1,721,101 research outputs found
Estimation of Depth from Motion Using an Anthropomorphic Visual Sensor
The application of an anthropomorphic, retina-like visual sensor for optical flow and depth estimation is presented. The main advantage, obtained with the non-uniform sampling, is considerable data reduction, while a high spatial resolution is preserved in the part of the field of view corresponding to the focus of attention. As for depth estimation, a tracking egomotion strategy is adopted which greatly simplifies the motion equations, and naturally fits with the characteristics of the retinal sensor (the displacement is smaller wherever the image resolution is higher). A quantitative error analysis is carried out, determining the uncertainty of range measurements. An experiment, performed on a real image sequence, is presented
Active movement restores veridical event-timing after tactile adaptation
Tomassini A, Gori M, Burr D, Sandini G, Morrone MC. Active movement restores veridical event-timing after tactile adaptation. J Neurophysiol 108: 2092-2100, 2012. First published July 25, 2012; doi: 10.1152/jn.00238.2012.-Growing evidence suggests that time in the subsecond range is tightly linked to sensory processing. Event-time can be distorted by sensory adaptation, and many temporal illusions can accompany action execution. In this study, we show that adaptation to tactile motion causes a strong contraction of the apparent duration of tactile stimuli. However, when subjects make a voluntary motor act before judging the duration, it annuls the adaptation-induced temporal distortion, reestablishing veridical event-time. The movement needs to be performed actively by the subject: passive movement of similar magnitude and dynamics has no effect on adaptation, showing that it is the motor commands themselves, rather than reafferent signals from body movement, which reset the adaptation for tactile duration. No other concomitant perceptual changes were reported (such as apparent speed or enhanced temporal discrimination), ruling out a generalized effect of body movement on somatosensory processing. We suggest that active movement resets timing mechanisms in preparation for the new scenario that the movement will cause, eliminating inappropriate biases in perceived time. Our brain seems to utilize the intention-to-move signals to retune its perceptual machinery appropriately, to prepare to extract new temporal information
Active Tracking Strategy for Monocular Depth Inference over Multiple Frames
The extraction of depth information from a sequence of images is investigated. An algorithm that exploits the constraint imposed by active motion of the camera is described. Within this framework, in order to facilitate measurement of the navigation parameters, a constrained egomotion strategy was adopted in which the position of the fixation point is stabilized during the navigation (in an anthropomorphic fashion). This constraint reduces the dimensionality of the parameter space without increasing the complexity of the equations. A further distinctive point is the use of two sampling rates: the faster (related to the computation of the instantaneous optical flow) is fast enough to allow the local operator to sense the passing edge (or, in other words, to allow the tracking of moving contour points), while the slower (used to perform the triangulation procedure necessary to derive depth) is slow enough to provide a sufficiently large baseline for triangulation. Experimental results on real image sequences are presente
Direct perception vs inferential processes in reading an opponent's mind: The case of a goalkeeper facing a soccer penalty kick: Comment on “Seeing mental states: An experimental strategy for measuring the observability of other minds” by Cristina Becchio et al
3D Object Reconstruction Using Stereo and Motion
The extraction of reliable range data from images is investigated, considering, as a possible solution, the integration of different sensor modalities. Two different algorithms are used to obtain independent estimates of depth from a sequence of stereo images. The results are integrated on the basis of the uncertainty of each measure. The stereo algorithm uses a coarse-to-fine control strategy to compute disparity. An algorithm for depth-from-motion is used, exploiting the constraint imposed by active motion of the cameras. To obtain a 3D description of the objects, the motion of the cameras is purposefully controlled, in such a manner as to move around the objects in view while the gaze is directed toward a fixed point in space. This egomotion strategy, which is similar to that adopted by the human visuomotor system, allows a better exploration of partially occluded objects and simplifies the motion equations. When tested on real scenes, the algorithm demonstrated a low sensitivity to image noise, mainly due to the integration of independent measures. An experiment performed on a real scene containing several objects is presente
Dynamic Stereo in Visual Navigation
Visual processing is very important for robot navigation. In this framework the detection of corridors of free space along the robot trajectory is certainly a very important capability to safely navigate. Stereo vision and motion parallax can be used as cues to infer scene structure and determine free space areas. In this paper we propose a cooperative schema in which binocular disparity, computed on several stereo images over time, is combined with optical flow from the same sequence to obtain a relative-depth map of the scene. Both time-bimpact and depth scaled by the distance of the camera from the fixation point in space are considered as good, relative measurements which are based on the viewer (but centered on the environment). Two experiments, performed on image sequences from real scenes, are presented
Visual information gleaned by observing grasping movement in allocentric and egocentric perspectives
One of the major functions of vision is to allow for an efficient and active interaction with the environment. In this study, we investigate the capacity of human observers to extract visual information from observation of their own actions, and those of others, from different viewpoints. Subjects discriminated the size of objects by observing a point-light movie of a hand reaching for an invisible object. We recorded real reach-and-grasp actions in three-dimensional space towards objects of different shape and size, to produce two-dimensional 'point-light display' movies, which were used to measure size discrimination for reach-and-grasp motion sequences, release-and-withdraw sequences and still frames, all in egocentric and allocentric perspectives. Visual size discrimination from action was significantly better in egocentric than in allocentric view, but only for reach-and-grasp motion sequences: release-and-withdraw sequences or still frames derived no advantage from egocentric viewing. The results suggest that the system may have access to an internal model of action that contributes to calibrate visual sense of size for an accurate grasp
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