1,720,957 research outputs found

    Reigniting the Many Voices of a Communal Bison Hunt in Virtual Reality

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    A major challenge to language and culture revitalization is geographic dispersal, as over 60% of Native Americans do not live on their language communities’ reservations. Immersive environments in Virtual Reality (VR) bridge this distance for those Native Americans who can’t readily sit down with a tribal elder. We are grassroots language activists who are combining VR technology with GIS data, film, and 3D imaging to create rich, interactive experiences for language, history, and culture teachings. Our pilot project focuses on buffalo jumps and the buffalo culture. Our culturally relevant software centers on a sacred site in Montana, the Madison Buffalo Jump. Now it is a popular recreational park. For millennia, this was a shared hunting ground for dozens of Indigenous nations. Before the horse and rifle, buffalo jumps served as the center of tribal nourishment. Though communal bison hunts are not practiced in this form anymore, there is great reverence for these sacred sites by all tribes in Montana. Each tribe has a unique perspective on communal bison hunts, and our software demonstrates this with the support of our partners. The VR experience shares culture teachings, traditional environmental knowledge, and Indigenous botanical science from various tribal nations of Montana in multilingual scenes. This presentation will demonstrate how we are using advanced 3D gaming technology, consumer mobile devices, and the voices of tribal elders to recreate an exhilarating communal bison hunt in Virtual Reality. We will also outline our non-exploitive data-collection process under consideration of the 6 R’s: Respect, Relevance, Relationality, Responsibility, Reciprocity, and Representation. Tribal communities shaped our VR software to foster knowledge sovereignty and ownership by our collaborators. We believe this is just the first step in delivering language and cultural material on a compelling and technologically advanced platform. Our VR experience not only contributes to the respectful preservation of American Indian cultures, languages, and oral histories, but also reintroduces tribal histories, knowledge, and perspectives to the public, and helps preservation efforts at the Madison Buffalo Jump State Park

    Playfully revitalizing languages and traditional knowledge through collaboration

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    This presentation showcases our collaborative model for developing language materials: Native Teaching Aids (NTA). Collaboration is an important concept for language documentation and revitalization (Rice 2009; Czaykowska-Higgins 2009). In developing pedagogical materials as part of revitalization, collaboration between linguists and language teachers is believed to be ideal, and such collaboration has recently been the subject of attention (e.g., Hermes 2012, Yamada 2007, Little et al. 2015). In our experience, a collaboration that is expanded to include traditional knowledge keepers as well as the greater (language) community has been very successful. When a wide range of disciplines and expertise are involved, the teaching materials produced have linguistic features, cultural content, pedagogical efficacy, and entertainment value. The NTA model of expanded collaboration emphasizes the vital importance of preserving and revitalizing indigenous culture, language, and history to empower communities. The NTA model is currently in use in multiple endangered language communities to develop, design, and create educational and entertaining materials. In our talk, we will describe the development of the Blackfoot language and culture game Picking Berries as an example of the NTA model and process. This technologically enhanced card game has two significant aspects which strengthen the players’ language and culture acquisition process. First, it not only teaches vocabulary and basic phrases using native speaker pronunciations, but also demonstrates cultural components through traditional environmental knowledge, indigenous botanical science, images of the indigenous environment, a sense of community, and negotiation skills. Secondly, Picking Berries includes a companion mobile app that enables the user to interact with the game cards in augmented reality (AR). The technology projects audio and imagery corresponding to specific playing cards onto the pupil’s mobile phone screen. Our use of AR bridges the real world and the virtual space to create a compelling, culturally driven interaction with the game. The presentation will outline our multifaceted activities toward the development of culturally relevant pedagogical materials (initial meeting with the tribe to identify their goals, cultural and language content development with tribal knowledge keepers, play-testing sessions with the targeted age group, linguistic consultation, student training, etc.) and lessons learned. We hope this showcase of our NTA model will benefit similar collaborative teams of language activists and linguistics

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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