1,723,624 research outputs found
Environment 2.0 : the 9th Biennial Conference on Environmental Psychology, 26-28 September 2011, Eindhoven University of Technology, Eindhoven, The Netherlands
On behalf of the Environmental Psychology Division of the German Association of Psychology, the 9th Biennial International Conference on Environmental Psychology is organized by the Human-Technology Interaction (HTI) group of the School of Innovation Sciences of the Eindhoven University of Technology. The HTI group is internationally acclaimed for perception research, and has become established as a major centre of excellence in human-technology interaction research. Bringing together psychological and engineering expertise, its central mission is investigating and optimizing interactions between people, systems, and environments, in the service of a socially and ecologically sustainable society
Component-Specific Usability Testing
This paper presents the results of a meta-analysis carried out on the results of six experiments to support the claim that component-specific usability measures are on average statistically more powerful than overall usability measures when comparing different versions of a part of a system. An increase in test effectiveness implies the need for fewer participants in usability tests that study different versions of a component. Three component-specific measures are presented and analyzed: an objective efficiency measure and two subjective measures, one about the ease-of-use and the other about the users’ satisfaction. Whereas the subjective measures are obtained with a questionnaire, the objective efficiency measure is based on the number of user messages received by a component. Besides describing the testing method, this paper also discusses the underlying principles such as layered interaction and multiple negative-feedback loops. The main contribution of the work described is the presentation of component-based usability testing as an alternative for traditional holistic-oriented usability tests. The former is more aligned with the component-based software engineering approach, helping engineers to select the most usable versions of a componentMediamaticsElectrical Engineering, Mathematics and Computer Scienc
Universal golden rule for human-technology interaction design
AbstractThis paper aims at raising awareness and discussion about ethical dimensions of human-technology design of socio-technical systems in general, the Human-Computer Interaction (HCI) designer responsibility towards users, stakeholders and the society in particular, as well as the raise of dark side of design and the responses of the HCI community to it. This paper identifies four dimensions in human-technology interaction design ethics and proposes a universal golden rule for human-technology interaction design. To sum up these different aspects of ethical design and the responsibilities of a designer, this position paper concludes with a proposed universal golden rule for designing human-technology interactions: Design as easy to use, honest, sustainable, and safe human-technology interactions as you would want others to design for you.Abstract
This paper aims at raising awareness and discussion about ethical dimensions of human-technology design of socio-technical systems in general, the Human-Computer Interaction (HCI) designer responsibility towards users, stakeholders and the society in particular, as well as the raise of dark side of design and the responses of the HCI community to it. This paper identifies four dimensions in human-technology interaction design ethics and proposes a universal golden rule for human-technology interaction design. To sum up these different aspects of ethical design and the responsibilities of a designer, this position paper concludes with a proposed universal golden rule for designing human-technology interactions: Design as easy to use, honest, sustainable, and safe human-technology interactions as you would want others to design for you
Effects of voice and similarity on procedural fairness and trust : A dual process model of public acceptance based on representatives’ participation
In citizen participation, a few representatives of the total citizen population participate in discussions with authorities regarding public decisions and policies. The present study examines a dual process model in which the representatives’ voice and similarity of values facilitate public acceptance through procedural fairness and trust in representatives, respectively. The results of an experiment employing a scenario method, which included participants from Japan (n = 211) and the Netherlands (n = 200), indicate that the representatives’ voice increased procedural fairness and public acceptance when the similarity of representatives was high. The effects of representatives’ voice on public acceptance via procedural fairness was supported in both nations, while other effects of representatives’ similarity on acceptance via trust were indicated only in Japan. These results suggest that the indirect voice of citizens, as conveyed by representatives, plays an important role in increasing perceptions of procedural fairness and public acceptance among citizens
Lighting to make you feel better: Improving the mood of elderly people with affective ambiences
Current lighting technologies extend the options for changing the appearance of rooms and closed spaces, as such creating ambiences with an affective meaning. Using intelligence, these ambiences may instantly be adapted to the needs of the room’s occupant(s), possibly improving their well-being. We hypothesized that ambiences with a clearly recognizable, positive affective meaning could be used to effectively mitigate negative mood in elderly. After inducing a sad mood with a short movie one group of elderly was immersed in a positive high arousing (i.e., activating) ambience, and another group in a neutral ambience. Similarly, after inducing anxiety with a short movie one group of elderly was immersed in a pleasant low arousing (i.e., cozy) ambience, and another group in a neutral ambience. We monitored the evolution of the mood of the four groups of elderly over a period of ten minutes after the mood induction, with both self-reported mood measurements (every 2 minutes) and constant measurements of the skin conductance response (SCR) and electrocardiography (ECG). In line with our hypothesis we found that the activating ambience was physiologically more arousing than the neutral ambience. The cozy ambience was more effective in calming anxious elderly than the neutral ambience, as reflected by both the self-reported and physiological measurements.Intelligent SystemsElectrical Engineering, Mathematics and Computer Scienc
