1,720,957 research outputs found
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Networks and Network Analysis Methods in Humanities
Genealogy, Bureaucracy, Correspondence, Transportation—Networks and Network Analysis Methods in Humanities. Digital Humanities Seminar, University of Kansas—Institute for Digital Research in the Humanities & Hall Center for the Humanities, March 5, 2013: http://idrh.ku.edu
Elijah Meeks is with Stanford University Library.Network analysis in the sciences and social sciences typically focuses on citation, social, communication, logical, and neurological networks, and a broad set of methods and research has developed along those lines. However, network analysis in the humanities has grown in visibility and popularity recently and focuses instead on similar but distinct forms that have their own methodological concerns. The role of evidence and agency, for instance, distinguish them from traditional, big data and API driven research on telecommunications and social networking services. This talk will focus on four distinct humanities network types: Genealogical networks of British cultural elites and their families, correspondence networks from the Republic of Letters, transportation networks of Imperial Rome, and Bureaucratic networks from medieval China. The application and adaptation of established network analysis methods will be demonstrated, along with an exploration of methodological problems and techniques for addressing them in humanities network analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
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Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media
While much attention has been given to first-person shooters and puzzle games in academic scholarship, large-scale Civilization style games (known colloquially as 4X games) have received comparatively scant attention. The map-based nature of these games, with an emphasis on socio-political, socio-environmental, cultural and military activity, is particularly well-suited as a medium to express historical knowledge. However, to adapt a medium designed to entertain players to a scholarly medium for the analysis of historical processes requires a thorough understanding of the structure of 4X games and the manner in which historical processes are represented in a map-based space. This paper analyzes the spatial and processual systems in FreeCiv and the Civilization series of games —specifically, an examination of the use of container-oriented, tile-based maps contrasted with modern historical GIS based on point and polygon data reveals best practices from the entertainment gaming community that may prove highly suitable for adoption in the digital humanities. The creation of tiled maps using defined environmental and social terrain and unit types may also provide accessibility to non-coding scholars to academic commons-based peer collaborative creation of new humanities digital media. The defined interaction between game objects, such as cities, irrigated farmland and military units, provides a second entry point for scholars, who through critique of existing game dynamics can define a more historically accurate system subject to peer-review. As a digital humanities medium, such a system would also prove suitable for the integration of multi-paradigm modeling techniques
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