2,263 research outputs found
VariantEffect/mavedb-ui: v2023.5.0
<h2>What's Changed</h2>
<ul>
<li>Upgrade Node to 20 and swap from webpack/vue-cli to Vite. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/83</li>
<li>Remove Node polyfills and fix heatmap by removing last corejs dependency. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/84</li>
<li>add SendToGalaxy option by @PlushZ in https://github.com/VariantEffect/mavedb-ui/pull/85</li>
<li>Change author query to param translation to use a list. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/89</li>
<li>Changes search filters to only count published score sets. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/88</li>
<li>Use Vite's config functionality to choose API among localhost and production instead of manually editing config.js. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/90</li>
<li>Upgrade package versions and pin versions where breakages would occur. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/92</li>
<li>Add types for the API using openapi-typescript and instructions to re-generate them. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/91</li>
<li>Remove vestigial vue.config.js. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/93</li>
<li>Refactor #1 in preparation for typescriptifying SearchView.vue. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/96</li>
<li>Change from comma-separated query param to repeated query params (refactor 2 in preparation for Typescript). by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/97</li>
<li>Typescriptify SearchView.vue. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/98</li>
<li>Use kebab-case for Ensembl Item Type URL by @bencap in https://github.com/VariantEffect/mavedb-ui/pull/102</li>
<li>Use <code>modelValue</code> in place of <code>inputTextValue</code> for External Target Gene Identifiers by @bencap in https://github.com/VariantEffect/mavedb-ui/pull/101</li>
<li>Merge target gene identifiers change from -4.3 into -5.0. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/103</li>
<li>Based on Ashley's geneName codes, modify Assembly dropdown codes together by @EstelleDa in https://github.com/VariantEffect/mavedb-ui/pull/105</li>
<li>Fix primevue styling for create experiment/scoreset after version upgrade to fix bad-looking forms. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/110</li>
<li>Add /signed-in.html and /signed-out.html that were in webpack version to vite/rollup. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/104</li>
<li>Fix validation errors on new experiment/score set so they no longer forever block submission. by @ashsny in https://github.com/VariantEffect/mavedb-ui/pull/116</li>
<li>Solve #109 problem by @EstelleDa in https://github.com/VariantEffect/mavedb-ui/pull/113</li>
</ul>
<h2>New Contributors</h2>
<ul>
<li>@PlushZ made their first contribution in https://github.com/VariantEffect/mavedb-ui/pull/85</li>
</ul>
<p><strong>Full Changelog</strong>: https://github.com/VariantEffect/mavedb-ui/compare/v2023.4.2...v2023.5.0</p>
AUTHOR\u27S RIGHT IS NOT ONLY COPYRIGHT
This article discusses the difference between the concept of Author\u27s Right and Copyright. These two concepts are often mistakenly considered to be inter-changeable. The purpose of this article is to help readers obtain a better insight into the basic concept of Author\u27s Right and Copyright
EGI-Foundation/ansible-role-ui: Ansible Role: UMD user interface (v0.1.0)
<p>User Interface Role</p>
<p> </p>
<p>This role provisions a UMD User Interface. It contains the client libraries of the middleware distribution, for interacting with the various infrastructure services, and is based on the <a href="https://galaxy.ansible.com/egi-foundation/voms-client">VOMS-client role</a>.</p>
<p>Using</p>
<p>This repository is kept under continuous integration. The role has been expressed into the <a href="https://quay.io/repository/egi/ui">UI container</a> during the CI phase and can be immediately re-used, or can be applied to base images of your favourite platform - bare metal, cloud or local vms. A generic <code>griduser</code> has been created for you :smiley:. See the example playbook below.</p>
<p>Docker</p>
<p>Running the user interface in a Docker container can be done interactively, or by starting the container and <code>exec</code>ing commands in it:</p>
<ol>
<li>First pull the container image: <code>docker pull quay.io/egi/ui</code></li>
<li>Don't forget to mount a volume with your user credentials : <code>-v HOME/.globus:/home/griduser/.globus</code></li>
<li>Run interactively: <code>docker run -u griduser -ti --rm --name ui -v HOME/.globus:/home/griduser/.globus quay.io/egi/ui /bin/bash/</code> (enter the container and do gridcloud things)</li>
