63 research outputs found
Keberkesanan permainan geobot terhadap orientasi matlamat, kolaboratif dan pencapaian pelajar dalam topik kemahiran geografi tingkatan empat
Kajian Kajian yang dijalankan ini bertujuan untuk mengkaji kesan penggunaan permainan GeoBot terhadap orientasi matlamat, kolaboratif dan pencapaian pelajar terhadap bahan pengajaran dalam topik kemahiran Geografi. Model motivasi ARCS digunakan bagi membangunkan Modul GeoBot topik Kemahiran Geografi berdasarkan kepada reka bentuk pengajaran ADDIE. Kajian ini menggunakan kaedah pendekatan kuantitatif dengan reka bentuk kuasi-eksperimental yang melibatkan kumpulan rawatan (Permainan GeoBot) dan kawalan (Pendekatan Secara Konvesional). Seramai 104 orang pelajar tingkatan empat melibatkan dua buah sekolah menengah di daerah Pitas. Pengkaji menggunakan dua soal selidik iaitu Pattern of Adaptive Learning Scale ( PALS) untuk mengukur corak orientasi matlamat pelajar serta soal selidik kolaboratif 21st Century Learning Design Student Work Rubric on Collaboration (CLD SWRC) untuk mengukur terhadap tahap kolaboratif pelajar terhadap bahan pengajaran yang digunakan. Manakala Ujian Pencapaian Kemahiran Geografi (UPKG) yang diubahsuai dari soalan sebenar SPM digunakan untuk mengukur pencapaian pelajar dalam topik Kemahiran Geografi. Pengujian statistik yang dilaksanakan ialah T-test ,analisis pengulangan Analysis of variance (ANOVA) dan korelasi pada aras signifikan p<0.05. Pengkaji melihat kepada ujian saiz kesan kerana pengukuran dilakukan pada dua tempoh masa yang berbeza (ujian pra dan ujian pasca). Dapatan kajian ini menunjukkan kaedah permainan GeoBot telah berjaya meningkatkan orientasi matlamat,kolaboratif dan pencapaian pelajar dalam topik Kemahiran Geografi Tingkatan Empat . Namun begitu, perbezaan min antara kumpulan rawatan dan kawalan merumuskan bahawa kaedah pengajaran dengan menggunakan permainan GeoBot lebih tinggi mempengaruhi orientasi matlamat, kolaboratif dan pencapaian pelajar. Pun demikian, dapatan kajian ini menunjukkan bahawa tidak terdapat hubungan yang signifikan antara orientasi matlamat, kolaboratif dan pencapaian bagi kumpulan rawatan maupun kumpulan kawalan. Hasil kajian ini memberi satu alternatif baharu kepada guru Geografi untuk mengaplikasikan permainan GeoBot dalam PdPc Kemahiran Geografi dalam meningkatkan orientasi matlamat, kolaboratif dan pencapaian pelajar di samping memberikan kesan yang positif terhadap manfaat dan kebaikan aspek pedagogi, sosial dan teknikal
: in dossier " Edmond Amran El Maleh "
Examining the articulation between reading and writing and the way it is built into Edmond Amran El Maleh's fictional texture enables us to discern the subtle links between the texts that most impressed the author. In particular, the reading of Walter Benjamin's works appears as a source of inspiration that enables us to better understand a tangle of borrowings underlying a certain homogeneity in the development of El Maleh's writing. Establishing this link between the two authors allows us to re-read El Maleh's works as an extension of Benjamin's thought, as a carrying out of allegoric writing, inducing a particular connection to speech, history and art.Interroger l'articulation lecture-écriture et la manière dont elle s'inscrit dans le tissu fictionnel d'Edmond Amran El Maleh permet de discerner les enchevêtrements subtils entre les textes qui ont le plus marqué cet écrivain. Mais s'il est une lecture qui donne une certaine homogénéité à cet entrelacs de paroles rapportées et qui permet de mieux saisir le cheminement de l'écriture maléhienne, c'est bien celle de Walter Benjamin. Ce rapprochement autorise à relire les écrits d'El Maleh dans le prolongement de la pensée de Benjamin, comme une mise en oeuvre de l'écriture allégorique induisant un rapport particulier au langage, à l'histoire et à l'art
Essaouira d’Edmond Amran El Maleh ou la ville immortelle
Résumé
Dans sa quête d’identité, Edmond Amran El Maleh fait de son écriture une plaidoirie pour sa ville natale, Essaouira. Il trace l’itinéraire des lieux immémoriaux et millénaires qui avaient constitués le périple d’un passé glorieux des juifs du Maroc. A travers le voyage qui constitue la matrice de son œuvre littéraire et critique, l’auteur fait d’Essaouira l’image-refuge par laquelle les Juifs marocains se permettent d’échapper au silence et à la mort.
Mots- clés : identité- Essaouira-le voyage- ancestrale- refuge.
