164 research outputs found
Connecting the Unconnected : Unlocking the Potential for the Development of Creative Industries in the city of Bandung, West Java Province, Indonesia
Bandung is the capital of the West Java province in Indonesia; the country's third largest city and second largest metropolitan area. I live and work in Bandung and see a great potential for the creative industries. The creative industries is already developing, but organically and can only manage to grow to a certain level. Further progress enabled by developing a better strategy needs to be put forward. The strategy also aimed to influence regional and national approach in developing the creative industries.
This thesis is organized around three primary objectives which are (1) The history and current condition of the creative industries; (2) Issues in optimizing the development of the creative industries; and (3) Possible framework for development strategies. The research is informed by an analysis of empirical and conceptual studies from a whole set of subjects including the concept of creativity, creative industries, creative economies, the concept of creative cities and the relations of cultural industries to cultural policy.
The research is based on a study of key players using surveys, case studies and in-depth interviews to obtain information and capture the knowledge, understanding, and experiences from the respondents regarding the creative industries in the city. The method is mainly influenced by subjective theories approach from Norbert Groeben (1990) to study and investigate everyday knowledge.
The thesis concludes by revisiting the empirical findings from an analytical standpoint grounded on the reasoning and on the evidence presented. Concluding observation indicates that there are four key areas of strategies which are (1) Trust building; (2) Governance and engagement; (3) Physical evidence; and (4) The soft infrastructure. It is believed that not a single policy measure will be able to fully optimise the development of creative industries. Rather, a creative industries development strategy contains a collection of different elements
Creating Better Education System, Building Stronger Human Capital: A Creative Industries Perspective
AbstractEducation is seen all over the world as the key to enable individuals and nations to meet rapid economic and social changes. This paper will discuss the findings from the research field work conducted regarding the development of creative industries in the city of Bandung, particularly regarding issues in education system. Using a mix of research tools, which mainly consist of desk study and interviews, the research selected sixteen industry practitioners to conduct the interview. The research then explore three important school of thoughts regarding education system as a way to explore how the same issue found is addressed in different context. We look at other contexts to learn their experiences and apply whenever appropriate within the Bandung context. On a practical level the research is also expected to contribute ideas and recommendations to various stakeholders, in particular the local government to develop strategies in improving and developing the education system
Traditional Chinese herbal medicine – East meets West in validation and therapeutic application
Author name used in this publication: Sonny H. M. Tse2011-2012 > Academic research: refereed > Chapter in an edited book (author)Version of RecordPublishedC
VRIO Analysis in the Commercialization of the Traditional Music Industry
ABSTRACT: Art is one of the elements of human culture in general which is an expression of the creativity of the culture itself. Culture-based creativity is a reflection or uniqueness of a nation's identity. However, in the current era of globalization, traditional arts are increasingly being abandoned by the public. Based on the data released by jabarprov.go.id about West Java arts’ status state that there are several traditional arts that are almost extinct and there will be an increasing number of traditional arts that follow extinction. One of the reasons is that the current generation is more interested in popular music than traditional music or in other words they are not sufficiently concerned about their own culture. This is also because many think that traditional art is outdated. Not only experiencing extinction, several Indonesian traditional arts have also been claimed by other countries. Quoting from kompas.com (2010) in his article entitled "Angklung Will Become a World Cultural Heritage" which also discussed where angklung as a traditional art from Indonesia was claimed by another country which infuriated the Indonesian people, and after the debate between Indonesia and Malaysia. Angklung then was registered as an Intangible Cultural Heritage (ICH) of Indonesia at UNESCO in November 2010. In order to actively participate in preserving and maintaining the existence of angklung in society, RagamLaras came up with an innovation for angklung, where the RagamLaras angklung has 15 scales that can play both pentatonic and diatonic notes in one angklung ensemble. It is hoped that it can provide a new presentation for the performing arts of angklung and open space for creativity for traditional artists, as well as spreading the public awareness, especially the younger generation, to get to know and preserve the nation's culture better
Bring it on home: An Exhibition of Sonny Boy Williamson II Materials from the William E. Donoghue Collection
Anyone learning about the blues can easily be forgiven for mistaking the identities of two famous blues harmonica players, both named Sonny Boy Williamson. Scholars differentiate the two as Sonny Boy Williamson I (John Lee Curtis Williamson, 1914-1948) and Sonny Boy Williamson II (Alex Miller, 1912-1965). The majority of this exhibit focuses on Sonny Boy Williamson II.
William E. “Bill” Donoghue (1941–2017) was an investment expert and author of an investment newsletter and multiple books, including The New York Times best selling William E. Donoghue’s Complete Money Market Guide. Donoghue’s other major passion was Sonny Boy Williamson II. Using the sobriquet ‘Fessor Mojo, Donoghue gave multiple lectures on his blues hero, authored the book “Don’t Start Me To Talkin’” (1997). He was working on a manuscript and documentary intended to be the authoritative sources on Sonny Boy Williamson II. Bill’s family donated his extensive collection to the Blues Archive earlier this year. The items displayed here represent only a small fraction of this collection.https://egrove.olemiss.edu/spe_exhibits/1018/thumbnail.jp
Encouraging Entrepreneurship and New Business Management: A Model for Creating Industry Leaders
Purpose: This study aims to identify and propose an entrepreneurship and new business management model relevant for cultivating future industry leaders. The research emphasizes comparative insights into regional entrepreneurial ecosystems, focusing on Bandung Raya and Tasikmalaya Raya, to highlight strengths, weaknesses, and opportunities for balanced regional development.
