61 research outputs found
Provably efficient offline reinforcement learning in regular decision processes
This paper deals with offline (or batch) Reinforcement Learning (RL) in episodic Regular Decision Processes (RDPs). RDPs are the subclass of Non-Markov Decision Processes where the dependency on the history of past events can be captured by a finite-state automaton. We consider a setting where the automaton that underlies the RDP is unknown, and a learner strives to learn a near-optimal policy using pre-collected data, in the form of non-Markov sequences of observations, without further exploration. We present RegORL, an algorithm that suitably combines automata learning techniques and state-of-the-art algorithms for offline RL in MDPs. RegORL has a modular design allowing one to use any off-the-shelf offline RL algorithm in MDPs. We report a non-asymptotic high-probability sample complexity bound for RegORL to yield an ε-optimal policy, which makes appear a notion of concentrability relevant for RDPs. Furthermore, we present a sample complexity lower bound for offline RL in RDPs. To our best knowledge, this is the first work presenting a provably efficient algorithm for offline learning in RDPs.Roberto Cipollone is partially supported by the EU H2020 project AIPlan4EU (No. 101016442), the
ERC-ADG White-Mech (No. 834228), the EU ICT-48 2020 project TAILOR (No. 952215), the PRIN
project RIPER (No. 20203FFYLK), and the PNRR MUR project FAIR (No. PE0000013). Anders
Jonsson is partially supported by the EU ICT-48 2020 project TAILOR (No. 952215), AGAUR SGR,
and the Spanish grant PID2019-108141GB-I00. Alessandro Ronca is partially supported by the
ERC project WhiteMech (No. 834228), and the ERC project ARiAT (No. 852769). Mohammad
Sadegh Talebi is partially supported by the Independent Research Fund Denmark, grant number
1026-00397B
Paediatric pre‐B acute lymphoblastic leukaemia‐derived exosomes regulate immune function in human T cells
Exosomes derived from solid tumour cells are involved in immune suppression, angiogenesis and metastasis; however, the role of leukaemia‐derived exosomes has less been investigated. Hence, changes in immune response‐related genes and human T cells apoptosis co‐incubated with exosomes isolated from patients' pre‐B cell acute lymphoblastic leukaemia were evaluated in this in vitro study. Vein blood sample was obtained from each newly diagnosed acute lymphoblastic leukaemia (ALL) patient prior any therapy. ALL serum exosomes were isolated by ultrafiltration and characterized using Western blotting and transmission electron microscopy. Exosomes were then co‐incubated with T lymphocytes and the gene expressions, as well as functions of human T cells were quantified by qRT‐PCR. Apoptosis and caspase‐3 and caspase‐9 protein expression were also evaluated by flowcytometry and Western blotting analysis, respectively. Exosomes isolated from ALL patients affected T lymphocytes and elevated the apoptosis. Moreover, these exosomes altered the T cells profile into regulatory type by increasing the expression of FOXP3 and Tregs‐related cytokines, including TGF‐B and IL‐10. The expression level of Th17‐related transcription factors (RoRγt) and interleukins (IL‐17 and IL‐23) decreased after this treatment. According to our findings, exosomes derived from ALL patients' sera carry immunosuppressive molecules, indicating the possible effect of exosomes as liquid biomarkers for cancer staging
Learning Proportionally Fair Allocations with Low Regret
This paper addresses a generic sequential resource allocation problem, where in each round a decision maker selects an allocation of resources (servers) to a set of tasks consisting of a large number of jobs. A job of task i assigned to server j is successfully treated with probability θ_ij 's are initially unknown and have to be learned. The objective of the decision maker is to sequentially assign jobs of various tasks to servers so that it rapidly learns and converges to the Proportionally Fair (PF) allocation (or other similar allocations achieving an appropriate trade-off between efficiency and fairness). We formulate the problem as a multi-armed bandit (MAB) optimization problem, and devise sequential assignment algorithms with low regret (defined as the difference in utility achieved by an oracle algorithm aware of the θ_ij \mathcal O \bigl(m^3øver θ_\min Δ_\min łog(T)\big) after T slots, where m , θ_\min , and Δ_\min \min_i,j θ_ij \mathcal O \bigl(\fracm^2s θ_\min \sqrtT łog(T)\big)$ after T slots, where s denotes the number of servers.</jats:p
Online Combinatorial Optimization under Bandit Feedback