A Storytelling Methodology to Facilitate User-Centered Co-Ideation between Scientists and Designers
Successful implementation of sustainable innovation requires strong collaborative ecosys-tems. In particular, collaboration between scientific and people-centered expertise (e.g., designers) is essential to bring technical innovation through contextualized, meaningful and attractive experiences. However, in practice, these types of expertise are siloed and struggle to communicate and think together. We present a creative design method based on participatory story building to support collaborative user-centered ideation between technology scientists and designers. The core of the method is a new story creation model, the three-tension framework, that facilitates the exploration of users’ experiences and needs during ideation. To evaluate the method’s effectiveness, we conducted open-ended interviews with participants. We found that the method facilitates the expression of different perspectives and outside-the-box creative thinking. An originality and strength of our method is that it favors the discovery of new issues and pain points—rather than only solutions. This, combined with idea enrichment by multidisciplinary expertise, contributes to generating ideas in a broader range of application areas than usual. Our results indicate that participatory storytelling has the potential to facilitate multidisciplinary collaboration and to bring user-centered thinking to non-design stakeholders in order to envision user needs in future scenarios and new ecosystems.Design for SustainabilityCircular Product Desig
Separate and simultaneous adjustment of light qualities in a real scene
Humans are able to estimate light field properties in a scene in that they have expectations of the objects' appearance inside it. Previously, we probed such expectations in a real scene by asking whether a "probe object" fitted a real scene with regard to its lighting. But how well are observers able to interactively adjust the light properties on a "probe object" to its surrounding real scene? Image ambiguities can result in perceptual interactions between light properties. Such interactions formed a major problem for the "readability" of the illumination direction and diffuseness on a matte smooth spherical probe. We found that light direction and diffuseness judgments using a rough sphere as probe were slightly more accurate than when using a smooth sphere, due to the three-dimensional (3D) texture.We here extended the previous work by testing independent and simultaneous (i.e., the light field properties separated one by one or blended together) adjustments of light intensity, direction, and diffuseness using a rough probe. Independently inferred light intensities were close to the veridical values, and the simultaneously inferred light intensity interacted somewhat with the light direction and diffuseness. The independently inferred light directions showed no statistical difference with the simultaneously inferred directions. The light diffuseness inferences correlated with but contracted around medium veridical values. In summary, observers were able to adjust the basic light properties through both independent and simultaneous adjustments. The light intensity, direction, and diffuseness are well "readable" from our rough probe. Our method allows "tuning the light" (adjustment of its spatial distribution) in interfaces for lighting design or perception research.</p
Road Marking Contrast Threshold Revisited
sponsorship: This research was financed and supported by the DirectorateGeneral for Public Works and Water Management Rijkswaterstaat (The Netherlands). The first author was supported by the grant. (DirectorateGeneral for Public Works and Water Management Rijkswaterstaat (The Netherlands))status: Publishe
A perceptual model for sinusoidal audio coding based on spectral integration
Psychoacoustical models have been used extensively within audio coding applications over the past decades. Recently, parametric coding techniques have been applied to general audio and this has created the need for a psychoacoustical model that is specifically suited for sinusoidal modelling of audio signals. In this paper, we present a new perceptual model that predicts masked thresholds for sinusoidal distortions. The model relies on signal detection theory and incorporates more recent insights about spectral and temporal integration in auditory masking. As a consequence, the model is able to predict the distortion detectability. In fact, the distortion detectability defines a (perceptually relevant) norm on the underlying signal space which is beneficial for optimisation algorithms such as rate-distortion optimisation or linear predictive coding. We evaluate the merits of the model by combining it with a sinusoidal extraction method and compare the results with those obtained with the ISO MPEG-1 Layer I-II recommended model. Listening tests show a clear preference for the new model. More specifically, the model presented here leads to a reduction of more than 20% in terms of number of sinusoids needed to represent signals at a given quality level.MediamaticsElectrical Engineering, Mathematics and Computer Scienc
Human discrimination of depth of field in stereoscopic and nonstereoscopic photographs
Depth of field (DOF) is defined as the distance range within which objects are perceived as sharp. Previous research has focused on blur discrimination in artificial stimuli and natural photographs. The discrimination of DOF, however, has received less attention. Since DOF introduces blur which is related to distance in depth, many levels of blur are simultaneously present. As a consequence, it is unclear whether discrimination thresholds for blur are appropriate for predicting discrimination thresholds for DOF. We therefore measured discrimination thresholds for DOF using a two-alternative forced-choice task. Ten participants were asked to observe two images and to select the one with the larger DOF. We manipulated the scale of the scene—that is, the actual depth in the scene. We conducted the experiment under stereoscopic and nonstereoscopic viewing conditions. We found that the threshold for a large DOF (39.1 mm) was higher than for a small DOF (10.1 mm), and the thresholds decreased when scale of scene increased. We also found that there was no significant difference between stereoscopic and nonstereoscopic conditions. We compared our results with thresholds predicted from the literature. We concluded that using blur discrimination thresholds to discriminate DOF may lead to erroneous conclusions because the depth in the scene significantly affects people’s DOF discrimination ability.Intelligent SystemsElectrical Engineering, Mathematics and Computer Scienc
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