1,721,235 research outputs found

    Video game players and their environmental perception and behaviors

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    Video gaming has been rising rapidly to become one of the primary entertainment media, especially during the COVID-19 pandemic. Playing video games has been reported to associate with many psychological and behavioral traits. However, little is known about the connections between game players' behaviors in the virtual environment and environmental perceptions. Thus, the current data set offers valuable resources regarding environmental worldviews and behaviors in the virtual world of 640 Animal Crossing: New Horizons (ACNH) game players from 29 countries around the globe. The data set consists of six major categories: 1) socio-demographic profile, 2) COVID-19 concern, 3) environmental perception, 4) game-playing habit, 5) in-game behavior, and 6) game-playing feeling. By making this data set open, we aim to provide policymakers, game producers, and researchers with valuable resources for understanding the interactions between behaviors in the virtual world and environmental perceptions, which could help produce video games in compliance with the United Nations (UN) Sustainable Development Goals. See more: https://doi.org/10.1162/dint_a_00111 Other repository: Quan-Hoang Vuong; Manh-Toan Ho; Viet-Phuong La; Tam-Tri Le; Thanh Huyen T. Nguyen; Minh-Hoang Nguyen. A multinational dataset of game players’ behaviors in a virtual world and environmental perceptions(V1). 2021. Science Data Bank. 2021-10-09. cstr:31253.11.sciencedb.j00104.00098; https://datapid.cn/31253.11.sciencedb.j00104.0009

    Suicide: The story of data

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    This short paper explores data articles that are related to or about suicidal behaviors. The author used the keyword "suicide" to find related data articles on three prominent journal articles: Scientific Data, Data in Brief, and Data

    Policy Response, Social Media and Science Journalism for the Sustainability of the Public Health System Amid the COVID-19 Outbreak: The Vietnam Lessons

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    Auteurs : Viet-Phuong La ; Thanh-Hang Pham ; Manh-Toan Ho; Minh-Hoang Nguyen ; Khanh-Linh P. Nguyen, Thu-Trang Vuong, Hong-Kong T. Nguyen, Trung Tran ; Quy Khuc ; Quan-Hoang Vuong Revue : Sustainability 2020, 12(7), 2931; https://doi.org/10.3390/su12072931 Sustainability is an international, cross-disciplinary, scholarly, peer-reviewed and open access journal of environmental, cultural, economic, and social sustainability of human beings. Received: 22 March 2020 / Revised: 4 April 202..

    Nghiên cứu KHXH vì sự toàn vẹn lãnh thổ Việt Nam

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    Đúng dịp Bộ trưởng Quốc phòng Hoa Kỳ Lloyd Austin có chuyến thăm cấp cao tại Việt Nam, các cán bộ nghiên cứu của Trung tâm ISR cũng đã có bài báo nghiên cứu được xuất bản trên tập san Asia Policy về chủ đề Công ước Biển UNCLOS 1982

    Gọi tên “giá trị văn hóa thứ 11”

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    Vào năm 2000, Lawrence E. Harrison (*) đề xuất 10 giá trị văn hóa lõi quyết định sự tiến bộ kinh tế của các quốc gia, nhưng chưa đủ. TS. Vương Quân Hoàng trong bài nghiên cứu mới nhất trên Tạp chí Economics and Business Letters đã đề xướng “giá trị văn hóa thứ 11”, đó là môi trường

    From sandbox to "sandbox"

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    During that time, the neighborhood was a combination of dirt, sand, and asphalt. Big trees were still common, and kids could run around freely. Nowadays, asphalt roads have replaced the dirt roads, skyscrapers and housing complexes were erected in the large empty ground, and big trees have been cut down. The kids now sit safely inside their parents' cars, and once they go out, the parks offer an uninterrupted experience of artificial grass

    Xuân, Hạ, Thu, Đông... rồi lại Xuân

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    Chặng đường vượt qua khủng hoảng đại dịch Covid-19 còn rất nhiều chông gai và cuốn “Kinh tế Việt Nam: Thăng trầm và Đột phá” là một thước phim lịch sử quý giá, vẫn còn nguyên giá trị giúp chúng ta có thể vững tâm tin tưởng vào chu kỳ thế tục, Xuân, Hạ, Thu, Đông… rồi lại Xuân

    Understanding Green Gaming: A Systematic Review of Environmental Awareness and Terminology in Video Game Research

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    The rapid growth of video games as important cultural and economic forces has sparked a clear interest in making the industry more environmentally friendly. One of the prominent examples is the push for green gaming. However, the movement has not successfully taken off. Academically, the term “green gaming” is being used interchangeably between other terms such as “ecological games,” or “ecogames.” The study followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines to systematically examine the question of what is green gaming? Searching from Web of Science, Google Scholar, and other sources, the author have found 50 eligible documents of various types such as books, articles, doctoral theses. Systematic review of these documents highlights a sparse and understudied nature of the topic video games and environments. Moreover, there is also a lack of clear definition and distinction between various terminologies, which leads to the abovementioned interchanged use of different terminologies in both academic and public writings. In conclusion, the study suggests the term “green gaming” should be understood as an aspect of the green consumption movement

    University of California, Berkeley Library / Lies - Violence

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    On how religions could accidentally incite lies and violence: folktales as a cultural transmitter Authors: Quan-Hoang Vuong Manh-Tung Ho Hong-Kong T. Nguyen Thu-Trang Vuong Trung Tran Khanh-Linh Hoang Thi-Hanh Vu Phuong-Hanh Hoang Minh-Hoang Nguyen Manh-Toan Ho Viet-Phuong La Source: Palgrave Communications, Vol 6, Iss 1, Pp 1-13 (2020) Publisher Information: Palgrave Macmillan, 2020. Publication Year: 2020 Collection: LCC:Social Sciences Subject Terms: Social Sciences https://eds.b.ebscohost.com/eds/detail/detail?vid=0&sid=88a038b1-a82e-45f6-bef7-10327801c537%40pdc-v-sessmgr03&bdata=JnNpdGU9ZWRzLWxpdmU%3d#AN=edsdoj.7cd3f63705914b019f17837eb597f35e&db=edsdo

    When the citation reflects the significance

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    The study contains a very good list of references, with about 350 academic reference items. Apparently, many well-known authors are shown on it, including Michel Foucault, Gilles Deleuze, Pierre Bourdieu, Anthony Giddens, Susan Greenwood, Arthur Kleinman, Claude Lévi-Strauss, to name just a few. And one author in the references is from our ISR SDAG Lab, Quan-Hoang Vuong
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