32 research outputs found

    Nutrition Control and Moisture Control in Hydroponic Plants Based on IoT (Internet of Things)

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    Hydroponics is a method of growing plants using nutrient solutions. The advantage of hydroponics is that soil can be replaced with a nutrient solution because it can produce its advantages, such as saving land, planting in any area without the need for soil, and producing optimal quality compared to using soil. Technology development is growing rapidly and has created a lot of IoT (Internet of Things) technology. IoT technology can be implemented in hydroponic methods to produce more accurate and well-managed hydroponic plants so that plants are not treated manually. This method comprises six stages: analysis, planning, implementation, testing, and conclusion. Nutrient control in IoT-based hydroponic plants has been widely researched. Many researchers use different work systems and add new features to improve the quality and quantity of hydroponic plant production. Data control is monitored using an application called HyGrow. In obtaining data and information, the author uses observation and qualitative methods by observing and digging up information directly on the hydroponic system in the RH Farm environment. From the test results obtained, this system has successfully controlled and monitored the acidity, temperature conditions, and humidity in hydroponic plants. The percent accuracy of Nutrition and humidity sensors is 98%

    PRODUKSI FILM PENDEK ‘TINTA UNTUK BUMI’ SEBAGAI MEDIA EDUKASI DAN INSPIRASI DALAM PENTINGNYA MENJAGA KELESTARIAN LINGKUNGAN: the short film production of \u27tinta untuk bumi\u27 as an educational and inspiration on the importance of preserving the environment

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    In this modern era, the biggest challenge facing humanity is to sustain the Earth. Preserving the Earth is a global challenge that requires active participation from individuals all around the world. One way to achieve this goal is through short films that convey powerful environmental messages and inspire the audience to take action. Films are a rich form of art created to communicate information, mass media, communication, entertainment, education, and marketing products to the general public through storytelling. In producing short films, a combination of theoretical and practical methods is used in the field. The outcome of these short film productions will be shared on the social media platform Instagram.   ABSTRAK Dalam era modern ini, tantangan terbesar yang dihadapi umat manusia adalah menjaga bumi agar tetap lestari. Menjaga bumi adalah tantangan global yang membutuhkan partisipasi aktif dari individu-individu di seluruh dunia. Salah satu cara untuk mencapai tujuan ini adalah melalui film pendek yang menyampaikan pesan-pesan lingkungan yang kuat dan menggerakkan pemirsa untuk bertindak. Film adalah hasil kaya seni yang dibuat untuk menyampaikan informasi, media massa, media komunikasi, media hiburan, pendidikan dan pemasaran suatu produk kepada khalayak umum melalui sebuah cerita. Dalam memproduksi film pendek digunakan metode teoritis yang dikombinasikan dengan metode praktis selama di lapangan. Hasil dari produksi film pendek akan dipublikasikan pada media sosial Instagram

    Implementasi Alat Pencacah Daun Bambu Kering sebagai Media Tanam dengan Arduino Uno

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    Dried bamboo leaves were chosen as a planting media for strengthen nutrients and improve soil drainage. Before being processed into fertilizer, the dried bamboo leaves will be chopped first. The problem that exists is that the chopping of dried bamboo leaves is still manually using a knife and scissors so it is quite time consuming and less effective. Making a dry bamboo leaf chopper with Arduino uno to chop dry bamboo leaves with a limit switch sensor so that it can rotate and stop the chopper blade automatically. The process of making this tool uses a method, namely, design to design hardware, software, and casing design, manufacture, namely the implementation of the design, and testing to carry out the testing phase of the tool so that the tool runs according to its purpose. The manufacture of this tool consists of hardware components which include Arduino uno, limit switch, DC motor, BTS7960 motor driver, step down LM2596, and power supply as well as software using Arduino IDE. The result of making a dry bamboo leaf chopper with Arduino uno is that it can chop dry bamboo leaves according to the purpose. This tool can chop up to 50 grams of dry bamboo leaves. Suggestions in making this tool are development by adding automation when the container is full and the tool automatically runs as well as increasing the duration of counting on the tool.Daun bambu kering dipilih sebagai media tanam guna untuk memperkuat unsur hara dan memperbaiki drainase tanah. Sebelum diolah menjadi pupuk, daun bambu kering akan dicacah terlebih dahulu. Permasalahan yang ada yaitu pencacahan daun bambu kering masih secara manual menggunakan pisau dan gunting sehingga cukup memakan waktu dan kurang efektif. Pembuatan alat pencacah daun bambu kering dengan Arduino uno untuk mencacah daun bambu kering dengan sensor limit switch sehingga dapat memutarkan dan menghentikan pisau pencacah secara otomatis. Proses pembuatan alat ini menggunakan metode yaitu, perancangan untuk merancang hardware, software, dan desain casing, pembuatan yaitu implementasi dari perancangan, dan pengujian untuk dilakukan tahap uji coba alat agar alat berjalan sesuai dengan tujuan. Pembuatan alat ini terdiri dari komponen perangkat keras yang meliputi Arduino uno, limit switch, motor DC, driver motor BTS7960, step down LM2596, dan power supply serta untuk perangkat lunak menggunakan Arduino IDE. Adapun hasil dari pembuatan alat pencacah daun bambu kering dengan Arduino uno yaitu dapat mencacah daun bambu kering sesuai dengan tujuan. Alat ini dapat mencacah sampai 50 gram daun bambu kering. Saran dalam pembuatan alat ini yaitu pengembangan dengan menambahkan otomatisasi ketika penampung sudah penuh dan alat otomatis berjalan serta penambahan durasi pencacahan pada alat

