879 research outputs found

    Polylithic Integration of SAW Devices using Quartz-on-Silicon Process for True Single Chip Radio

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    The author would like to thanks LG Innotek Company for the fabrication of high Q SAW resonator. This work is supported by MICROS (Micro Information and Communication Remote Object-oriented System) Research Center

    Quantifying the Uncertainty of Short-Term Vegetation Anomalies Detection Using Eo-Based Coarse-Resolution Vegetation Products

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    Satellite-based Earth Observation systems archived a variety of vegetation products during the last 50 years, which can reveal regional to global ecosystem dynamics across diverse spatiotemporal scales. The anomaly metrics such as Vegetation Condition Index (VCI) defined by comparing the current vegetation growth condition to historical average status based on long-term EO-based vegetation products were widely used to delineate abnormal vegetation variation exerted by either climatic or anthropogenic factors (e.g., droughts, wildfires). However, currently available long-term vegetation products may differ from each other in terms of sensors (observational platform or spectral bands), bio-physical definitions (e.g., NDVI, EVI, LAI, and VOD), spatiotemporal resolution, as well as the time-spans, which results in inconsistency across these vegetation products. Taking the VCI as an example, this study evaluated the uncertainty of vegetation anomalies detected based on different vegetation products over the middle reach of the Yangtze River by explicitly considering the effect of sensors, biophysical definitions, and time-spans. The preliminary results showed that VCI derived from NDVI products from different sensors (AVHRR vs. MODIS) induced significant inconsistent anomalies over most landscapes. The differences resulting from products with different biophysical definitions (NDVI vs. EVI, LAI, and VOD) are much lower than those from different sensors but still significant over specific areas. As for the time-spans, the 20-year NDVI based VCI presented a considerable reduction in variance over the study area on average compared to VCI calculated based on 5-year NDVI. In summary, caution should be taken when applying EO-based vegetation products for vegetation anomalies mapping, especially for quantitative assessment.Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Optical and Laser Remote Sensin

    Barriers to use of modern contraceptives among women in an inner city area of Osogbo metropolis, Osun State, Nigeria

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    EO Asekun-Olarinmoye,1 WO Adebimpe,1 JO Bamidele,2 OO Odu,2 IO Asekun-Olarinmoye,3 EO Ojofeitimi41Department of Community Medicine, Faculty of Clinical Sciences, Osun State University, Osogbo, Osun State, Nigeria; 2Department of Community Medicine, Faculty of Clinical Sciences, Ekiti State University, Ado-Ekiti, Ekiti State, Nigeria; 3Department of Community Health, School of Public and Allied Health, Babcock University, Ilishan-Remo, Ogun State, Nigeria; 4Department of Community Medicine, Faculty of Clinical Sciences, Ladoke Akintola University of Technology, Osogbo, Osun State, NigeriaObjectives: To determine the knowledge and attitudes on modern contraceptive use of women living in an inner city area of Osogbo.Materials and methods: Three hundred and fifty nine women of childbearing age were studied utilizing a community-based, descriptive, cross-sectional study design. A multistage random sampling technique was used in recruiting respondents to the study. A four-part questionnaire was applied dually, by interviewers and by respondents' self administration, and the data was analyzed using the SPSS software version 17.0.Results: The mean age of respondents was 28.6 ± 6.65 years. The majority (90.3%) of respondents were aware of modern methods of family planning (FP), 76.0% claimed awareness of where to obtain FP services, and 74.9% knew of at least five methods. However, only 30.6% had ever used contraceptives, while only 13.1% were current users. The most frequently used method was the male condom. The commonly perceived barriers accounting for low use of FP methods were fear of perceived side effects (44.0%), ignorance (32.6%), misinformation (25.1%), superstition (22.0%), and culture (20.3%). Some reasons were proffered for respondents' nonuse of modern contraception. Predictors of use of modern contraceptives include the awareness of a place of FP service provision, respondents' approval of the use of contraceptives, higher education status, and being married.Conclusion: Most of the barriers reported appeared preventable and removable and may be responsible for the reported low point prevalence of use of contraceptives. It is recommended that community-based behavioral-change communication programs be instituted, aimed at improving the perceptions of women with respect to bridging knowledge gaps about contraceptive methods and to changing deep-seated negative beliefs related to contraceptive use in Nigeria.Keywords: childbearing age, family planning, fertility desires, perception, knowledge, attitude, benefit

