1,720,975 research outputs found

    MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP IPAS MENGGUNAKAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA FLASHCARD KELAS IV SDN 095/I OLAK

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    This study aims to describe the implementation of the Problem-Based Learning (PBL) model assisted by flashcard media to improve students' conceptual understanding in the IPAS subject for fourth-grade students at SDN 095/I Olak, as well as to describe the improvement in students' conceptual understanding after the implementation. This research is a Classroom Action Research (CAR) conducted in two cycles. Data were collected through observation, interviews, tests, and documentation. The results show an increase in students’ understanding of IPAS concepts, observed through several indicators: interpreting, giving examples, classifying, summarizing, concluding, comparing, and explaining. The improvement occurred gradually from Cycle I to Cycle II through the application of the PBL model with flashcard support. In Cycle I, the first meeting showed a percentage of 40% of students achieving conceptual understanding, which increased to 54.54% in the second meeting. In Cycle II, the percentage rose to 58.33% in the first meeting and reached 83.33% in the second meeting. This indicates a total improvement of 43.33% from the beginning to the end of the study. These findings demonstrate that the use of the Problem-Based Learning model assisted by flashcards is effective in enhancing students’ conceptual understanding of IPAS. Therefore, this model can be considered a viable alternative for teaching IPAS in elementary schools

    PERBANDINGAN PENGGUNAAN MEDIA PEMBELAJARAN BENDA KONKRET DAN ELEKTRONIK DALAM MENGAKTIFKAN BELAJAR MATEMATIKA SISWA KELAS 1 SDN 131/IV KOTA

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    This study aims to: (1) describe students’ activeness in learning mathematics when using concrete learning media, (2) describe students’ activeness in learning mathematics when using electronic (audiovisual) learning media, and (3) describe the comparison of students’ activeness in learning mathematics when using concrete and electronic (audiovisual) learning media. The research method used is descriptive quantitative. Data collection techniques include direct observation and documentation. Data were obtained through scaled instruments and descriptive observations based on predetermined aspects of learning activeness. The collected data were categorized based on the type of learning media used, namely during mathematics learning in first-grade elementary students using concrete media in the form of diagram pictures, and during the use of electronic (audiovisual) media in the form of instructional videos. This type of research does not use a hypothesis. The research results show that students’ activeness in learning mathematics was higher when using concrete learning media. Students were more focused during the learning process and showed great interest in participating in new activities and experiments related to the material. The classroom atmosphere became more active throughout the lesson. Students were also more capable of completing tasks and responding to the teacher’s explanations. Emotionally, students demonstrated increased respect for their peers, better interaction with both teachers and classmates, and greater confidence and ability to express their opinions during the learning process. The activeness of first-grade students at SDN 131/IV Kota Jambi increased more significantly during mathematics lessons using concrete learning media compared to electronic (audiovisual) media. This is because concrete media allow students to be directly involved in the learning process, thereby enhancing their interest and engagement, facilitating their understanding of the material, and improving their ability to analyze learning concepts. This effectiveness is attributed to the limited attention span of first-grade students, making learning media that involve physical activity and hands-on experiences more effective in improving focus and learning engagement. In contrast, when using electronic (audiovisual) learning media, most students paid less attention to the teacher during material explanations and demonstrations. Many appeared bored, as the instructional videos were only displayed on the board, and the image quality was suboptimal. Students seated farther from the screen had difficulty seeing the material clearly. However, they were still able to answer the teacher’s questions and complete tasks well, though they appeared less focused and enthusiastic during the mathematics lesson. Electronic media use is sometimes less effective for first-grade students, as it can lead to boredom or distraction if not used appropriately

    KETERAMPILAN METAKOGNITIF DALAM PEMECAHAN MASALAH DITINJAU DARI PESERTA DIDIK EKSTROVERT

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    Metakognitif merupakan keyakinan diri peserta didik terhadap kemampuan dan pengaturan diri yang mereka miliki.Keterampilan ini juga berpengaruh terhadap keterampilan pemecahan masalah.Peserta didik yang memiliki metakognitif yang baik, juga memiliki keterampilan pemecahan masalah yang baik pula.Materi stoikiometri merupakan materi kimia yang menuntut peserta didik menggunakan keterampilan pemecahan masalahnya.Peserta didik dengan tipe ekstrovert cenderung lebih mudah dalam melakukan pemecahan masalah.Penelitian ini bertujuan untuk mendeskripsikanketerampilan metakognitif peserta didikekstrovertdalam pemecahan masalah stoikiometri.Penelitian ini merupakan penelitian kualitatif.Data dalam penelitian adalah deskripsi tentang keterampilan metakognitif peserta didik ekstrovertdalam pemecahan masalah stoikiometri.Subjek penelitian adalah 2 orang peserta didik kelas X SMA Negeri 5 Kota Jambi.Teknik penggumpulan data yaitu tes dan wawancara yang mendalam.Penelitian menunjukkan hasil tes peserta didik berbeda.Peserta didik ekstrovertt, tidak sama keterampilan metakognitifnya. Peserta didik terampil dalam pemecahan masalah, mampu memahami masalah, memiliki strategi yang baik, dan mampu memeriksa pekerjaannya.Hal ini dibuktikan dengan wawancara, mereka menyatakan mengetahui kemampuan yang dimiliki dan melihat kembali hasil pekerjaan mereka

