3,463 research outputs found

    Dangerous Liaisons: Relationships between design, craft and art

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    The introductory essay [co-authored] examines the background and current interconnections between design, craft and the fine arts. This Special Issue was able to expand the debate by showing how attitudes to materials – from 19C sculpture to current fashion – appropriate craftsmanship to reinvigorate notions of handmaking

    Technological Awareness through Craft Work

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    How have you reacted to the statements by the Prime Minister, Secretary of State for Education and Science, Director General of the Confederation of British Industry and many others about standards in school education and about the need in this country for engineers and technologists working in industry? Have you said or thought it irrelevant? Or not their business? Or 'I've heard it all before' or '1 cannot do anything with the youngsters I get in the craft room'? Or have you wondered if you should actually do something? You may have heard or read about school technology before and may have rejected the ideas for very good reasons - THEN. The author suggests that the situation in which we all work has changed and so, with great humility and sincerity, the author wishes to share some thoughts with you about where craft education might be changed. Naturally, the author hoped you will agree with him but much more important is that you decide what you do think and not just reject the ideas without thought. This is the challenge - if you agree with what follows, will you join with others in changing craft education in schools; if you disagree, will you write to say why you believe the author is wrong - please

    Making livelihoods within communities of practice: The place of guild organisations in the craft sector

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    This is the author accepted manuscript. The final version is available from Routledge via the ISBN in this recordThis chapter interrogates the place of professional networks as communities of practice for craft practitioners who live in remote, rural locations and make their livelihood from their creative practice. The South West region of Britain, has a significant population of craft makers working in a highly distributed manner. Some makers work in small clusters (Harvey et al. 2012) but many work in their own homes or individual workshops. Through in depth qualitative analysis, it locates the ways in which makers develop or join organisations to support their livelihoods, particularly those that distinguish the quality and value of the skilled labour that makes hand-crafted work. Specifically, it explores the role of regional craft guilds for their members, and what members value about these organisations.Arts and Humanities Research Council (AHRC

    Mobile marketing : an hour a day / Rachel Pasqua, Noah Elkin.

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    Includes bibliographical references and index.xxvii, 354 p. :A step–by–step guide to successful mobile marketing strategies Go from zero to sixty with this practical book that helps you craft and deploy mobile marketing strategies for everything from brand building to lead generation and sales. As part of the popular do–it–yourself, Hour A Day series, this new book is full of advice, practical tips, and step–by–step tactics you can put to use right away. Start leveraging location–based marketing via Foursquare and Yelp, see how to set up and manage mobile commerce, and try such technologies as QR codes, ambient communication (RFID and Bluetooth), mobile broadcasting, and more. Take action now and mobile–loving customers will soon find you, thanks to these successful ideas and strategies from expert mobile marketers, Rachel Pasqua and Noah Elkin. Shows you step by step how to develop, implement, and measure a successful mobile marketing strategy Pares down a complex process into approachable, bite–sized tasks you can tackle in an hour a day Covers vital mobile marketing weapons like messaging, mobile websites, apps, and mobile advertising to help you achieve your goals Gets you up to speed on location–based marketing via Foursquare and Yelp, using mobile commerce, and leveraging technologies such as as QR codes, ambient communication (RFID and Bluetooth), and mobile broadcasting Mobile Marketing: An Hour A Day is a must–have resource for marketers and advertisers who want a compelling mobile presence

    Response of electricity sector air pollution emissions to drought conditions in the western United States

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    Water is needed for hydroelectric generation and to cool thermoelectric power plants. This dependence on water makes electricity generation vulnerable to droughts. Furthermore, because power sector CO2 emissions amount to approximately one third of total US emissions, droughts could influence the inter-annual variability of state- and national-scale emissions. However, the magnitude of drought-induced changes in power sector emissions is not well understood, especially in the context of climate mitigation policies. Using multivariate linear regressions, we find that droughts are positively correlated to increases in electricity generation from natural gas in California, Idaho, Oregon, and Washington; and from coal in Colorado, Montana, Oregon, Utah, Washington, and Wyoming. Using a statistical model, we estimate that this shift in generation sources led to total increases in regional emissions of 100 Mt of CO2, 45 kt of SO2, and 57 kt of NO x from 2001 to 2015, most of which originated in California, Oregon, Washington, and Wyoming. The CO2 emissions induced by droughts in California, Idaho, Oregon, and Washington amounted to 7%-12% of the total CO2 emissions from their respective power sectors, and the yearly rates were 8%-15% of their respective 2030 yearly targets outlined in the Clean Power Plan (CPP). Although there is uncertainty surrounding the CPP, its targets provide appropriate reference points for climate mitigation goals for the power sector. Given the global importance of hydroelectric and thermoelectric power, our results represent a critical step in quantifying the impact of drought on pollutant emissions from the power sector - and thus on mitigation targets - in other regions of the world.</p