Multi-Armed Bandits (MAB) constitute the most fundamental model for sequential decision making problems with an exploration vs. exploitation trade-off. In such problems, the decision maker selects an arm in each round and observes a realization of the corresponding unknown reward distribution. Each decision is based on past decisions and observed rewards. The objective is to maximize the expected cumulative reward over some time horizon by balancing exploitation (arms with higher observed rewards should be selectedoften) and exploration (all arms should be explored to learn their average rewards). Equivalently, the performanceof a decision rule or algorithm can be measured through its expected regret, defined as the gap betweenthe expected reward achieved by the algorithm and that achieved by an oracle algorithm always selecting the bestarm. This thesis investigates stochastic and adversarial combinatorial MAB problems, where each arm is a collection of several basic actions taken from a set of elements, in a way that the set of arms has a certain combinatorial structure. Examples of such sets include the set of fixed-size subsets, matchings, spanning trees, paths, etc. These problems are specific forms of online linear optimization, where the decision space is a subset of -dimensional hypercube.Due to the combinatorial nature, the number of arms generically grows exponentially with . Hence, treating arms as independent and applying classical sequential arm selection policies would yield a prohibitive regret. It may then be crucial to exploit the combinatorial structure of the problem to design efficient arm selection algorithms.As the first contribution of this thesis, in Chapter 3 we investigate combinatorial MABs in the stochastic setting and with Bernoulli rewards. We derive asymptotic (i.e., when the time horizon grows large) lower bounds on the regret of any algorithm under bandit and semi-bandit feedback. The proposed lower bounds are problem-specific and tight in the sense that there exists an algorithm that achieves these regret bounds. Our derivation leverages some theoretical results in adaptive control of Markov chains. Under semi-bandit feedback, we further discuss the scaling of the proposed lower bound with the dimension of the underlying combinatorial structure. For the case of semi-bandit feedback, we propose ESCB, an algorithm that efficiently exploits the structure of the problem and provide a finite-time analysis of its regret. ESCB has better performance guarantees than existing algorithms, and significantly outperforms these algorithms in practice. In the fourth chapter, we consider stochastic combinatorial MAB problems where the underlying combinatorial structure is a matroid. Specializing the results of Chapter 3 to matroids, we provide explicit regret lower bounds for this class of problems. For the case of semi-bandit feedback, we propose KL-OSM, a computationally efficient greedy-based algorithm that exploits the matroid structure. Through a finite-time analysis, we prove that the regret upper bound of KL-OSM matches the proposed lower bound, thus making it the first asymptotically optimal algorithm for this class of problems. Numerical experiments validate that KL-OSM outperforms state-of-the-art algorithms in practice, as well.In the fifth chapter, we investigate the online shortest-path routing problem which is an instance of combinatorial MABs with geometric rewards. We consider and compare three different types of online routing policies, depending (i) on where routing decisions are taken (at the source or at each node), and (ii) on the received feedback (semi-bandit or bandit). For each case, we derive the asymptotic regret lower bound. These bounds help us to understand the performance improvements we can expect when (i) taking routing decisions at each hop rather than at the source only, and (ii) observing per-link delays rather than end-to-end path delays. In particular, we show that (i) is of no use while (ii) can have a spectacular impact.For source routing under semi-bandit feedback, we then propose two algorithms with a trade-off betweencomputational complexity and performance. The regret upper bounds of these algorithms improve over those ofthe existing algorithms, and they significantly outperform state-of-the-art algorithms in numerical experiments. Finally, we discuss combinatorial MABs in the adversarial setting and under bandit feedback. We concentrate on the case where arms have the same number of basic actions but are otherwise arbitrary. We propose CombEXP, an algorithm that has the same regret scaling as state-of-the-art algorithms. Furthermore, we show that CombEXP admits lower computational complexity for some combinatorial problems.QC 20160201</p
Minimizing Regret in Combinatorial Bandits and Reinforcement Learning
This thesis investigates sequential decision making tasks that fall in the framework of reinforcement learning (RL). These tasks involve a decision maker repeatedly interacting with an environment modeled by an unknown finite Markov decision process (MDP), who wishes to maximize a notion of reward accumulated during her experience. Her performance can be measured through the notion of regret, which compares her accumulated expected reward against that achieved by an oracle algorithm always following an optimal behavior. In order to maximize her accumulated reward, or equivalently to minimize the regret, she needs to face a trade-off between exploration and exploitation. The first part of this thesis investigates combinatorial multi-armed bandit (MAB) problems, which are RL problems whose state-space is a singleton. It also addresses some applications that can be cast as combinatorial MAB problems. The number of arms in such problems generically grows exponentially with the number of basic actions, but the rewards of various arms are correlated. Hence, the challenge in such problems is to exploit the underlying combinatorial structure.For these problems, we derive asymptotic (i.e., when the time horizon grows large) lower bounds on the regret of any admissible algorithm and investigate how these bounds scale with the dimension of the underlying combinatorial structure. We then propose several