    PENERAPAN MODEL PEMBELAJARAN LEARNING CYCLE UNTUK MENINGKATKAN KETERAMPILAN PROSES PESERTA DIDIK PADA MUATAN IPAS KELAS V SDN 29/I TERUSAN

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    This study was motivated by the lack of students‘ process skills which aims to describe the application of the Learning Cycle learning model to improve students’ process skills in the IPAS content in class V SDN 29/I Terusan. This research was conducted at SDN 29/I Terusan on 26 January 2024 to 26 February 2024. The research approach used classroom action research which was carried out in two cycles in which each cycle had two meetings and there were four stages, namely planning, implementation, observation, and reflection. The research instruments used observation, tests and documentation. The results showed that the learning cycle learning model can improve the process skills of students in the content of IPAS V SDN 29/I Terusan. The increase can be seen from the data analysis of each cycle. cycle I meeting 1 reached 49.45% then at meeting II to 56.33%. Cycle II meeting I reached 61.77% at meeting II to 75.00%. Based on the results of the research that has been carried out, it can be concluded that the application of the learning cycle learning model can improve the skills of fifth grade students in the IPAS content. This can be seen from the increase in the process skills of students on the content of IPAS reaching ≥7

    PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE INDEX CARD MATCH UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA PADA PEMBELAJARAN MATEMATIKA KELAS V DI SEKOLAH DASAR

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    A This research is motivated by the low learning activity of class V students at SDN 120/1 Simpang Jelutih. Student learning activity in learning is less visible, learning communication occurs in one direction, and learning stages only refer to what is in the learning book. This research is a Classroom Action Research that aims to describe the increase in student learning activity through cooperative learning of the index card match type in mathematics learning in class V of SDN 120/1 Simpang Jelutih. This research was conducted at SDN 120/1 Simpang Jelutih in September-October 2024. Research data were obtained by observation and documentation. Research data were analyzed qualitatively and quantitatively. This research was carried out in two cycles and each cycle consisted of two meetings with the following stages: (1) planning, (2) implementation, (3) observation, and (4) reflection. The results of the study show that implementing cooperative learning of the index card match type in the learning process can increase student learning activity. This increase can be seen in the data analysis of each meeting cycle. Cycle I meeting I achieved a success of 53.12%, cycle I meeting II achieved a success of 62.5%, cycle II meeting I achieved a success of 68.75%, in cycle II meeting II achieved a success of 78.12% which increased by 9.38%. Based on the results of the study, it can be concluded that the application of the index card match type cooperative learning model can increase student learning activity in mathematics learning in grade V of Elementary School. Proven by the success of this study. Student learning activity can be increased by using the index card match type cooperative learning model

    Meningkatkan konsentrasi belajar peserta didik pada mata pelajaran ipas materi Indonesiaku kaya raya melalui media video animasi di kelas 5 SDN 36/1 Kilangan

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    Penelitian ini bertujuan untuk meningkatkan konsentrasi belajar peserta didik pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) melalui penggunaan media video animasi. Penelitian dilaksanakan dalam bentuk Penelitian Tindakan Kelas (PTK) yang terdiri dari dua siklus. Subjek penelitian adalah peserta didik kelas V SD Negeri 36/1 Kilangan, yang berjumlah 14 orang. Setiap siklus terdiri dari tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Hasil penelitian menunjukkan adanya peningkatan konsentrasi belajar peserta didik setelah penggunaan media video animasi. Pada siklus I, rata-rata skor konsentrasi peserta didik sebesar 60%, dan meningkat menjadi 77,67% pada siklus II. Media video animasi terbukti mampu menarik perhatian peserta didik, menyajikan materi secara menarik dan interaktif, serta memudahkan pemahaman konsep yang bersifat abstrak. Selain itu, penggunaan media ini juga meningkatkan motivasi belajar dan menciptakan suasana pembelajaran yang lebih menyenangkan. Dengan demikian, penggunaan media video animasi dapat dijadikan sebagai alternatif strategi pembelajaran yang efektif dalam meningkatkan konsentrasi dan hasil belajar peserta didik pada mata pelajaran IPAS di jenjang sekolah dasar