    How Multidimensional Approach of Entrepreneurial Orientation (EO) Effect Firm Performance: A Critical Review

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    Research aims: This research aims to have a better understanding of relationship between EO and firm performance, a critical review of multidimensional approach to EO-firm performance is conducted in this paper.Design/Methodology/Approach: This is a qualitative research method which follow rigor of literature review and matrix review process from the selected papers. This paper aims to synthesize, evaluate the review, and then represent the dimension of EO on firm performance from multidimensional approach.Research findings: This study advances integrative framework to represent EO dimensions which explicates some pathways for entrepreneurs to implement EO on their business organization, else, in order to elevate sustainable growth. Also, this study concludes the most effective EO recipes for firm performance.Theoretical contribution/ Originality: This study does not only discuss the importance of EO in firm performance but also describe on how firms able to attain best performance in uncertain condition. The author stated innovativeness and competitive aggressiveness as the best EO recipes for enhancing firm performance.Practitioner/Policy implication: This study gives beneficial information to entrepreneurs about EO dimensions for enhancing firm performance.Research limitation/Implication: The study is limited to ten selected papers that confirms the application of EO dimensions on firm performance. Future research should explore more factors that explain EO-Firm relationshi

    An Observation Capability Metadata Model for EO Sensor Discovery in Sensor Web Enablement Environments

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    Accurate and fine-grained discovery by diverse Earth observation (EO) sensors ensures a comprehensive response to collaborative observation-required emergency tasks. This discovery remains a challenge in an EO sensor web environment. In this study, we propose an EO sensor observation capability metadata model that reuses and extends the existing sensor observation-related metadata standards to enable the accurate and fine-grained discovery of EO sensors. The proposed model is composed of five sub-modules, namely, ObservationBreadth, ObservationDepth, ObservationFrequency, ObservationQuality and ObservationData. The model is applied to different types of EO sensors and is formalized by the Open Geospatial Consortium Sensor Model Language 1.0. The GeosensorQuery prototype retrieves the qualified EO sensors based on the provided geo-event. An actual application to flood emergency observation in the Yangtze River Basin in China is conducted, and the results indicate that sensor inquiry can accurately achieve fine-grained discovery of qualified EO sensors and obtain enriched observation capability information. In summary, the proposed model enables an efficient encoding system that ensures minimum unification to represent the observation capabilities of EO sensors. The model functions as a foundation for the efficient discovery of EO sensors. In addition, the definition and development of this proposed EO sensor observation capability metadata model is a helpful step in extending the Sensor Model Language (SensorML) 2.0 Profile for the description of the observation capabilities of EO sensors