Abstract
In his quest for identity, Edmond Amran El Maleh makes his writing a plea on his ancestral city, Essaouira. It traces the route of the immemorial and millennia-old places which had constituted the journey of a glorious past of the Jews of Morocco. Through the journey which constitutes the matrix of his literary and critical work, the author makes Essaouira the dazzling center of his recreation and his imagination, and the image-refuge by which Moroccan Jews allow themselves to escape the silence and to death.
Keywords: identity- Essaouira-the journey- ancestral- refuge
Development Of Geobot Games in Teaching and Facilitation of Form Four Geographical Skills Topics
The suitability of Teaching and Facilitation Strategies (PDPc) will be able to create effective and fun learning for students in schools where the ability of teachers to plan and implement various PdPc strategies is able to optimize a learning session. PDPc's student -centered strategy can provide opportunities for students to submit opinions, cultivate the attitude of always seeking knowledge and learning throughout life. Student -centered learning that requires the active involvement of students in finding and investigating problems, constructing hypotheses, designing experiments, collecting data as well as drawing conclusions to solve problems can be implemented through game -based learning. While the teacher only acts as a facilitator. This study is a design and development research using the ADDIE Model. Findings show that the implementation of the ADDIE Model in the development of Geobot Game Module makes the development of modules can be carried out systematically and produce modules relevant to the Secondary School Standard Curriculum for Geography form four set by the Ministry of Education Malaysia
A conceptual framework for evaluating the effectiveness of robotic game approaches to motivation and performance in Geography
In 2017, the standard secondary school curriculum (KSSM) replacing the previous curriculum was introduced as a continuation of curriculum changes in the 21st century. However, these changes still make Geography a compulsory subject for middle and upper secondary subjects. As a result of this change, fewer schools in Malaysia offer geography in the upper middle class and if so, the choice is given to middle school students. This situation is especially critical as most Geography teachers still practice conventional teaching methods in the classroom. The implication is that students are less motivated to study Geography and this phenomenon has also influenced their geographical achievement. Therefore, various 21st century teaching methods have been introduced in classroom learning and facilitating activities. This is because the use of the game approach as a teaching tool has a positive impact on students' engagement and motivation to learn geography. However, unlike in Malaysia, the game's approach has been less widely introduced, especially in geography learning and facilitation in secondary schools.Therefore, the purpose this conceptual framework was developed to evaluate the effectiveness of using a robotic game approach in improving student motivation and achievement in secondary school. The finding of this study clarify that robotic games suitable to use in Geography learning and teachin
The Fall of the Ottoman Empire, the Mismanagement of Palestine and Subsequent Land Grab
The fall of the Ottoman Empire was heavily anticipated and watched by numerous European nations eager to gain authority. The 1916 Sykes-Picot Agreement between Britain and France pre-maturely divvied up the Ottoman Empire in the event of a collapse. Mandatory Palestine, as promised, would fall to the British. The nation quickly became a mangle of commitments to the Arab and Jewish community. The acquisition of Palestine was imperative to the introduction of a Jewish state, proximity to the burgeoning supply of Oil and the defence of India. Ultimately, the misconduct by the British led to many deadly riots and the land grab of Palestine.Peer reviewe
Correction: Amran Shah et al. Emotional Intelligence as a Mediator between Parenting Style and Antisocial Behavior among Youth in Malaysia. Sustainability 2023, 15, 12811
The authors would like to make the following corrections to the published paper [1]:(1)Replacing the Author Affiliations section with a new added author: [...
Lagrange multiplier for perishable inventory model considering warehouse capacity planning
Universities innovation and technology commercialization challenges and solutions from the perspectives of Malaysian research universities
A CONCEPTUAL FRAMEWORK FOR EVALUATING THE EFFECTIVENESS OF ROBOTIC GAME APPROACHES TO MOTIVATION AND PERFORMANCE IN GEOGRAPHY
A conceptual framework for evaluating the effectiveness of robotic game approaches to motivation and performance in geography. In 2017, the standard secondary school curriculum (KSSM) replacing the previous curriculum was introduced as a continuation of curriculum changes in the 21st century. However, these changes still make Geography a compulsory subject for middle and upper secondary subjects. As a result of this change, fewer schools in Malaysia offer geography in the upper middle class and if so, the choice is given to middle school students. This situation is especially critical as most Geography teachers still practice conventional teaching methods in the classroom. The implication is that students are less motivated to study Geography and this phenomenon has also influenced their geographical achievement. Therefore, various 21st century teaching methods have been introduced in classroom learning and facilitating activities. One of the things that started to catch the attention of teachers was the game method. This is because the use of the game approach as a teaching tool has a positive impact on students' engagement and motivation to learn geography. However, unlike in Malaysia, the game's approach has been less widely introduced, especially in geography learning and facilitation in secondary schools. This is due to the lack of appropriate resources and the ability of teachers to apply the skills in learning and facilitating. Therefore, this conceptual framework was developed to evaluate the effectiveness of using a robotic game approach in improving student motivation and achievement in secondary school
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