    PERSEPSI GURU TERHADAP PEMANFAATAN ARTIFICIAL INTELLIGENCE (AI) SEBAGAI MEDIA PEMBELAJARAN EDUKATIF DI SEKOLAH DASAR

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    This study aims to explore teachers’ perceptions of utilizing Artificial Intelligence (AI) as an educational learning medium in elementary schools. Conducted at SDN 42/IV Kota Jambi, this qualitative case study employed observations, interviews, and documentation to collect data from teachers who actively use AI in planning and implementing learning. The findings indicate that teachers perceive AI as a functional digital tool that assists in preparing materials, creating visual media, and enhancing the variety and interactivity of learning. Teachers demonstrate positive and adaptive attitudes, using AI selectively according to students’ needs while maintaining pedagogical oversight. The effectiveness of AI integration is influenced by school support, including infrastructure, leadership, and collaborative culture, as well as strategies to overcome technical and pedagogical challenges. Overall, teachers effectively utilize AI, although further development in training and institutional support is recommended to maximize its pedagogical potential

    ANALISIS PRESTASI BELAJAR PESERTA DIDIK PADA MATA PELAJARAN IPAS DITINJAU DARI AKTIVITAS BELAJAR KELAS V SEKOLAH DASAR

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    This research aims to identify the types of students' learning activities, analyze the levels of learning activities, and analyze students' learning achievements in science lessons in terms of learning activities. This research was conducted at SDN 111/I Muara Bulian, involving one teacher and 28 class V students. This research adopts a qualitative approach with a case study type of research. Research data was obtained through observations of the learning process in science subjects, interviews with the teacher and three class V students, and assessment of students' test results. Data analysis was carried out using thematic analysis techniques. The research results show that students' learning activities in class consist of 8 types, namely visual, oral, listening, writing, drawing, motoric, mental and emotional activities. Learning activities carried out by students have different percentage levels. Based on the results of observations, it is known that there are students who have met the learning activity indicators, but there are also students who have not met the indicator criteria so that visual activities obtained a percentage of 78.6%, oral activities 69%, listening activities 79.7%, writing activities 85.7%, drawing activities 75%, motor activities 77.5%, mental activities 67.9%, and emotional activities 67.8%. The learning achievements achieved by each student also vary. Students who are actively involved in the learning process get satisfactory learning achievements while students who are passive get unsatisfactory learning achievements. So, these learning activities influence the learning achievements obtained by students at the end of each lesson. This research provides a deeper understanding of learning achievement in terms of learning activities in science subjects. The results of the research can support student involvement in the learning process in science subjects so that student learning achievement can improve well

    PENGEMBANGAN MULTIMEDIA PEMBELAJARAN MATERI WUJUD BENDA BERBASIS WORDWALL DI KELAS IV SD NEGERI 55/I SRIDADI

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    This development research aims to (1) describe the procedure for developing Multimedia learning of object form material based on wordwall in class IV SDN 55/I Sridadi, (2) to determine the level of validity of the development of multimedia learning of object form material based on wordwall in class IV SDN 55/I Sridadi, (3) to determine the level of practicality of the product from the development of Multimedia learning of object form material based on wordwall in class IV SDN 55/I Sridadi. The method used in this study is Research and Development (R & D) using the Lee & Owens (2004) development model which has five stages, namely (Analyze, Design, Development, Implementation, Evaluation). The type of research data is in the form of qualitative data and quantitative data. The source of research data was obtained from validators, teachers, and students. Quantitative data were obtained from the results of the material validation questionnaire, media validation, and language validation, practical questionnaires and student response questionnaires. This research was conducted in class IV SDN 55/I Sridadi. The development procedure produced a Multimedia product based on wordwall material about the form of objects. The results of the media product validation test from material experts reached a percentage of 94% with a very valid category, secondly the results of the media expert validation reached a percentage of 74.28% with a fairly valid category, thirdly the results of the language expert validation reached 90% with a very valid category. The practicality of learning multimedia reached a percentage of 97.5% with a very practical category. For the practicality of the student response questionnaire acquisition of 97.16%, with the criteria of very practical practicality. Based on the results of this study, it can be concluded that wordwall-based learning Multimedia is considered valid and practical to be used as a supporting media for learning science on the material of the form of objects in class IV SDN 55/I Sridadi
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