    X-eo: Researching & Designing for Rebellious play

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    This reports the graduation project aimed to investigate the occurrence of rebellious play through the X-eo prototype. Rebellious behaviour is often referred to as going against the norm and derives its value from breaking rules. Previous academic research (Gielen & Van Leeuwen, 2013), on the subject, has provided suggestions and techniques to design for this. However, there has been no clear or obvious conclusion as of yet, whether or how rebellious play can be promoted and supported through design.Therefore the brief for this graduation assignment was to “ re-think the bangerik & develop the Bangerik concept and investigate the occurrence of rebellious behaviour during play. As secondary goals; gain insights in designing and researching for rebellious play.”X-eo builds upon the bangerik concept developed during the compulsory DFI master‘s course Interactive Technology Design (ITD) during the 2013/2014 academic year at the faculty of IDE at the Delft University of Technology. Bangerik is an interactive free-flowing game that encourages children to be rebellious in a playful context. It consisted of a wearable worn on the wrist, where the goal of the game to raise their opponent‘s heart rate by scaring them and then steal their lives by tapping their wristband. The project is broken down into four distinct phases: Understand, Ideate, Make and Evaluate. Understand: The “understand“ phase was an immersion into the terminology behind the assignment through literature, an investigation of the original concept, online research of current rebellious concepts and potential technology that could be integrated into the final design to be tested at the end of the project. A definition of rebellious play was created and defined as “Where children can actively challenge what is in place and explore their behavioural boundaries, without having to face or endure any serious or lasting consequences“ This definition accompanied by a model of rebellious play was used to support the start of the ideate phase. The phase concluded with the establishment of research gaps to be investigated during the next stage of the project.Ideate: The “ideate“ phase consisted of 2 iterative design loops to find information that could not be obtained from traditional research methods such as literature reviews and interviews. Ideation focussed on the following research gaps, with prototypes created for each aspect and tested with children at a local school:How to play tag with Bangerik?How to attach something to the body?Where to place the tagging locations on the upper body?How to raise and lower heart rate during play and should this aspect remain in aspect?The video data from the testing sessions were analysed with the following conclusions established: The upper arms and chest are the most suitable tagging locations on the upper body. A garment is best to accommodate the tagging areas on the upper body. The heart rate aspect was a vital element and should be integrated into the final design. Feedback should be integrated into the final design to indicate when the players the heart rate is high and when they have lost a life. Make:The “make“ phase consisted of finalising the concept design and establishing aspects to be examined during the pilot study. Aesthetics, prototype behaviour and functions were finalised.From this point onwards the Bangerik concept evolved into the X-eo concept, a wearable garment tag game that offers the children the opportunities to steal lives from each other by raising other player’s heart rate. The tagging, heart rate and visual behaviour aspects of the concept were selected to be embodied into minimal viable prototypes for the pilot study. Evaluate: The “evaluate“ phase brought a close to the project with the prototypes being tested during the pilot study. The main focus for the pilot was whether the prototype provoked the occurrence of rebellious play behaviour and recommendations for design and research activities with the prototypes in the future. The following sub-questions were operationalised to determine conclusions to the overriding research questions:What strategies do the children implement during gameplay and are they rebellious?Do the children understand the visual feedback when their heart rate is high, when their lives are stolen, when they are out of the game and when their lives are reviving?A hierarchy of rules framework was created, so rebellious tendencies through the children‘s strategies could be identified and classified based on the rules they violated. In conclusion, rebellious behaviour was present during the testing session with all rules within the hierarchy framework being violated, with contextual and societal rules being the most popular. However it cannot be defined whether these behaviours were directly provoked due to the prototype, the context or the motivational state the children were in before completing the test. The hierarchy framework was a useful tool for classifying rebellious play behaviour. The report concludes with an evaluation of the research methodology applied, research & design recommendations and reflections with regards to conducting future research with the X-eo concept and on rebellious play behaviour.Design for Interactio