Methodology: The study adopts a quantitative and comparative design, analyzing survey data from 76 respondents representing multiple sectors. Using descriptive statistics and ecosystem benchmarking, the research evaluates six domains of the entrepreneurial ecosystem finance, policy, culture, support, human capital, and market access to assess regional variations and strategic needsl.
Results The collected data show that Bandung excels in entrepreneurial culture (84.20%), regulatory policy (81.25%), workforce (78.98%), and market access (85.23%), while Tasikmalaya Raya leads in ecosystem support (84.38%) but faces challenges in access to finance (71.25%) and markets (68.13%).
Conclusions: The results confirm that entrepreneurial ecosystem disparities significantly affect business sustainability. Bandung's mature ecosystem offers competitive advantages, while Tasikmalaya's strong social support is insufficient to compensate for structural gaps in finance and human capital.
Limitations: The study is limited to two regions in West Java, restricting generalizability. It also relies on self-reported survey data, which may introduce bias.
Contribution: Therefore, enhancement strategies are required, including strengthening financial access, improving human resource quality, as well as digitalization and market expansion for entrepreneurs in Tasikmalaya Raya. With these measures, the entrepreneurial ecosystems in both regions can develop more evenly and contribute to overall regional economic growth
Proposed Business Growth Strategy for an Advertising Production Company That Penetrates the Small and Medium-Sized Business Market in Jakarta: A Business Case, Rentjana
Rentjana, a single-person production house, is facing challenges in the advertising industry, primarily driven by intense competition and declining prices, resulting in reduced profitability and difficulties in acquiring customers. This study aims to analyse the advertising production house ecosystem, trends, and competition, with a focus on identifying challenges, opportunities, and successful business models for Rentjana. The research approach includes qualitative analysis using primary and secondary data sources, employing matrices such as VRIO analysis, value proposition, and the Ansoff matrix. Primary data will be collected through interviews, while secondary data will be obtained from relevant sources. The study proposes offering production packages with a complete concept to small and medium-sized enterprises (SMEs), aiming to enhance their product quality and differentiation through design, branding, production, and material selection. This approach facilitates the development of long-term partnerships, expands networks, and increases revenue for Rentjana. Flexibility in pricing is suggested to provide competitive yet profitable rates, giving Rentjana a distinctive advantage. Implementing lean production techniques will contribute to waste elimination, improved efficiency, employee engagement, and the effective utilisation of technology. The study also seeks to understand the role of online video advertising and address the challenges prevailing in the advertising industry
BANKING DIGITALLY TO MICRO-BUSINESS: EXPLORING VALUE CO-CREATION STRATEGY IN NEW PRODUCT DEVELOPMENT PDF
Manuscript type: Research Article Research Aims: To further academic knowledge around the topic of value co-creation and to provide a practical strategy for Digital Bank in Indonesia on conducting better co-creation activities. Design/methodology/approach: This research relies on a qualitative method for collecting the primary data through in-depth interviews. Research Findings: Indonesian Bank called Jenius currently practice community-based value co-creation, and it is recommended for the Banks in general to also explore other forms of co-creation initiatives, namely customization, reputation and sensing. These initiatives should be practiced across different stages of co-ideation, co-evaluation, co-design, co-test and co-launch. To better engage consumers and other external parties in value co-creation activities, Banks can consider driving the involvement with financial driver; learning driver; hedonic driver; and personal, social and psychological driver. Theoretical Contribution/Originality: This research has sucessfuly show different theoretical framework of value co-creation strategy to be implemented in Digital Banking industry, especially in the micro-business segment and explore what motivates Digital Banking consumers to collaborate in value co-creation. Research limitation/Implications: The scope of this research is limited only to the micro-business segment in Banking and not exploring other segments. This research will also focus on the area of value co-creation only and will not cover other business functional areas such as sales or branding
Design, Play, Procure : Unleashing Gamification’s Potential To Reshape The Interior Design Business Model And Facilitate Direct Interior Furnishing Procurement
This mixed methods research explored user perceptions and engagement dynamics surrounding a proposed gamification concept for interior design and interior furnishing procurement. A multi-phase approach combining exploratory qualitative and quantitative methods with Technology Acceptance Model (TAM), Theory of Planned Behaviour (TPB) and Value Co-Creation (VCC) constructs. Thematic analysis from exploratory qualitative interviews revealed perceived benefits around enhanced collaboration, customization, and engagement, with expectations for effortless spatial visualization and creative experimentation. However, adoption outlook varied across age groups. Exploratory quantitative analysis using PLS-SEM showed perceived usefulness and social influences driving favorable attitudes, while confirmatory quantitative analysis with MRL constructs using CFA and PLS-SEM demonstrated positive early experiences markedly influencing eventual user advocacy. Key Recommendations center on agile, human-centric implementation focused on participative value creation for sustained relevance. Blended physical-digital strategies addressing category-specific barriers are advised, alongside participative value co-creation sustaining designer and client creativity amid digitization. While findings provide measured optimism given strong receptivity and adoption readiness metrics, targeted transition sequencing grounded in user realities, not technical proficiency alone, is imperative for contextually synchronized platform assimilation. Through meticulous multi-method inquiry, this pragmatic research elucidates requisite considerations around human-centric innovation for sustainable industry evolution
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