17 research outputs found
Metode Penelitian Semiotika
Metode Penelitian Semiotika" adalah buku yang menghidupkan dunia kompleks tanda dan simbol, membimbing pembaca melalui perjalanan mendalam dalam metodologi penelitian semiotika. Buku ini disusun untuk menjadi panduan esensial bagi peneliti, akademisi, dan mahasiswa yang ingin memahami lebih lanjut tentang bagaimana menguraikan makna dalam berbagai konteks budaya.
Buku ini bukan hanya sekadar kumpulan teori semiotika, melainkan sebuah panduan praktis yang menggali metode penelitian terkini dalam disiplin ini. Mulai dari pengenalan konsep dasar hingga penerapan dalam penelitian kualitatif, buku ini menawarkan pendekatan holistik terhadap analisis semiotika.
Dengan kejelasan dan kedalaman penjelasan, penulis membuka pintu gerbang kompleksitas bahasa simbolik, memandu pembaca melalui langkah-langkah analisis yang terorganisir. Pembaca akan dibimbing untuk memahami tanda-tanda dalam media massa, seni, dan budaya populer, serta memahami peran konsep semiotika dalam interpretasi makna di era digital
KETERKAITAN PENDIDIKAN DENGAN PENINGKATAN PERTUMBUHAN EKONOMI DAN SUMBER DAYA MANUSIA (SDM)
Penerapan Metode Bermain Peran Untuk Meningkatkan Hasil belajar Siswa Kelas 4 SD Pada Pembelajaran Tema 4 Pada Materi IPS
In IPS, there.are a few contemplations that are firmly related to.the sociologies, like monetary viewpoints, social collaboration, history, geography. A play scene that can\u27t be isolated from the understudies in grade school. through playing understudies can foster agreement and influence understudies to feel glad in play. This foundation was driven by perceptions at SDN Serang VII during learning in the 4th grade in October 2021, in this perception tracked down that instructors in conveying material too exhausting even caused understudies to become idle, and learning results were missing, particularly in IPS. The method.used.in this.study.is a homeroom movement research. (PTK) with plans from Kemmis and Taggart, by having 4 stages in it in each cycle, comprising of planning, execution, perception, and reflection, with a quantitative methodology. Information data in research: meetings, tests and variety. In the use of the pretending technique in the investigation of topic 4 (IPS) to further develop understudy learning results in grade 4 experienced changes in amount, the change was seen from understudy exercises, instructors and understudy learning results, in the pre-pattern of understudy action by 430 (47% of classifications less), cycle I by 560 (62% great classification), cycle II 782 (78% with great classification), then, at that point, on educator movement during pre-cycle 44% with classification (adequate), then, at that point, expanded in cycle I 88% (great) and expanded in cycle II 94% with class (great), and afterward on understudy learning results during pre-cycle 1,460 with a normal score of 58.4 with a rate (28% class less), then, at that point, in cycle I 1,915 with a normal score of 76 with a rate (44% of adequate classes) and expanded in cycle II 2,210 with a normal score of 88.4 with a rate (88% great classification), Thus the ends got in this review in the application.of the strategy for cultivating to further develop the learning results of fourth grade understudies in subject 4 learning (IPS) are announced effective, in light of the fact that there has been an increment and change in the amount of learning in the class
Analisis Serial Diva sebagai Media Pengembangan Karakter Cinta Tanah Air untuk Anak Usia Dini
Dihadapkan dengan perkembangan zaman yang sudah maju, guru dan orang tua perlu memanfaatkan teknologi sebagai media pengembangan karakter untuk anak usia dini salah satunya melalui film animasi. Penelitian ini bertujuan untuk menganalisis konten serial animasi untuk dapat digunakan sebagai media pengembangan karakter cinta tanah air bagi anak usia dini. Pendekatan yang digunakan dalam penelitian ini adalah kualitatif dengan metode analisis isi. Pengumpulan data dalam penelitian ini menggunakan teknik observasi, studi dokumentasi dan wawancara. Hasil yang didapatkan dari penelitian ini bahwa unsur intrinsik dan ekstrinsik dalam serial animasi Diva mengandung konten karakter cinta tanah air sehingga berpotensi dimanfaatkan sebagai media pengembangan karakter cinta tanah air anak. Adapun fitur dan pemanfatan serial animasi Diva sebagai media pengembangan karakter cinta tanah air dapat dilihat melalui fungsi media pembelajaran yang diantaranya fungsi media sebagai sumber belajar, fungsi psikologis, serta fungsi semantik. Pemanfaatan teknologi seperti animasi sebagai media pengembangan karakter dapat menjadi alternatif media pengembangan karakter cinta tanah air untuk anak usia dini. Implikasi praktis dari hasil ini diharapkan menjadi dasar bagi guru dan orang tua memanfaatkan film animasi dengan muatan karakter dalam proses pembelajaran baik di sekolah dan di luar sekolah
