35 research outputs found
Organizing Research in Web 2.0 Era
The evolution of Web in what is called 2.0 version is increasingly changing the use of the Internet for information exchange. The world of Research is also involved, meaning a change in laboratories daily routine and a higher possibility of informational exchange between people also physically distant to each other. This paper presents a first insight into the ICT-ONE project aiming to design and develop an accessible Web tool designed for Researchers coming from the domain of ICT, Optics, Nanotechnology and Energy, and the challenges lying beneath the creation of a tool to meet different users organizational needs
Accessibility and usability evaluation of MAIS designer: A new design tool for mobile services
This paper reports the results of a study to evaluate accessibility and usability of services developed by the MAIS Designer, a new design tool that provides services suited to different mobile devices. The discussion is aimed at highlighting the methodology adopted, which is tailored to characteristics of mobile computing and the relative results obtained
Is Flash really accessible when interacting through screen readers?
In this paper we report on a study, which aims to assess whether the
recent versions of Flash allow designers to obtain really accessible applications
when users interact through screen readers. A Flash application has been analysed
for this purpose along with various solutions for improving its accessibility. The
results show that in some important cases Flash applications still raise important
accessibility problems
FOOD: Discovering Techno-Social Scenarios for Networked Kitchen Systems
The FOOD AAL-JP project is introduced, which brings AAL concepts within the kitchen environment and deals with technical devices as well as social applications design. The large and competitive market view makes mainstreaming and DFA concerns mostly relevant. Participatory design tools have been exploited to get users involved since the early design phases and to spread awareness of the users' perspective among the project partnership
Exploiting web resources for the identification of relations between concepts: a Java based implementation and case study
A Java based implementation of an Ontology Evolution Manager was described in Gabbanini (2010): it is a framework offering a set of tools to support processes of manipulation and growth of ontological knowledge bases, based on inputs consisting in free text documents. The Ontology Evolution Manager can be used to support the process of Ontology Evolution, i.e., the process of identifying potential novel entities and relationships to be included in an established ontology. This report describes a Java based application, built using the Ontology Evolution Manager, intended to perform ontology evolution processes, by enriching ontologies with new relations. The enrichment phase uses as sources of background knowledge the WordNet repository (see WordNet, 2010) and the Scarlet system (Sabou et al., 2008, Sabou et al., 2008b, Scarlet, 2010). The application is based on ideas described in Zablith et al. (2009), but new ideas have been introduced and the code has been implemented from scratch by the author, so as to be reusable within the framework of the Collective Knowledge Management System described by Burzagli et al. (2010). The report describes techniques and implementation details, along with a test case in which an ontology, built within the e-Inclusion Laboratory1 to describe the domain of inclusive tourism, is enriched with entities and relationships generated from the analysis of textual reviews, contributed by customers of a real web based service that allows booking and commenting on the accessibility of a selection of accommodation resources all over the world
Design For All for eInclusion.
Design for All (DfA) refers to the design of mainstream products and services to be accessible by as broad a range of users as possible, including older people and people with disabilities. The coordination action ‘DfA@eInclusion’ contributes towards e-Inclusion through fostering Design for All. It extends and enhances previous efforts targeted to the creation of a sound theoretical framework for universal design of ICT
A video-based fall detector sensor well suited for a data-fusion approach
This paper describes an innovative video fall detector which can be implemented in hardware. The goal was to design a very economic embedded video sensor, based on a computationally light algorithm. Such a sensor can be placed in an environment equipped with an 'ambient intelligence system', to produce a robust detection of fall events, using a data-fusion approach which exploits the correlation of information obtained from this and other sensors (wearable sensors, audio sensors, etc.)
Special Issue - Analisi e test preliminari sull\u27accessibilit? nei dispositivi mobili
.L\u27interazione con i dispositivi mobili non ? pi? univoca, ma pu? variare secondo il profilo d\u27utente, il dispositivo o il contesto nel quale operiamo. Particolare importanza assume questo aspetto per le persone con limitazioni di abilit?. Essi devono interagire con i propri dispositivi mobile usando modalit? alternative. Questi utenti possono avere limitazioni visive, uditive, fisiche o legate all\u27et?, che impediscono loro l\u27accesso quando questo ? fornito solo in modalit? predefinite quali quella grafica. Lo scopo di questo lavoro ? quello di fornire una panoramica sull\u27accessibilit? degli attuali dispositivi mobili, sia per fornire agli utenti degli elementi di indirizzo d\u27uso, sia per analizzare quali soluzioni sono state crete e applicate per l\u27accessibilit? di questi nuovi dispositivi, sia per fornire almeno un cenno alle eventuali barriere ancora esistenti. Tra i vari criteri possibili utilizzabili per classificare e quindi descrivere la situazione, la scelta ? caduta sulle distinzioni esistenti in base al sistema operativo. Altri criteri potevano essere adottati, quali, ad esempio, il tipo di dispositivo. Tuttavia poich? dispositivi diversi, come tablet o smarphone, si comportano in modo simile se supportati dallo stesso sistema operativo, si ? preferito partire dal software di base. Cambiano le dimensioni fisiche del dispositivo, ma non i criteri utilizzati per assicurare l\u27accessibilit?
The FOOD project: Interacting with distributed intelligence in the kitchen environment
Kitchen activities involve complex and articulate interactions with heterogeneous technologies and devices. In this paper, outcomes of the FOOD AAL-JP project are presented, related to the development of a kitchen environment implementing ambient-assisted-living features, aimed at increasing safety, autonomy, engagement and reward in dealing with food-related activities
