite good in accordance with the opinion expressed by Kamaruddin (Anggara, 2014) and has followed the procedures established by the company. However, there are still obstacles in the
delivery of return goods at PT Satya Ragam Truxpress Surabaya, that is on the table column form the list of payload which is incomplete and lack of knowledge of the driver and employees of other branches of PT Satya Ragam Truxpress about the completeness of documents for return items
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