1,720,953 research outputs found

    L’impact du processus de design sur le designer : recherche-création sur la modification des valeurs du designer lors de la création de jeu vidéo

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    Ce projet de recherche-création s’est intéressé à l’évolution des valeurs du designer de jeu au cours du processus de design en étudiant ma propre pratique. Plusieurs études existent déjà sur les valeurs et l’éthique dans le domaine des jeux vidéo (Kultima et Sandovar, 2016 ; Flanagan et Nissenbaum, 2016 ; Deslongchamps-Gagnon, 2016, 2021). Cependant, Kultima et Sandovar (2016) notent que la recherche en étude du jeu se consacre majoritairement à la présence de valeurs dans les oeuvres. Selon elles, il y a un besoin d’étudier davantage les valeurs des designers qui produisent les jeux (2016). De plus, la vision de Schön (1991 [1983]), qui est parmi les plus acceptées en design, selon laquelle les valeurs sont des concepts fixes qui guident les designers dans leurs projets a été remise en question par Chiapello (2017). Selon Chiapello, les valeurs des designers ne sont pas fixes et peuvent être renégociées lors du processus de conception. Chiapello met de l’avant le fait que ces changements de valeurs devraient être étudiés comme n’importe quel autre aspect du processus de design qui est renégocié (2017). Les concepts de valeurs proposés par Dewey dans Logique, la théorie de l’enquête (1938) et dans La formation des valeurs (2011) ont été utilisés comme cadre théorique. La particularité de la vision des valeurs chez Dewey est d’être dynamique et réflexive : les valeurs sont flexibles et sont modifiées selon la situation. À l’aide de ce cadre théorique, la question suivante a été formulée : En quoi une approche dynamique des valeurs permet-elle de mieux comprendre le processus de design d’un jeu vidéo ? Afin d’étudier la relation entre ces deux éléments (les valeurs du designer et le processus de design), cette recherche s’inscrit dans la recherche-création telle que décrite par Bruneau et Villeneuve (2007). C’est donc mon propre processus de conception d’une oeuvre vidéoludique qui a été utilisé comme terrain de recherche. L’oeuvre vidéoludique proposée a principalement été inspirée par les oeuvres picturales et photographiques de mon arrière-grand-père, Paul Provencher. Lors de mon processus de design, le journal de bord (Bruneau et Villeneuve, 2007 ; Baribeau, 2005) a servi comme principal outil de collecte de données. Cet outil, tenu de manière systématique tout au long du projet, ainsi que le jeu produit, a ensuite fait l’objet d’un récit de pratique (Bruneau et Villeneuve, 2007 ; Paquin, 2019). L’objectif premier de cette recherche est d’offrir une meilleure compréhension des modifications de valeurs au cours du processus de design. Cette recherche a permis de montrer que les valeurs sont bel et bien amenées à être renégociées à travers le processus de conception d’une oeuvre vidéoludique. En effet, les éléments graphiques, la relation de l’oeuvre avec l’inspiration et le rôle du designer ont fait l’objet de plusieurs changements. Les appréciations immédiates qui ont été établies au début du projet ont fait l’objet de délibérations afin d’être remises en question et évalué. Certaines d’entre elles, toujours en prenant en compte le contexte de ce projet, sont devenues des appréciations évaluatives. Ces dernières, face aux changements dans le projet, dans la situation, sont redevenues des appréciations immédiates et certaines d’entre elles ont continué de faire l’objet du processus d’enquête à l’aide de délibérations, d’évaluations et de tests afin de devenir à nouveau des évaluations appréciatives. L’utilisation de cette approche dynamique, qui tolère et encourage les négociations de valeurs, m’a permis de créer une oeuvre vidéoludique plus significative et une expérience plus alignée avec le contexte dans lequel elle a été créée. This research-creation project focused on the evolution of game designers’ values during the design process by studying my own practice. Several studies already exist on values and ethics in the field of video games (Kultima and Sandovar, 2016; Flanagan and Nissenbaum, 2016; Deslongchamps-Gagnon, 2016, 2021). However, Kultima and Sandovar (2016) note that game studies research mainly focuses on the presence of values in the works. According to them, there is a need to further study the values of the designers who produce the games (2016). Furthermore, Schön’s (1991 [1983]) vision, which is among the most accepted in design, where values are fixed guides that steer designers in their projects, has been questioned by Chiapello (2017). According to Chiapello, designers’ values are not fixed and can be renegotiated during the design process. Chiapello emphasizes that these changes in values should be studied like any other aspect of the design process that is renegotiated (2017). The concepts of values proposed by Dewey in Logic, the Theory of Inquiry (1938) and The Theory of Valuation (2011) were used as a theoretical framework. Dewey’s distinctive view of values is dynamic and reflective: values are flexible and modified according to the situation. Using this theoretical framework, the following question was formulated: How does a dynamic approach to values better understand the video game design process? To study the relationship between these two elements (the designer’s values and the design process), this research is part of research-creation as described by Bruneau and Villeneuve (2007). Therefore, my own video game creation process was used as a research field. The proposed video game work was mainly inspired by the pictorial and photographic works of my great-grandfather, Paul Provencher. During my design process, the logbook (Bruneau and Villeneuve, 2007; Baribeau, 2005) served as the main data collection tool. This tool, kept systematically throughout the project, as well as the produced game, was then the subject of a practice narrative (Bruneau and Villeneuve, 2007; Paquin, 2019). The primary objective of this research is to offer a better understanding of value modifications during the design process. This research demonstrated that values are indeed renegotiated throughout the process of creating a video game work. Indeed, the graphic elements, the relationship of the work with the inspiration, and the designer’s role underwent several changes. Immediate appreciations established at the beginning of the project were deliberated, questioned, and evaluated. Some of these, always considering the context of this project, became evaluative appreciations. These evaluative appreciations, faced with changes in the project and situation, reverted to immediate appreciations, and some continued to undergo the inquiry process through deliberations, evaluations, and tests to become evaluative appreciations once again. Using this dynamic approach, which tolerates and encourages value negotiations, enabled me to create a more meaningful video game work and an experience more aligned with the context in which it was created