Penerapan Media Monopoli Dalam Pembelajaran IPS Di Tema 5 Untuk Meningkatkan Hasil Belajar Siswa Kelas V Sekolah Dasar
Social studies subjects are one of the lessons that are trained in elementary schools. The age of elementary school students is at the concrete operational stage, this situation shows that students in elementary school still find it difficult to pursue abstract learning. However, in reality, in social studies learning the teacher only uses the lecture method and does not utilize the media during the teaching and learning process. This situation makes students feel bored quickly, unmotivated and passive during the learning process so that the learning outcomes to be achieved are less than optimal. Therefore, efforts are needed in making various kinds of media so that they can be used in the learning process. This study aims to determine the application of monopoly media in social studies learning in Theme 5 to increase activity and learning outcomes for fifth grade elementary school students. The method applied in this research is Classroom Action Research (CAR) by taking the Kemmis & Mc. Taggart. The data collection instruments used in this study were interviews, observations and tests. This research was carried out in several stages, namely pre-cycle and cycle. Pre-cycle consists of observation and reflection. Meanwhile, the cycle stage includes planning, implementation, observation and reflection. The subjects in this study were fifth grade students at SDN Serang 07 with 25 members. This research is said to be successful if the indicators of success are achieved, namely the percentage of learning activities and student learning outcomes that increase or meet the target of 80% or more, and the student learning outcomes get a score of 70. The results showed that: (1) the learning activities of fifth graders experienced an increase while using monopoly media, this was evidenced by the increasing percentage, starting from the pre-cycle the percentage was 38.2%, in the first cycle it increased to 73.4%, in the first cycle it was 73.4%. the second cycle increased again to 89.4% and got very good percentage criteria, (2) the learning outcomes of class V students increased while using monopoly media, this was evidenced by the increasing percentage during the activity cycle, starting from the pre-cycle to get a percentage of 32% , in the first cycle it increased to 68%, in the second cycle it increased again to 88% and got very good percentage criteria
Penerapan Model Cooperative Script dalam Pembelajaran PKn untuk Meningkatkan Hasil Belajar Siswa Pada Konsep Bangga Sebagai Anak Indonesia
In PKn Learning in the concept of being proud as an Indonesian child there are many third grade students of SDIT Harapan Ummat Jakarta who get a less than optimal score. From the results of observations, the teacher uses a less varied learning method so that it does not support student activity and is less focused on the subject matter. Therefore, to improve the learning process, using the Cooperative Script model is expected to help students improve and improve their learning outcomes. The specific purpose of this study is to identify the steps and improve student learning outcomes through the Cooperative Script model in PKn learning. The type of this research used was Classroom Action Research using the Kemis and Teggart models conducted at SDIT Harapan Ummat with 35 students. The results of this study experienced a lot of improvement in activities and learning outcomes. from the results of observing the activities of students in the first cycle that is 57%, with enough categories and experiencing an increase in the second cycle to 84%, with the category Very good. While the average value of student learning outcomes in pre-cycle 36, cycle I 75.2, and cycle II increased to 92. From the results obtained concluded that learning using Cooperative Script learning models in Civics learning on the concept of pride has succeeded with increasing learning outcomes students. Recommendations to teachers as a reference for preparing lesson plans in improving professional skills in teaching Civics material for students in their classrooms, as well as broadening teacher insights and knowledge in applying Cooperative Script learning models