    Implementasi Alat Pencacah Daun Bambu Kering sebagai Media Tanam dengan Arduino Uno

    No full text
    Dried bamboo leaves were chosen as a planting media for strengthen nutrients and improve soil drainage. Before being processed into fertilizer, the dried bamboo leaves will be chopped first. The problem that exists is that the chopping of dried bamboo leaves is still manually using a knife and scissors so it is quite time consuming and less effective. Making a dry bamboo leaf chopper with Arduino uno to chop dry bamboo leaves with a limit switch sensor so that it can rotate and stop the chopper blade automatically. The process of making this tool uses a method, namely, design to design hardware, software, and casing design, manufacture, namely the implementation of the design, and testing to carry out the testing phase of the tool so that the tool runs according to its purpose. The manufacture of this tool consists of hardware components which include Arduino uno, limit switch, DC motor, BTS7960 motor driver, step down LM2596, and power supply as well as software using Arduino IDE. The result of making a dry bamboo leaf chopper with Arduino uno is that it can chop dry bamboo leaves according to the purpose. This tool can chop up to 50 grams of dry bamboo leaves. Suggestions in making this tool are development by adding automation when the container is full and the tool automatically runs as well as increasing the duration of counting on the tool.Daun bambu kering dipilih sebagai media tanam guna untuk memperkuat unsur hara dan memperbaiki drainase tanah. Sebelum diolah menjadi pupuk, daun bambu kering akan dicacah terlebih dahulu. Permasalahan yang ada yaitu pencacahan daun bambu kering masih secara manual menggunakan pisau dan gunting sehingga cukup memakan waktu dan kurang efektif. Pembuatan alat pencacah daun bambu kering dengan Arduino uno untuk mencacah daun bambu kering dengan sensor limit switch sehingga dapat memutarkan dan menghentikan pisau pencacah secara otomatis. Proses pembuatan alat ini menggunakan metode yaitu, perancangan untuk merancang hardware, software, dan desain casing, pembuatan yaitu implementasi dari perancangan, dan pengujian untuk dilakukan tahap uji coba alat agar alat berjalan sesuai dengan tujuan. Pembuatan alat ini terdiri dari komponen perangkat keras yang meliputi Arduino uno, limit switch, motor DC, driver motor BTS7960, step down LM2596, dan power supply serta untuk perangkat lunak menggunakan Arduino IDE. Adapun hasil dari pembuatan alat pencacah daun bambu kering dengan Arduino uno yaitu dapat mencacah daun bambu kering sesuai dengan tujuan. Alat ini dapat mencacah sampai 50 gram daun bambu kering. Saran dalam pembuatan alat ini yaitu pengembangan dengan menambahkan otomatisasi ketika penampung sudah penuh dan alat otomatis berjalan serta penambahan durasi pencacahan pada alat

    Aplikasi Virtual Reality Atom Kimia di Seamolec

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    This study aims to design distance learning media in the form of virtual reality. The theme of application is chemical atoms. The use of VR in education is expected to be able to improve the learning process to be more interesting because Z generation is more interested in technology-based learning. This Virtual Reality application of chemical atoms (VRChemistry) contains a list of atoms in the periodic table. The method used in this research is Interactive Multimedia System of Design and Development (IMSDD). This method was developed by Dastbaz (2003). The stages in this method are: system requirements; design consideration; implementation, and evaluation. VRChemistry displays the main room menu as the main menu which will set the user to enter the virtual world of chemical atoms. This page displays the elements contained in the periodic table along with details of the selected elements, then see about the application or exit the application. The results of this study are multimedia applications in the form of virtual reality about chemical atoms. This application is useful for distance learning

