200,390 research outputs found

    M. Thomas Davis. 40 km into Lebanon

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    Abi Karam Nayla. M. Thomas Davis. 40 km into Lebanon. In: Politique étrangère, n°1 - 1989 - 54ᵉannée. pp. 156-157

    M. Thomas Davis. 40 km into Lebanon

    No full text
    Abi Karam Nayla. M. Thomas Davis. 40 km into Lebanon. In: Politique étrangère, n°1 - 1989 - 54ᵉannée. pp. 156-157

    The Effect of Thermal Cycling on The Marginal Adaptation and the Precision of Fit Of 3-Unit Zirconia Fixed Partial Prostheses Fabricated Using CAD/CAM Technology

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    Master of Science (MS)ProsthodonticsDentistryUniversity of Michiganhttps://deepblue.lib.umich.edu/bitstream/2027.42/148671/1/Karam Alrousan Thesis 2017.pdfDescription of Karam Alrousan Thesis 2017.pdf : Restricted to UM users only

    KUANTIFIKASI KAPAL KARAM BERMATERIAL LOGAM MENGGUNAKAN MULTIBEAM ECHOSOUNDER

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    Penggunaan peralatan Multibeam Echosounder (MBES) untuk mendeteksi dasar perairan sudah dilakukan oleh beberapa peneliti, yang menghasilkan nilai intensitas dari objek penelitian. Objek yang berupa kapal karam merupakan benda yang berbahaya bagi pelayaran maka akan sangat penting untuk mengkuantifikasinya. Penelitian ini dilaksanakan di Perairan Selat Sunda dengan target kapal karam bermaterial logam. MBES Kongsberg EM 2040 digunakan bersama peralatan pendukungnya dan digunakan software SIS sebagai perekam data. Hasil akuisisi MBES kemudian diolah dengan menggunakan software CARIS. Tampilan dari hasil penelitian ini menggunakan software CARIS dan Surfer. Hasil penelitian ini diperoleh bahwa pendeteksian kapal karam dengan MBES Kongsberg EM 2040 hasilnya sangat baik serta menghasilkan bentuk objek 3 dimensi dari kapal karam. Hasil backscattering dari kapal karam diperoleh rentang nilai intensitas antara -3 sampai +6.99 dB.Kata kunci: backscatter, kapal karam, multibeam echosounder, nilai intensitas</p

    Good organizational soldiers: conflict‐related stress predicts citizenship behavior

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    PurposeThe purpose of this study is to examine employee behavior in times of conflict. The author seeks to examine the relationship between employee conflict‐related stress and engagement in organizational citizenship behavior and to explore cohesiveness as a potential cross‐level moderator of this relationship.Design/methodology/approachSurvey data were collected as part of a larger study examining organizational citizenship in the Middle East. During data collection armed conflict broke out in Lebanon. A total of 553 employees working in 62 workgroups participated. Hierarchical liner modeling was used to test the hypotheses.FindingsContrary to previous research, employees engaged in more OCB when they experienced greater amounts of stress. This relationship is more pronounced in cohesive groups than in non‐cohesive groupsResearch limitations/implicationsThe results extend the understanding of the stress‐OCB relationship within the context of conflict. Furthermore, these findings bring to light the tremendous importance of paying attention to context and the nested‐nature of human behavior.Practical implicationsThis study highlights that even under armed conflict; employees continue to work and are willing to put in extra effort at work to help coworkers and the organization in general.Social implicationsThe results suggest that extraordinary times call for extraordinary efforts and that employees often meet this challenge through their engagement in behaviors that will contribute positively to the social‐psychological environment of the workplace.Originality/valueThe paper provides a unique examination of employee behavior in times of conflict. It is a rare instance of fieldwork in conflict zones and it adds to the paucity of research within the Middle East.</jats:sec

    A framework for research and design of gesture-based human-computer interactions

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    Gestures have long been considered an interaction technique that can potentially deliver more natural, creative and intuitive methods for communicating with our computers. For over 40 years, gestures provided an alternative input mode to the keyboard and mouse interactions for most application domains, employing an array of technologies to control multitude of tasks. But how do we make sense of the expanse of this technique so that we may approach gestures from a theoretical perspective, and understand its role in human computer interactions? Existing research tends to focus on the technology, exploring novel methods for enabling gestures, and the tasks they can afford. However few researchers have approached the discipline with the intent of building a cohesive understanding of gestures and the relationships that exist between the different systems and interactions. In this work, we present a theoretical framework to support a systematic approach to researching and designing gesture-based interactions. We propose four categories —physical gestures, input devices, output technologies, and user goals —as the basis from which the framework extends. Each category is defined in terms of manipulatable parameters, and their affect on the user experience. Parameters can be tested using empirical experiments, and amended using qualitative methods. The framework is intended for use as a tool to guide research and design, and presents a structure for providing a theoretical understanding of gesture interactions. Our research began with a review and analysis of the gesture literature, preceded by a series of studies and experiments, which lead to the development of the theoretical framework. This thesis presents a detailed discussion of the qualitative and quantitative research that led to the development of framework, its structure and components, and examples of its application towards a theoretical approach to research an design of gestures for human computer interactions