<li>Run detached: <code>docker run -d -t --rm --name ui quay.io/egi/ui /bin/bash -c 'while true ; do sleep 1000 ; done'</code>
<ol>
<li>run things in it: <code>docker exec ui voms-proxy-init</code></li>
</ol>
</li>
</ol>
<p>Requirements</p>
<p>No particular requirements are needed, but a typical playbook will need the <a href="https://galaxy.ansible.com/egi-foundation/voms-client">VOMS-client role</a></p>
<p>Role Variables</p>
<p>See <code>defaults/main.yml</code></p>
<p>Dependencies</p>
<ul>
<li><a href="https://galaxy.ansible.com/EGI-Foundation/umd">EGI-Foundation.umd</a></li>
<li><a href="https://galaxy.ansible.com/EGI-Foundation/VOMS-client">EGI-Fondation.VOMS-client</a></li>
</ul>
<p>Example Playbook</p>
<pre><code> - name: Converge
hosts: all
roles:
- { role: EGI-Foundation.umd, release: 4, ca_verification: false, tags: "umd" }
- { role: EGI-Foundation.voms-client, tags: "voms"}
- { role: ansible-role-ui, tags: "ui"}
</code></pre>
<p>License</p>
<p>Apache-2.0</p>
<p>Author Information</p>
<ul>
<li>Pablo Orviz @orviz</li>
<li>Bruce Becker @brucellino</li>
</ul>
Appropriations of Irish drama by modern Korean nationalist theatre : a focus on the influence of Sean O’Casey in a colonial context
My thesis explores how a translated author on the periphery of the host culture’s
translated repertoire can be at once subversive and innovative on the colonial scene,
using as an example the case of Sean O’Casey in colonial Korea. It explores the
importation of Irish drama in modern Korean theatre during the colonial period and
examines the appropriations of O’Casey’s plays by a central Korean playwright, Yu
Chi-jin, in creating his own plays. Under Japanese colonial rule in the early twentieth
century, intellectuals perceived the supreme task for the Korean people to be the
recovery of national sovereignty and independence. The modern Korean theatre
movement which rose among Korean intellectuals and dramatists during the colonial
period was to play a major part in this task. The ultimate goal of this movement was
to establish a modern national theatre promoting Korean culture and educating the
people, thereby recovering national independence. As their modernised dramatic
polysystem was still "young", Korean intellectuals and dramatists who were
involved in the theatre movement had to borrow dramatic models from other
countries. One of the models they chose was Irish playwrights, especially those who
were involved in the Irish dramatic movement. They published or staged the works
of W.B. Yeats, Lord Dunsany [Edward John Moreton Drax Plunkett], Augusta
Gregory, J.M. Synge, St. J. Ervine, T.C. Murray and Sean O'Casey. Although
O'Casey was considered an important dramatist in the Irish dramatic movement, he
was a playwright on the periphery in the list of translated Irish dramatists in Korea
due to the colonisers’ censorship. However, he remained as a subversive and
innovative playwright on the colonial scene by virtue of being appropriated by Yu
Chi-jin who used O’Casey’s plays as models when creating his own works. In
discussing the subject matter of my thesis, I use Even Zohar’s polysystems theory as
a starting point in looking at ideological issues surrounding translation and extend
the discussion to offer a postcolonial perspective. While most translation in a
colonial context was considered as "an expression of the cultural power of the
colonisers," my thesis shifts the focus to translation as an expression of the cultural
power of the colonised. I explore how the colonised uses another colonised culture to
subvert the colonisers’ power
UX/UI design for Memoa – a flashcard application
With the development of information technology, new advanced forms of learning are constantly appearing, typically learning applications. These applications provide users with new, more effective and enjoyable learning experiences. Therefore, many people have been interested and looking to learning applications to help them in their daily study. Based on those needs of users, the author and two other students have developed Memoa, a flash-card app for learning and memorization.
Memoa was originally developed for Android. The app helps users study and remember new words, terms, formulas in an efficient and entertaining way. Implementation of spaced repetition in Memoa maximizes the productivity from learning by flashcards. Memoa also has gamification features, bringing fun and exciting study experiences to users.
The author works as a UX/UI designer in Memoa development project. His tasks are researching, brainstorming and designing both functionality and visual interface of Memoa. In this thesis, the author reflects his learning and details of the project in UX/UI perspectives.