    PENGARUH KINERJA ROBOT INTARA TERHADAP KEPERCAYAAN KONSUMEN PADA ALAT INFUS HEWAN OTOMATIS BERBASIS IOT

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    Penelitian ini memiliki tujuan untuk mengevaluasi sejauh mana kinerja robot Intara memengaruhi tingkat kepercayaan konsumen terhadap alat infus hewan otomatis, melibatkan analisis regresi sederhana untuk menentukan nilai signifikansinya. Penelitian ini melibatkan 52 responden sebagai sampel penelitian, yang diminta untuk mengisi kuesioner sebagai alat pengukuran, dan data kemudian dianalisis secara manual. Hasil penelitian menunjukkan bahwa berdasarkan uji dengan analisis statistik model linear sederhana, Koefisien kepastian determinasi, serta uji T, disimpulkan bahwa kinerja robot Intara memiliki dampak signifikan terhadap kepercayaan konsumen terhadap alat infus hewan otomatis

    Sipekernik: Sistem Pemantau Kekeruhan Air dan Pengairan pada Akuaponik Menggunakan Sensor Turbidity, LDR dan Water Level

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    Aquaponics is an alternative to cultivating plants and fish in one place. This technique integrates fish farming with plants. In this case, aquaponic plants utilize nutrients from fish waste. Plants in aquaponics function as a biofilter, which will reduce these toxic substances into substances that are not harmful to fish and supply oxygen to fish-keeping ponds. With this technique, there will be a symbiosis of mutualism or a mutually beneficial cycle. The advantages obtained are the efficiency of water use and the reduction of waste contamination resulting from disposal into public waters. The water recirculation period affects the quality and quantity of fish and plants produced. Turbidity for cultivation should be no more than 25 NTU. Therefore, this tool is designed to detect the turbidity value of fish pond water in order to know the time to drain the pond using a turbidity sensor and regulate water irrigation in aquaponic installations based on light intensity values so that water does not stagnate in the installation pipe. The manufacture of this tool uses several components, such as an Arduino as a microcontroller, LDR (Light Dependent Resistor) sensor functions to turn on and off the pump, turbidity sensor functions to determine the turbidity value of pool water, and water level sensor functions to adjust the water level when draining and filling. pond water. At pump 1, the water will turn on if the intensity value of the LDR sensor is 650. If the turbidity sensor value is 25 NTU, then pump 2 will turn on and dump pool water into the shelter. After the pond water is drained to the specified height level, pump 3 will turn on to fill the fish pond with water. Pump 3 will stop when the water level is > 665

    Load Balancing Simulation Android Application as an Online Learning Media

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    Learning activities during the covid pandemic are carried out online. Learning materials are delivered synchronously or asynchronously. Asynchronous techniques allow students to learn independently, and materials can be studied repeatedly. One way that can be used to convey material is through simulation. The students will understand the learning material better using simulation. The simulation made in this paper is a load balancing material simulation. This material is studied by students in computer network studies at both high school and college. Load balancing is a technique for dividing the load on the server. The algorithms discussed in this simulation are round-robin and least connected. In this simulation, the user is invited to interact with the application and see the difference between the two algorithms. The method used to create the application consists of five stages. The stages are problem analysis, application design, development, and testing. This simulation application is made using GameMakerStudio 14.9 and can be installed on Android devices. The application was tested on 20 users with vocational education backgrounds and students. More than 50% of users say this application is easy to use and the material is easy to understand

    PEMBUATAN VIDEO COMPANY PROFILE DAN PRODUK MULTIMEDIA UNTUK SOSIAL MEDIA RUMAH SAKIT HEWAN PENDIDIKAN (RSHP) IPB: Creating Company Profile Video and Multimedia Product for Animal Hospital for Education (RSHP) IPB’s Social Media

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    ABSTRACTVarious interesting activities and facilities have been carried out at RSHP IPB, but these activities have not been packaged and disseminated attractively resulting in a lack of information received by the society. Companies can disseminate information moreinteresting and easy to understand to the target according to the goals to be achieved by implementing multimedia. Animal Hospital for Education of IPB uses video and motion graphic as a promotional forum to introduce           RSHP   IPB and expand the information the public will receive. The methods used in the manufacture of company profile video and multimedia product are briefing, idea construction, audiens target, device application determining, reference process, revision and publication.The result of this projects are a company profile video and multimedia product such as motion graphic.This products were shared at RSHP IPB’s Social Media
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