    The Craft Beer Game and the Value of Information Sharing

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    The craft beer supply chain in the USA differs from the supply chain of macro breweries in its structure, handled volumes and product shelf-life. In this work, we study how these smaller craft breweries can benefit from transparency in their supply chain. We consider additional information sharing of orders and inventories at downstream nodes. The levels that we investigate grant the brewery incremental access to distributor, wholesaler, and retailer data. We show how this knowledge can be incorporated effectively into the brewery’s production planning strategy. Extending the well-known beer game, we conduct a simulation study using real-world craft beer supply chain parameters and demand. We quantify the impact of information sharing on the craft brewery’s sales, spoilage, and beer quality. Our model is designed to directly support the brewery when evaluating the value of downstream information and negotiating data purchases with brokers. Through a computational analysis, we show that the brewery’s benefits increase almost linearly with every downstream node that it gets data from. Full transparency allows to halve the missed beer sales, and beer spoilage can even be reduced by 70% on average.Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Transport Engineering and Logistic

    Supplementary Data for Reconstructing Past Craft Networks: A case study using 3D scans of Late Bronze Age swords to reconstruct specialized craft networks, PhD. Dissertation

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    This dataset includes .csv files of the network matrices, blade profile .bmp images, Fourier transform data, and the data gathered for statistics. Also included is the annotated SAS routine used to analyze the data. The Data were analyzed using SHAPE V1.3, SAS 9.4, and GEPHI 0.8.2. The data is being released with the publication of the dissertation.The data included here are supplemental data associated with the dissertation "Reconstructing Past Craft Networks: A case study using 3D scans of Late Bronze Age swords to reconstruct specialized craft networks." by Kristina Golubiewski-Davis. The dissertation is an examination of Late Bronze Age sword smiths wherein the author uses shape data as an indication of manufacture choices to reconstruct possible social networks. Included are .csv files of the Network matrices, blade profile .bmp images, Fourier transform data, and the data gathered for statistics. Also included is the annotated SAS routine used to analyze the data. The Data were analyzed using SHAPE V1.3, SAS 9.4, and GEPHI 0.8.2. The data is being released with the publication of the dissertation.Wenner-Gren Dissertation Fieldwork GrantHella Mears Summer FellowshipSummer Research Grant in Austrian/Central European Studies, University of Minnesota Center for Austrian StudiesGolubiewski-Davis, Kristina M. (2016). Supplementary Data for Reconstructing Past Craft Networks: A case study using 3D scans of Late Bronze Age swords to reconstruct specialized craft networks, PhD. Dissertation. Retrieved from the University Digital Conservancy, http://dx.doi.org/10.13020/D6PK5C

    Craft a Cold One

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    A demo for a four to five episode mini series on how to brew your own beer at home, with affordable materials. This would help translate very complicated craft brewing techniques into an easy-to-understand guide

    Player agency in interactive narrative: audience, actor & author

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    The question motivating this review paper is, how can computer-based interactive narrative be used as a constructivist learn- ing activity? The paper proposes that player agency can be used to link interactive narrative to learner agency in constructivist theory, and to classify approaches to interactive narrative. The traditional question driving research in interactive narrative is, ‘how can an in- teractive narrative deal with a high degree of player agency, while maintaining a coherent and well-formed narrative?’ This question derives from an Aristotelian approach to interactive narrative that, as the question shows, is inherently antagonistic to player agency. Within this approach, player agency must be restricted and manip- ulated to maintain the narrative. Two alternative approaches based on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are reviewed. If a Boalian approach to interactive narrative is taken the conflict between narrative and player agency dissolves. The question that emerges from this approach is quite different from the traditional question above, and presents a more useful approach to applying in- teractive narrative as a constructivist learning activity

    Automation and craft-based management

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    The principal thesis of this paper is that organizations, especially those affected by automation, require craft-based management to have an engaged and effective workforce. The first premise supporting this thesis is that automation reduces the algorithmic nature of work and increases the non-algorithmic nature of work involving creativity, context-sensitivity, and collaboration. The second premise supporting this thesis is that non-algothmic work cannot be managed through the model of management as craft. In the paper, I examine the nature of non-algorithmic work and craft-based management as an alternative to algorithmic work and scientific management. I conclude by considering some general implications for selecting, organizing, and educating managers.Final article published.virtueautomationcraftnature of workmanagement philosophypractical wisdo
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