algorithms and provide finite-time analyses of their regret. The proposed algorithms efficiently exploit the structure of the problem, provide better performance guarantees than existing algorithms, and significantly outperform these algorithms in practice. The second part of the thesis concerns RL in an unknown and discrete MDP under the average-reward criterion. We develop some variations of the transportation lemma that could serve as novel tools for the regret analysis of RL algorithms. Revisiting existing regret lower bounds allows us to derive alternative bounds, which motivate that the local variance of the bias function of the MDP, i.e., the variance with respect to next-state transition laws, could serve as a notion of problem complexity for regret minimization in RL. Leveraging these tools also allows us to report a novel regret analysis of the KL-UCRL algorithm for ergodic MDPs. The leading term in our regret bound depends on the local variance of the bias function, thus coinciding with observations obtained from our presented lower bounds. Numerical evaluations in some benchmark MDPs indicate that the leading term of the derived bound can provide an order of magnitude improvement over previously known results for this algorithm.QC 20171215</p
Double Graph Attention Networks for Visual Semantic Navigation
Artificial Intelligence (AI) based on knowledge graphs has been invested in realizing human intelligence like thinking, learning, and logical reasoning. It is a great promise to make AI-based systems not only intelligent but also knowledgeable. In this paper, we investigate knowledge graph based visual semantic navigation using deep reinforcement learning, where an agent reasons actions against targets specified by text words in indoor scenes. The agent perceives its surroundings through egocentric RGB views and learns via trial-and-error. The fundamental problem of visual navigation is efficient learning across different targets and scenes. To obtain an empirical model, we propose a spatial attention model with knowledge graphs, DGVN, which combines both semantic information about observed objects and spatial information about their locations. Our spatial attention model is constructed based on interactions between a 3D global graph and local graphs. The two graphs we adopted encode the spatial relationships between objects and are expected to guide policy search effectively. With the knowledge graph and its robust feature representation using graph convolutional networks, we demonstrate that our agent is able to infer a more plausible attention mechanism for decision-making. Under several experimental metrics, our attention model is shown to achieve superior navigation performance in the AI2-THOR environment.</p
An optimal algorithm for stochastic matroid bandit optimization
The selection of leaders in leader-follower multi-agent systems can be naturally formulated as a matroid optimization problem. In this paper, we investigate the online and stochastic version of such a problem, where in each iteration or round, we select a set of leaders and then observe a random realization of the corresponding reward, i.e., of the system performance. This problem is referred to as a stochastic matroid bandit, a variant of combinatorial multi-armed bandit problems where the underlying combinatorial structure is a matroid. We consider semi-bandit feedback and Bernoulli rewards, and derive a tight and problem-dependent lower bound on the regret of any consistent algorithm. We propose KL-OSM, a computationally efficient algorithm that exploits the matroid structure. We derive a finite-time upper bound of the regret of KL-OSM that improves the performance guarantees of existing algorithms. This upper bound actually matches our lower bound, i.e., KL-OSM is asymptotically optimal. Numerical experiments attest that KL-OSM outperforms state-of-the-art algorithms in practice, and the difference in some cases is significant. </p
Variance-Aware Regret Bounds for Undiscounted Reinforcement Learning in MDPs
International audienceThe problem of reinforcement learning in an unknown and discrete Markov Decision Process (MDP) under the average-reward criterion is considered, when the learner interacts with the system in a single stream of observations, starting from an initial state without any reset. We revisit the minimax lower bound for that problem by making appear the local variance of the bias function in place of the diameter of the MDP. Furthermore, we provide a novel analysis of the KL-Ucrl algorithm establishing a high-probability regret bound scaling as O S s,a V s,a T for this algorithm for ergodic MDPs, where S denotes the number of states and where V s,a is the variance of the bias function with respect to the next-state distribution following action a in state s. The resulting bound improves upon the best previously known regret bound O(DS √ AT) for that algorithm, where A and D respectively denote the maximum number of actions (per state) and the diameter of MDP. We finally compare the leading terms of the two bounds in some benchmark MDPs indicating that the derived bound can provide an order of magnitude improvement in some cases. Our analysis leverages novel variations of the transportation lemma combined with Kullback-Leibler concentration inequalities, that we believe to be of independent interest
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