    ĐỀN THỜ VÀ THẦN MẶT TRỜI TRONG VĂN HÓA ÓC EO Ở NAM BỘ

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    Belief in the Surya of India was adopted into Oc Eo culture in Southern Vietnam from the 2nd century BC to the 7th century AD and existed until the end of Oc Eo culture from 7th century AD to 12th century AD. The first stage was a temple built in brick or stone with a circlar shape in the center and a golden Sun wheel with eight rays. The next stage was a temple built of bricks with a sandstone statue of the Sun god. In this study, the author updates the current knowledge about the temple and the statue of the Surya in Oc Eo culture in southern Vietnam. The article discusses the introduction, chronology, and developmental process of the symbol of the Surya in Oc Eo culture. Additional materials for the study of Oc Eo culture are found in Phu Nam in Southern Vietnam.Tín ngưỡng thần Mặt Trời (Surya) của Ấn Độ đã được du nhập vào văn hóa Óc Eo ở miền Nam Việt Nam từ thế kỷ II trước Công nguyên (BC - Before Christ) đến thế kỷ VII sau Công nguyên và tồn tại cho đến cuối nền văn hóa Óc Eo từ thế kỷ VII đến thế kỷ XII. Giai đoạn đầu tiên là ngôi đền ở ngoài trời được xây bằng gạch, hay bằng đá, ở trung tâm có hình vòng tròn, dưới vòng tròn có bánh xe Mặt Trời vàng có tám tia. Giai đoạn sau là ngôi đền được xây dựng bằng gạch, phía trên có tượng thần Mặt Trời bằng sa thạch. Trong nghiên cứu này, tác giả hệ thống và cập nhật các tư liệu hiện biết về đền và tượng thần Mặt Trời trong văn hóa Óc Eo ở Nam Bộ. Thông qua nghiên cứu, bài viết sẽ thảo luận về quá trình du nhập, niên đại, hay diễn trình phát triển từ biểu tượng sang thần Mặt Trời trong văn hóa Óc Eo; Góp thêm tư liệu cho việc nghiên cứu về văn hóa Óc Eo - nhà nước Phù Nam ở Nam Bộ Việt Nam

    PELAKSANAAN EVENT EXPO KARYA KREATIF BANTEN 2022 OLEH PT. GROOVY EO

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    Penulisan Tugas Akhir ini memiliki tujuan untuk memahami prosedur atau tahapan-tahapan pelaksanaan event expo oleh PT. Groovy EO. Penulisan dari Tugas Akhir ini juga berupa penulisan naratif atau deskriptif, dengan menggunakan landasan teori management event. Penulis menggunakan metodologi penelitian kulitatif deskriptif yang telah disesuaikan dengan permasalahan yang diajukan. Penulis memperoleh data dari hasil observasi, wawancara, dan studi literatur. Hasil dari penelitian Tugas Akhir ini adalah mengetahui mengenai tahapan-tahapan pelaksanaan event oleh PT. Groovy EO dalam event Expo Karya Kreatif Banten 2022. Dimulai dari pre-event yang mempersiapkan dan merencanakan segala kebutuhan pada saat event tersebut akan berlangsung, during event yaitu menerapkan segala yang sudah di persiapkan sebelumnya pada hari event berlangsung dan terakhir post event yaitu memberikan evaluasi mengenai event yang telah dilaksanakan. ************************************ The purpose of writing this final project is to understand the procedures or stages of implementing the expo event by PT. Groovy EO. The writing of this final project is also in the form of narrative or descriptive writing, using the theoretical basis of event management. The author uses a descriptive qualitative research methodology that has been adapted to the problems posed. The author obtained data from observations, interviews, and literature studies. The result of this final project is to know about the step by step of event implementation by PT. Groovy EO in the Expo Karya Kreatif Banten 2022. Starting from the pre-event which prepares and plans all the needs when the event will be held, during the event, namely applying everything that has been prepared previously on the day the event takes place and finally post-event, which is providing an evaluation of the events that have been carried out

    An AI-Enabled Framework for Real-Time Generation of News Articles Based on Big EO Data for Disaster Reporting

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    In the field of journalism, the collection and processing of information from different heterogeneous sources are difficult and time-consuming processes. In the context of the theory of journalism 3.0, where multimedia data can be extracted from different sources on the web, the possibility of creating a tool for the exploitation of Earth observation (EO) data, especially images by professionals belonging to the field of journalism, is explored. With the production of massive volumes of EO image data, the problem of their exploitation and dissemination to the public, specifically, by professionals in the media industry, arises. In particular, the exploitation of satellite image data from existing tools is difficult for professionals who are not familiar with image processing. In this scope, this article presents a new innovative platform that automates some of the journalistic practices. This platform includes several mechanisms allowing users to early detect and receive information about breaking news in real-time, retrieve EO Sentinel-2 images upon request for a certain event, and automatically generate a personalized article according to the writing style of the author. Through this platform, the journalists or editors can also make any modifications to the generated article before publishing. This platform is an added-value tool not only for journalists and the media industry but also for freelancers and article writers who use information extracted from EO data in their articles
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