The thesis is written in the traditional approach, in which the theoretical part was mentioned before the empirical part. The author explains terms, definitions, frameworks… relating to the project in the theory part. On the other hand, implementation part is divided into two chapters: UX design process and UI design. There are a total of five chapters in this thesis
Generative models for predictive UI design tools
User interface (UI) design is a central part of the mobile app creation process, which involves specifying the elements that should be placed on a screen, and how they should be arranged and styled. This paper introduces a generative model approach to predictive design for mobile UI layouts. Given a partial UI design, the model predicts the next UI element that should be added to the layout. Moreover, the model can be used queried multiple times in succession to autocomplete an entire UI screen. To power this design interaction, we present two types of models: generative adversarial networks (GANs) [7] and variational auto-encoders (VAEs) [15]. We train the GAN and VAE models over 1949 mobile UIs that represent a variety of screen types (e.g. Login, Onboarding), and compare both models along standard and design-based metrics, identifying key tradeoffs. Finally, we present a mobile UI mockup tool that leverages the GAN-based model to support a predictive design workflow.Submission published under a 24 month embargo labeled 'U of I Access', the embargo will last until 2021-05-01The student, Jason Situ, accepted the attached license on 2019-04-25 at 21:57.The student, Jason Situ, submitted this Thesis for approval on 2019-04-25 at 22:10.This Thesis was approved for publication on 2019-04-26 at 11:13.DSpace SAF Submission Ingestion Package generated from Vireo submission #13938 on 2019-08-22 at 15:08:48Made available in DSpace on 2019-08-23T20:36:13Z (GMT). No. of bitstreams: 2
SITU-THESIS-2019.pdf: 2953945 bytes, checksum: 3d17819257a18203fc430721072ede49 (MD5)
LICENSE.txt: 4207 bytes, checksum: 192b15e610c8807c1dc9eff3eff5b94b (MD5)
Previous issue date: 2019-04-26Embargo set by: Seth Robbins for item 112226
Lift date: 2021-08-23T20:36:18Z
Reason: Author requested U of Illinois access only (OA after 2yrs) in Vireo ETD systemU of I Only Restriction Lifted for Item 112226 on 2021-08-24T09:15:24Z
Rancangan Desain UI/UX Pada Website Profile PT Pelayaran Nasional Indonesia Cabang Surabaya
PT Pelayaran Nasional Indonesia (PELNI) Surabaya branch is one of the state-owned enterprises (SOEs) engaged in the field of maritime transportation services. As part of the State-Owned Enterprises (BUMN), PT PELNI has the responsibility to provide reliable and efficient shipping services, ensuring the mobility of goods and passengers in the waters around Surabaya. With a modern fleet of ships and various shipping routes, PT PELNI Surabaya strives to make a positive contribution to the economic growth of the local and national regions through reliable and safe maritime transportation facilities. A company's profile website is commonly used as a medium to facilitate individuals seeking information about the company easily. However, the profile website for PT PELNI Surabaya is currently unavailable. This absence often leads customers to make errors, such as not knowing information related to ticket booking and payment procedures at PT PELNI Surabaya. This situation prompted the author to design and create a UI web profile prototype for PT PELNI Surabaya. The method employed in creating the UI prototype design is "Keep it Simple, Stupid." The author needs to analyze customer needs and how customers will use the product or application. The obtained data will be used to identify patterns and trends among customers, facilitating the author in designing a UI prototype with more clarity. Subsequently, after the prototype is launched, the author will evaluate user feedback to rectify and enhance any shortcomings found in the prototype. Based on the design of the UI prototype for the web profile of PT PELNI Surabaya, several crucial points were identified, such as information regarding the company's profile, details about various types of ships, including regular ships, pioneer ships, and cargo ships. Additionally, contact information and the necessary procedures for each type of shipment were included. This UI design prototype is intended to address the issues raised by the author. In the creation of the UI design, the tools used were Figma. The UI design process was facilitated by the features provided by Figma, serving as the tool for creating the UI design prototype for the web profile of PT PELNI Surabaya
Religious Tolerance in the Hidden Curriculum
Religious intolerance is spreading within the Indonesian institution of education. Previous studies have shown that the growth of intolerance is due to the state’s regulation and pedagogical apparatus. In contrast to the previous studies, I argue that the intolerance is related to hidden curriculum applied by the institution of education. Normatively, the hidden curriculum contains the value of religious tolerance. However, factually, the author found that there are practices of intolerance, through the formal and informal spheres in the school’s structure, within the hidden curriculum. This article applies a qualitative approach with a mixed method research strategy to analyze data collected from students, teachers, and alumnis through field observation, in-depth interview, and survey
Designing a user interface for serious games: Observing differences in user response between gamers and non-gamers within the West Yorkshire Fire and Rescue Service
As entertainment games become an established part of our media, public and private sector companies will look to utilise the benefits of games to train, educate and assess their workforce in engaging ways. This may require a generation unfamiliar with games technology to use them for the first time. As designers we need to consider this, to make sure that the User Interfaces (UI) we create are usable and easily understood to those unfamiliar with the medium.
This body of research is a study into the design and testing of a serious game for West Yorkshire Fire and Rescue Service (WYFRS).
Do players of video games develop an understanding of the convention, knowledge and skills over time, which could be seen as a distinct language? – A kind of ‘game literacy.’ If so, then a serious game, which may have a mixed skill group, cannot solely rely on the conventions that work in entertainment games. Therefore, can a recognised UI design process from another discipline be used to develop a serious games UI?
To investigate this, Goal-Directed Design is used as a research methodology with a particular focus on the impact learning domain knowledge has on the designer’s ability to create a suitable product for the client. This includes the author undergoing introductory Incident Command training to see the benefits that had on the project.
In response to learning the Fire Service’s domain, a prototype product was developed to help the creation and examination of Incident Commanders for the Fire Service. This was then tested on five Fire Officers, of varying ages, to observe how they used and interacted with software unfamiliar to them. This provided an insight into aspects of UIs gamers and non-gamers have problems with and also to see if there is a technological gap between generations.
This research suggests there may be a technology generation gap but it is not as polarised as either ‘native’ or ‘immigrant’ but more gradual. Goal Directed Design appears to set out a suitable approach for serious games developers to conduct user research
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