3,523 research outputs found
Ensemble Metatone Agent and App Study Data (2014-07-19)
This repository contains recordings of performances made by Ensemble Metatone (Christina Hopgood, Yvonne Lam, and Jonathan Griffiths) as part of a formal study of touch-screen apps and ensemble director agents. Video recordings as well as touch-data logs are included for each of the 18 performances.
Three apps were used in the sessions: Snow Music (SM), Bird’s Nest (BN), and Singing Bowls (SB). Two agents were used: a gesture classifying agent (CLA), and an agent that generated similar signals from a statistical model (GEN) that was not connected to the performers’ actions.These data are licensed under the Artistic License 2.0, however the performers retain copyright over their original improvisations which are depicted in this repository
Quantum Griffiths Inequalities
We present a general framework of Griffiths inequalities for quantum systems. Our approach is based on operator inequalities associated with self-dual cones and provides a consistent viewpoint of the Griffiths inequality. As examples, we discuss the quantum Ising model, quantum rotor model, Bose-Hubbard model, and Hubbard model. We present a model-independent structure that governs the correlation inequalities
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The costs of playing free games on gambling websites
One of the most common ways to entice gamblers to play online is to make them try out games in ‘demo’, ‘practice’ or ‘free play’ mode. At one level, most would argue that playing for points rather than money is little more than innocuous fun. However, is this really the case? Dr. Mark Griffiths and Abby McCormack, of Nottingham Trent University, and Dr Jonathan Parke, of the University of Salford, examine some of the real costs of playing free online games on gambling websites
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Gaming addiction in adolescence (revisited)
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving. In fact, over the last decade, there has been a significant increase in the number of scientific studies examining various aspects of online addiction particularly among adolescents and young adults (Kuss & Griffiths, 2012; Kuss, Griffiths, Karila & Billieux, 2014). Although the amount and the quality of research in the field has progressed much over this period, it is still in its infancy compared to other more established behavioural addictions (such as pathological gambling). This article briefly examines (i) how adolescent gaming addiction research has changed over the last three decades, (ii) how online gaming addiction has gained genuine psychiatric status, (iii) excessive gaming as an addiction, and (iv) where the gaming addiction field is going
sj-pdf-1-pss-10.1177_09567976231200547 – Supplemental material for Rational Simplification and Rigidity in Human Planning
Supplemental material, sj-pdf-1-pss-10.1177_09567976231200547 for Rational Simplification and Rigidity in Human Planning by Mark K. Ho, Jonathan D. Cohen and Thomas L. Griffiths in Psychological Science</p
A Systematic Review of Online Sex Addiction and Clinical Treatments Using CONSORT Evaluation
Researchers have suggested that the advances of the Internet over the past two decades have gradually eliminated traditional offline methods of obtaining sexual material. Additionally, research on cybersex and/or online sex addictions has increased alongside the development of online technology. The present study extended the findings from Griffiths’ (2012) systematic empirical review of online sex addiction by additionally investigating empirical studies that implemented and/or documented clinical treatments for online sex addiction in adults. A total of nine studies were identified and then each underwent a CONSORT evaluation. The main findings of the present review provide some evidence to suggest that some treatments (both psychological and/or pharmacological) provide positive outcomes among those experiencing difficulties with online sex addiction. Similar to Griffiths’ original review, this study recommends that further research is warranted to establish the efficacy of empirically driven treatments for online sex addiction
Interactive television quizzes as gambling: a cause for concern?
Recently, there has been a significant increase in the number of UK television shows in which viewers call into the show using a premium-rate telephone service. At one level it could be argued that in these instances viewers are participating in a lottery. Viewers are typically asked to call a premium-rate telephone line to answer a simple question. Winners are then chosen from all those viewers with the correct answer. It could also be argued that the viewer is staking money (i.e., the cost of the premium-rate telephone call) on the outcome of a future event (i.e., whether they will get the correct answer). This again could be defined as a form of gambling. Interactive television quiz shows share many of the dimensions of interactive television gambling and also raise the same concerns about vulnerable and susceptible populations. These concerns are discussed
Psycholinguistic Credibility Assessment of News Reports About A 142-Year Old Mass Murder
abstract: This presentation demonstrates how credibility assessment may be used on historical news and literary documents to determine the veracity of victims and witnesses even when formal statements were never made, or were lost to history. The presentation analyzes first hand accounts of the "Wickenburg Massacre" of 1871.Presented by Griffiths at the American Academy of Forensic Sciences annual meeting, February 2014 in Seattle, WA,
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