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used

    Author Under Sail The Imagination of Jack London, 1893-1902

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    In Author Under Sail, Jay Williams offers the first complete literary biography of Jack London as a professional writer engaged in the labor of writing. It examines the authorial imagination in London's work, the use of imagination in both his fiction and nonfiction, and the ways he defined imagination in the creative process in his business dealings with his publishers, editors, and agents. In this first volume of a two-volume biography, Williams traverses the years 1893 to 1902, from London's "Story of a Typhoon" to The People of the Abyss. The Jack London who emerges in the pages of Author Under Sail is a writer whose partnership with publishers, most notably his productive alliance with George Brett of Macmillan, was one of the most formative in American literary history. London pioneered many author models during the heyday of realism and naturalism, blurring the boundaries of these popular genres by focusing on absorption and theatricality and the representation of the seen and unseen. London created an impassioned, sincere, and extremely personal realism unlike that of other American writers of the time. Author Under Sail is a literary tour de force that reveals the full range of London as writer, creative citizen, and entrepreneur at the same time it sheds light on the maverick side of machine-age literature.Intro -- Title Page -- Copyright Page -- Dedication -- Contents -- Acknowledgments -- Introduction -- 1. Spirit Truth -- 2. From Absorption to Theatricality and Back Again -- 3. "I Will Build a New Present" -- 4. Sons as Authors -- 5. Fathers as Publishers -- 6. The Daughter as Author -- 7. Lovers as Authors -- 8. At Sea with the Family -- 9. Yellow News, Yellow Stories -- 10. The Return Home -- Notes -- Bibliography -- Index -- About Jay WilliamsIn Author Under Sail, Jay Williams offers the first complete literary biography of Jack London as a professional writer engaged in the labor of writing. It examines the authorial imagination in London's work, the use of imagination in both his fiction and nonfiction, and the ways he defined imagination in the creative process in his business dealings with his publishers, editors, and agents. In this first volume of a two-volume biography, Williams traverses the years 1893 to 1902, from London's "Story of a Typhoon" to The People of the Abyss. The Jack London who emerges in the pages of Author Under Sail is a writer whose partnership with publishers, most notably his productive alliance with George Brett of Macmillan, was one of the most formative in American literary history. London pioneered many author models during the heyday of realism and naturalism, blurring the boundaries of these popular genres by focusing on absorption and theatricality and the representation of the seen and unseen. London created an impassioned, sincere, and extremely personal realism unlike that of other American writers of the time. Author Under Sail is a literary tour de force that reveals the full range of London as writer, creative citizen, and entrepreneur at the same time it sheds light on the maverick side of machine-age literature.Description based on publisher supplied metadata and other sources.Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, YYYY. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
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