    Alih Aksara dan Alih Bahasa Teks ini Syair Lampung Karam Adanya

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    This article is written to: (a) present the description of the text Ini Syair Lampung Karam Adanya, (b) present the translation of the text texts Ini Syair Lampung Karam Adanya, and (c) presents the change of the text language Ini Syair Lampung Karam Adanya. This research is a philology research. The object of this research is text Ini Syair Lampung Karam Adanya. The method used in this research is four steps. They are a collection of data, describing text, translations, and language changes. The result of this research is to present a text which can be read by society nowadays this text story Ini Syair Lampung Karam Adanya

    A study on the use of semaphoric gestures to support secondary task interactions

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    We present results of a study that considers (a) gestures outside the context of a specific implementation and (b) their use in supporting secondary, rather than primary tasks in a multitasking environment. The results show semaphoric gestures offer significant benefits over function keys in such interactions, and how our findings can be used to extend models of design and evaluation for ubiquitous computing environments that support multitasking

    A product-line architecture for web service-based visual composition of web applications

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    A web service-based web application (WSbWA) is a collection of web services or reusable proven software parts that can be discovered and invoked using standard Internet protocols. The use of these web services in the development process of WSbWAs can help overcome many problems of software use, deployment and evolution. Although the cost-effective software engineering of WSbWAs is potentially a very rewarding area, not much work has been done to accomplish short time to market conditions by viewing and dealing with WSbWAs as software products that can be derived from a common infrastructure and assets with a captured specific abstraction in the domain. Both Product Line Engineering (PLE) and Agile Methods (AMs), albeit with different philosophies, are software engineering approaches that can significantly shorten the time to market and increase the quality of products. Using the PLE approach we built, at the domain engineering level, a WSbWA-specific lightweight product-line architecture and combined it, at the application engineering level, with an Agile Method that uses a domain-specific visual language with direct manipulation and extraction capabilities of web services to perform customization and calibration of a product or WSBWA for a specific customer. To assess the effectiveness of our approach we designed and implemented a tool that we used to investigate the return on investment of the activities related to PLE and AMs. Details of our proposed approach, the related tool developed, and the experimental study performed are presented in this article together with a discussion of planned directions of future work. © 2007.BALZERANI L, 2005, THESIS U DEGLI STUDI; Balzerani L., 2005, P 2005 ACM S APPL CO, P1689, DOI 10.1145-1066677.1067059; BOEHM B, 2004, BALANCING AGILITY DI; Capilla R., 2005, Proceedings. Eighth International Workshop on Principles of Software Evolution; CAPILLA R, 2005, CHAPTER MANAGING COR, P255; Carbon R., 2006, P 1 INT WORKSH AG PR; Clements P, 2004, FRAMEWORK SOFTWARE P; FOWLER M, 2007, NEW METHODOLOGY; GINSBURG M, 2007, THESIS; *IBM, 2007, SPEC BUS PROC EX LAN; Ito K., 2003, P 14 ACM C HYP HYP, P184; ITO K, 2003, P WORKSH EM APPL WIR; JACYNTHO MD, 2002, J WEB ENG, V1, P37; *JAV SUN, 2007, DES PATT MOD VIEW CO; KARAM M, 2006, P IEEE ADV INT C TEL, P206; Leff A., 2001, Proceedings Fifth IEEE International Enterprise Distributed Object Computing Conference, DOI 10.1109-EDOC.2001.950428; Liu N., 2005, P 2005 ACM IEEE INT, P321, DOI 10.1145-1101908.1101960; Pautasso C., 2003, Proceedings. 2003 IEEE Symposium on Human Centric Computing Languages and Environments (IEEE Cat. No.03TH8722); Pohl K, 2005, SOFTWARE PRODUCT LIN; *RUB RAILS, 2007, WEB DEV DOESNT HURT; SILLITTI A, 2002, P 3 INT WORKSH SOFTW; SVETINOVIC D, 2003, P INT C SOFTW ENG PO, P14; THAKKAR S, 2002, P AAAI 2002 WORKSH I, P1; TURNER M, 2003, IEEE COMPUT, V36, P38; van Gurp J., 2001, Proceedings Working IEEE-IFIP Conference on Software Architecture, DOI 10.1109-WICSA.2001.948406; van Zyl J, 2002, P INT COMP SOFTW APP, P493, DOI 10.1109-CMPSAC.2002.1045053; VANZYL J, 2003, INT WORKSH PROD LIN, P43; W3C, 2001, WEB SERV DESCR LANG; *W3C, 2007, W3C DOC OBJ MOD DOM; *WIK, 2007, AG SOFTW DEV117

    Preview Cues: Enhancing Access to Multimedia Content

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    We describe preview cues, a lightweight mechanism to assist exploration of multimedia content. A preview cue provides a preview of the kind of content/information associated with an area (as opposed to an instance) of a domain. Preview cues associate media files and their meta data with the label of a topic in a domain. A lightweight gesture such as brushing a cursor over a label initiates playback of the preview cue file associated with that label. With these cues, users can preview the type of content associated with an area of a domain in order to decide whether or not that area is of interest for further exploration before having to select it. In this paper we describe the preview cues mechanism. We look at one case study of an implementation of preview cues in the audio domain, and we present the results of a user study of preview cue deployment. We conclude with a discussion of issues for future research
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