1,720,956 research outputs found

    Teknologi Informasi Komunikasi sebagai Media Pembelajaran (Studi Eksperimen Penggunaan Media Pembelajaran pada Hasil Belajar Siswa/I yang dimoderasi oleh Tingkat Kognisi di Madrasah Aliyah Nudiya Semarang)

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    ABSTRAK Penelitian Eksperimen Faktorial 2 (Jenis Media Pembelajaran) X 2 (Tingkat Kognisi dalam Hasil Belajar Siswa/i) dilakukan dengan melibatkan 34 partisipan (17 Pria dan 17 Wanita) yang ditugaskan kedalam 4 kelompok perlakuan. Stimulus yang digunakan adalah media pembelajaran TIK yang terdiri dari Web, Youtube, Game Edukasi (Digital) dan konvensional (Grafis dan Cetak). Stimulus tersebut dikembangkan dengan memadukannya pada pelajaran Bahasa Inggris dengan durasi waktu sebanyak tiga kali pertemuan. Selanjutnya, data dikumpulkan melalui test dan observasi. Test diberikan sebanyak tiga kali yaitu untuk mengukur kognisi, pre-test dan post-test untuk mengetahui hasil belajar siswa/i. Data yang telah didapatkan diolah melalui Uji Two-Ways ANOVA sebagai alat pengujian hipotesis. Hasil studi menunjukkan bahwa penggunaan media pembelajaran berbasis teknologi menghasilkan perubahan hasil belajar bagi siswa/i dibandingkan dengan siswa/i yang hanya menggunakan media non-TIK. Disamping itu, terdapat perbedaan antara siswa/i berkognisi tinggi dan rendah dalam mendapatkan nilai. Kelompok siswa/i berkognisi rendah mendapatkan nilai yang lebih tinggi dibandingkan siswa/i yang berkognisi tinggi walau dengan perbedaan yang tidak terlampau jauh. Meskipun begitu, hasil penelitian tidak menjawab adanya dugaan bahwa tingkat kognisi memoderasi antara penggunaan media pembelajaran dan hasil belajar siswa/i, yang berarti hasil belajar siswa/i hanya tergantung dari media pembelajaran bukan berdasarkan dari tingkat kognisi. Kata Kunci: Komunikasi Instruksional, Media Pembelajaran, Teori Kognitif Sosial, Pengolahan Informasi, Anava Dua Arah ABSTRACT Faktorial experimental research, 2 (instructional media) X 2 (cognitive level in student’s scores) was involving 34 participants (17 men and 17 woman) who were assigned into four treatment groups. Stimulus used in this research are ICT instructional media which consist of web, Youtube, and education game (digitial) and conventional media like graphics,and print media. The stimulus was combined with the English subject and takes duration about three times of meetings. Furthermore, the data collected by test and observation. The test was given for three times; measuring the cognition, pre-test and post-test to determine student’s scores. The data analysis techniques used as hypothesis testing tools is Two-Ways ANOVA. These studies suggest that the used of ICT media on learning could change the student’s outcome than students that only used conventional media. In addition, there is a difference between students with high and low cognition to get the scores. Students with low cognition get higher scores than the students with high conigition. Another interesting finding in this research, is cognition does not significantly moderate the instructional media and student’s scores, which means the student’s scores is influenced by media and does not affected by the level of student’s cognition. Keywords: Instructional Communication, Instructional Media, Social Cognitive Theory, Information Proccessing, Two-Way ANOV

    Self Presentation dalam Kehidupan Virtual

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    Abstract: The Sims 4 is a life simulation digital game, wherein the player can create and manage their virtual world. This research aims to reveal the players’ ideas in constructing their virtual world in this game. It is a qualitative research, using indepth interview to collect the data. Based on Ervin Goffman’s dramaturgy theory, “The presentation of self in everyday life”, this research concludes that The Sims 4 is played like a “real” life to create the expected self-image in the real world.Abstrak: Permainan digital The Sims 4 merupakan permainan simulasi kehidupan yang memberi kesempatan pemainnya untuk menciptakan dan mengatur dunia virtualnya. Tujuan penelitian ini adalah untuk mengungkapkan gagasan yang mendasari pemain dalam mengonstruksi dunia mereka dalam permainan digital. Penelitian ini merupakan penelitian kualitatif dengan wawancara mendalam sebagai metode pengumpulan data. Menggunakan teori dramaturgi Ervin Goffman, “The presentation of self in everyday life”, penelitian ini menyimpulkan bahwa permainan The Sims 4 dijalankan layaknya kehidupan “real” untuk menciptakan citra diri yang diharapkan di dunia nyata.</jats:p

    Primary Schools Eco-Friendly Education in the Frame of Education for Sustainable Development

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    A researh on primary school education in the frame of education for sustainable development, as known as ESD , is importan because the awareness of eco-friendly activities and environment empowerment cannot be developed in a short time. This is an explpratory study involving 240 participants from four primary schools in Semarang has a good understanding about the pillars of natural, social and ego in sustainable development. But, there are insignificant differences on the student understanding between class levels about eco-friendly issues. When the education level is higher, the students; understanding on eco-friendly education is not bette

    Perilaku konsumen

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    Suatu kondisi dalam faktor kebutuhan (need) dan keinginan (want) konsumen yang menjadi salah satu dasar bagi perusahaan (produsen) untuk menyelaraskan tujuan perusahaan dengan melihat perkembangan permintaan pasar. Perusahaan juga harus mampu untuk membuka komunikasi yang baik terhadap kebutuhan yang diinginkan oleh konsumen

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

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