1,720,973 research outputs found

    The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games

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    The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage

    A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives

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    In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to their analysis and interpretation, to interaction with the public. The increasing convenience of 3D, interactive technologies and digital devices has led to a proliferation of digital tools (VR, AR, mobile applications), used to communicate the past. In this context, video games have proved to be powerful instruments for improving cultural activities, and at the same time, they represent new paradigms for enhancing the diffusion and acquisition of the cultural message. Moreover, they can be seen as the manifestation of experiential learning theory: they provide motivation and a unique informal learning environment in which their interactive nature allows for an immersive experience with which a deeper level of personal and historical learning can potentially be reached than in more formal settings. Given these premises, in this paper, I will illustrate an ongoing project concerning the presentation of the Archaeological and Technological Park and Fortress of Poggio Imperiale in Poggibonsi (Siena, Italy) and underline how and why the design of a serious game for this specific site – and in this specific time of global pandemic – is to be considered as the last fragment of a very long and precise project aiming at enforcing a multi-level public outreach and heritage enhancement strategy on the site

    Introduzione

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    Introduzione al volum

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Percorsi bioGrafici: un progetto di archeologia pubblica del contemporaneo a Monforte San Giorgio (ME)

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    Percorsi bioGrafici is a Public Archaeology project carried out jointly by the Municipality of Monforte San Giorgio and the Department of History and Cultural Heritage of the University of Siena, and aimed to an archaeological assessment of the historical complexity of an “average” small town in contemporary Sicily. The project is intended to understand – and above all to make the local heritage community understand – when, how and why this small town of Sicily, like many others in Southern Italy and in the Mediterranean, has assumed its current conformation. Starting from this basis, specific activities were designed and implemented with the cooperation of the local community: a) participatory archaeology activities, involving schools, cultural associations and individual citizens; b) realization of thematic routes, usable also through mobile phone apps; c) re-qualification of specific elements of the urban fabric; d) regeneration of the relationship between men and things in the urban space, with the aim of inducing virtuous behaviors and best practices of respect and protection of one’s living space and relationship

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods
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