1,720,956 research outputs found

    Dizajn znanstvenog postera - prezentacija znanstvenog članka kroz poster

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    Tema ovoga rada je znanstveni poster koji je jedan od glavnih oblika prezentiranja znanstvenog istraživanja. Oni se prvenstveno koriste na konferencijama u sklopu poster prezentacija. U ovome radu istražena je uloga postera u znanstvenoj zajednici, njegove funkcije, te što čini znanstveni poster kvalitetnim. Za dobar poster zaslužan je upravo dobar dizajn te su u ovome radu obraĎene pojedine sastavnice dizajniranja postera poput odabira formata, boja, fontova i vizualnih elemenata te kako njihov odabir utječe na kvalitetu plakata. Sukladno s tim, izraĎen je znanstveni poster s područja elektrokemije na temu senzora koji detektiraju antioksidanse u pićima

    Proces izrade 3D virtualne odjeće korištenjem proširene stvarnosti baziran na konceptu računalnih igara

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    Ljudski životi su se s pojavom interneta i društvenih mreža drastično promijenili. Danas se za velik dio populacije može reći da značajnu količinu svog vremena provode na internetu te da zapravo vode dvostruki život od kojih im je onaj online jednako bitan – ili čak i bitniji. Razvoj tehnologija poput umjetne inteligencije, proširene stvarnosti te 3D grafičkih programa omogućili su korisnicima društvenih mreža da putem raznih filtera modificiraju svoj izgled mičući pri tome granicu između stvarnog i virtualnog svijeta, dok su tehnologije poput blockchaina omogućile virtualnu zamjenu za stvarne predmete poput novca. U ovome radu obradit će se novi fenomen pod nazivom digitalna moda – virtualna zamjena za odjeću. Digitalna moda vizualni je prikaz odjeće izrađen pomoću računalnih tehnologija i 3D grafičkih programa koja svoje korijene vuče iz svijeta videoigara te se najčešće „nosi” montiranjem na fotografiju ili „isprobavanjem” pomoću aplikacija koje koriste tehnologiju proširene stvarnosti. U ovome radu istražit će se što je digitalna moda, koje su njezine dosadašnje primjene te koje su njene prednosti i mane. Također, obradit će se proces izrade digitalnog komada odjeće te će se u sklopu praktičnog dijela rada jedan takav komad odjeće izraditi te primijeniti na fotografiji konkretnog modela.People's lives have changed drastically with the advent of the Internet and social networks. Today, a large part of the population can be said to spend a significant amount of their time on the Internet and actually lead a double life, of which the online one is just as important - or even more important. Developmental technologies such as artificial intelligence, augmented reality and 3D graphic programs have enabled users of social networks to modify their appearance through various filters, thereby blurring the border between the real and virtual world, while technologies such as blockchain have enabled a virtual replacement for real objects such as money. This paper will deal with a new phenomenon called digital fashion - a virtual replacement for clothes. Digital fashion is a visual representation of clothing made using computer technologies and 3D graphic programs that has its roots in the world of video games and is most often "worn" by editing a photo or "trying on" using applications that use augmented reality technology. This paper will investigate what digital fashion is, what its current applications are, and what its advantages and disadvantages are. Also, the process of creating a digital piece of clothing will be covered, and as part of the practical part of the work, one such piece of clothing will be created and applied to a photo of a specific model

    Proces izrade 3D virtualne odjeće korištenjem proširene stvarnosti baziran na konceptu računalnih igara

    No full text
    Ljudski životi su se s pojavom interneta i društvenih mreža drastično promijenili. Danas se za velik dio populacije može reći da značajnu količinu svog vremena provode na internetu te da zapravo vode dvostruki život od kojih im je onaj online jednako bitan – ili čak i bitniji. Razvoj tehnologija poput umjetne inteligencije, proširene stvarnosti te 3D grafičkih programa omogućili su korisnicima društvenih mreža da putem raznih filtera modificiraju svoj izgled mičući pri tome granicu između stvarnog i virtualnog svijeta, dok su tehnologije poput blockchaina omogućile virtualnu zamjenu za stvarne predmete poput novca. U ovome radu obradit će se novi fenomen pod nazivom digitalna moda – virtualna zamjena za odjeću. Digitalna moda vizualni je prikaz odjeće izrađen pomoću računalnih tehnologija i 3D grafičkih programa koja svoje korijene vuče iz svijeta videoigara te se najčešće „nosi” montiranjem na fotografiju ili „isprobavanjem” pomoću aplikacija koje koriste tehnologiju proširene stvarnosti. U ovome radu istražit će se što je digitalna moda, koje su njezine dosadašnje primjene te koje su njene prednosti i mane. Također, obradit će se proces izrade digitalnog komada odjeće te će se u sklopu praktičnog dijela rada jedan takav komad odjeće izraditi te primijeniti na fotografiji konkretnog modela.People's lives have changed drastically with the advent of the Internet and social networks. Today, a large part of the population can be said to spend a significant amount of their time on the Internet and actually lead a double life, of which the online one is just as important - or even more important. Developmental technologies such as artificial intelligence, augmented reality and 3D graphic programs have enabled users of social networks to modify their appearance through various filters, thereby blurring the border between the real and virtual world, while technologies such as blockchain have enabled a virtual replacement for real objects such as money. This paper will deal with a new phenomenon called digital fashion - a virtual replacement for clothes. Digital fashion is a visual representation of clothing made using computer technologies and 3D graphic programs that has its roots in the world of video games and is most often "worn" by editing a photo or "trying on" using applications that use augmented reality technology. This paper will investigate what digital fashion is, what its current applications are, and what its advantages and disadvantages are. Also, the process of creating a digital piece of clothing will be covered, and as part of the practical part of the work, one such piece of clothing will be created and applied to a photo of a specific model

    Dizajn znanstvenog postera : prezentacija znanstvenog članka kroz poster

    No full text
    Tema ovoga rada je znanstveni poster koji je jedan od glavnih oblika prezentiranja znanstvenog istraživanja. Oni se prvenstveno koriste na konferencijama u sklopu poster prezentacija. U ovome radu istražena je uloga postera u znanstvenoj zajednici, njegove funkcije, te što čini znanstveni poster kvalitetnim. Za dobar poster zaslužan je upravo dobar dizajn te su u ovome radu obraĎene pojedine sastavnice dizajniranja postera poput odabira formata, boja, fontova i vizualnih elemenata te kako njihov odabir utječe na kvalitetu plakata. Sukladno s tim, izraĎen je znanstveni poster s područja elektrokemije na temu senzora koji detektiraju antioksidanse u pićima

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

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