59 research outputs found

    Organizing Research in Web 2.0 Era

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    The evolution of Web in what is called 2.0 version is increasingly changing the use of the Internet for information exchange. The world of Research is also involved, meaning a change in laboratories daily routine and a higher possibility of informational exchange between people also physically distant to each other. This paper presents a first insight into the ICT-ONE project aiming to design and develop an accessible Web tool designed for Researchers coming from the domain of ICT, Optics, Nanotechnology and Energy, and the challenges lying beneath the creation of a tool to meet different users organizational needs

    Exploiting web resources for the identification of relations between concepts: a Java based implementation and case study

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    A Java based implementation of an Ontology Evolution Manager was described in Gabbanini (2010): it is a framework offering a set of tools to support processes of manipulation and growth of ontological knowledge bases, based on inputs consisting in free text documents. The Ontology Evolution Manager can be used to support the process of Ontology Evolution, i.e., the process of identifying potential novel entities and relationships to be included in an established ontology. This report describes a Java based application, built using the Ontology Evolution Manager, intended to perform ontology evolution processes, by enriching ontologies with new relations. The enrichment phase uses as sources of background knowledge the WordNet repository (see WordNet, 2010) and the Scarlet system (Sabou et al., 2008, Sabou et al., 2008b, Scarlet, 2010). The application is based on ideas described in Zablith et al. (2009), but new ideas have been introduced and the code has been implemented from scratch by the author, so as to be reusable within the framework of the Collective Knowledge Management System described by Burzagli et al. (2010). The report describes techniques and implementation details, along with a test case in which an ontology, built within the e-Inclusion Laboratory1 to describe the domain of inclusive tourism, is enriched with entities and relationships generated from the analysis of textual reviews, contributed by customers of a real web based service that allows booking and commenting on the accessibility of a selection of accommodation resources all over the world

    Accessibility and usability evaluation of MAIS designer: A new design tool for mobile services

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    This paper reports the results of a study to evaluate accessibility and usability of services developed by the MAIS Designer, a new design tool that provides services suited to different mobile devices. The discussion is aimed at highlighting the methodology adopted, which is tailored to characteristics of mobile computing and the relative results obtained

    Is Flash really accessible when interacting through screen readers?

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    In this paper we report on a study, which aims to assess whether the recent versions of Flash allow designers to obtain really accessible applications when users interact through screen readers. A Flash application has been analysed for this purpose along with various solutions for improving its accessibility. The results show that in some important cases Flash applications still raise important accessibility problems

    Developing the IROMEC Robot for Play: Results from the first experimental Trials

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    The IROMEC (Interactive RObotic social MEdiators as Companions) is a EU funded research project designed for children who because of a disability are unable to play, is to create an interactive robotic system that can sustain development of ludic activities. The paper presents the results of the experimentations carried out with the first prototype of IROMEC and other robotic toys, implementing play scenarios focused on children’s real needs, with the objective of increasing their individual playing abilities and exploiting the social mediation function of the robot. Results of these first trials conducted by the Aosta research team are discussed, both with respect to the technological and to the methodological aspects, for further implementation of the IROMEC robot

    The FOOD project: Interacting with distributed intelligence in the kitchen environment

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    Kitchen activities involve complex and articulate interactions with heterogeneous technologies and devices. In this paper, outcomes of the FOOD AAL-JP project are presented, related to the development of a kitchen environment implementing ambient-assisted-living features, aimed at increasing safety, autonomy, engagement and reward in dealing with food-related activities

    How schools view and plan technology for inclusion: results of a project of the Italian Ministry of Education

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    The Italian Ministry of Education has launched an important plan to finance research projects developed by schools to solve specific problems involving accessibility to technology and to educational activities by students with disabilities when using their Assistive Technologies. The initiative is part of an extensive national training and support plan, called “New Technologies and Disability”, implemented from 2006 to the present. Twenty-six schools, in a co-operative effort with universities and private firms, are working to develop an equal number of products aimed at solving difficult - and quite specific - situations in the field of accessibility for which the best commercial solutions must still be foun

    Integrating Fall Detection into a Home Control System

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    In this paper, we discuss the full integration of a wearable fall detector into a comprehensive home control network, as an effective way to reduce implementation costs and to improve the service functionality. Instead of accounting for a stand-alone fall-detection system, we consider the detector as a component of a wider, multi-functional wireless sensor network, used to implement different home services and integrated in a home monitoring system
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