3 research outputs found
Pengembangan Gerak Dasar Lompat Model Circuit Training Berbasis Permainan untuk Siswa Kelas IV SDN Bareng 1 Malang
ABSTRAK Pradini, Hani. 2017. “Pengembangan Gerak Dasar Lompat Model Circuit Training Berbasis Permainan untuk Siswa Kelas IV SDN Bareng 1 Malang”. Skripsi, Jurusan Pendidikan Jasmani dan Kesehatan, Fakultas Ilmu Keolahragaan, Universitas Negeri Malang. Pembimbing: (I) Dr. Siti Nurrochmah, M.Kes. (II) Drs. Sugiyanto, M.Pd. Kata Kunci: gerak dasar lompat, model circuit training, permainan. Pada pembelajaran gerak dasar lompat peserta didik kurang tertarik dengan materi yang disajikan oleh pendidik, karena tidak tepatnya model pembelajaran yang digunakan oleh pendidik. Untuk mengatasi masalah kurang tepatnya model pembelajaran yang digunakan oleh pendidik, solusinya adalah dilakukan penelitian dan pengembangan tentang model pembelajaran ketika materi gerak dasar lompat melalui kajian berjudul “Pengembangan gerak Dasar Lompat Model Circuit Training Berbasis Permainan untuk Siswa Kelas IV SDN Bareng 1 Malang”. Tujuandari penelitian ini adalahuntuk mengembangkan gerak dasar lompat model circuit training berbasis permainan untuk siswa kelas IV SDN Bareng 1 Malang yang diharapkan mampu mengatasi masalah dalam pembelajaran pendidikan jasmani, olahraga dan kesehatan materi gerak dasar lompat. Penelitian dan pengembangan ini menggunakan metode konseptual dan prosedural. Instrumen yang digunakan berupa instrumen non tes bentuk angket dan wawancara. Data yang terkumpul termasuk jenis data kualitatif dan kuantitatif. Data yang diperoleh dianalisis menggunakan teknik statistika deskriptif kualitatif dan kuantitatif berupa persentase. Hasil analisis data validasi diperoleh (1) validasi ahli media diperoleh hasil 79% (produk dinyatakan valid), (2) validasi ahli pembelajaran pendidikan jasmani, olahraga dan kesehatan diperoleh hasil 75% (produk dinyatakan valid). (3) validasi ahli atletik diperoleh hasil 81% (produk dinyatakan sangat valid) dan (4) validasi ahli permainan diperoleh hasil 81% (produk dinyatakan sangat valid), (5) uji coba kelompok kecil diperoleh hasil 88% (produk dinyatakan sangat valid), (6) uji coba kelompok besar diperoleh hasil 87% (produk dinyatakan sangat valid). Kesimpulan yang diperoleh dari penelitian ini bahwa produk pengembangan gerak dasar lompat model circuit training berbasis permainan untuk siswa kelas IV SDN Bareng 1 Malang, yaitu(1) menurut evaluasi para ahli dinyatakan memiliki kesesuaian materi, keamanan dan kemanfaatan alat dan bahan, keefektifan serta kemenarikan permainan, (2) dari hasil uji coba kelompok besar dinyatakan memiliki kemenarikan permainan, kemudahan permainan, kesenangan, keamanan permainan, keamanan alat dan bahan, kemenarikan alat dan bahan serta tujuan permainan, (3) produk dapat mempermudah proses pembelajaran materi gerak dasar lompat. Saran bagi pengembang gerak dasar lompat model circuit training berbasis permainan untuk siswa kelas IV SDN Bareng 1 Malang adalah (1) produk tersebut dapat dilanjutkan pada penelitian uji efektifitas produk, (2) dapat digunakan pendidik sebagai model pembelajaran pada siswa kelas IV SDN Bareng 1 Malang
Learning Educational Values from Harry Potter Character
Implementing a good character education from an early age will form a qualified personality for children. Societies use novels in embedding the value of character education. This research aimed to analyze the characterization of Harry Potter in a novel entitled “Harry Potter and the Deathly Hallows”. The character was analysed based on five core values of character education proposed by the Ministry of Education and Culture of Indonesia; religious, nationalist, independent, mutual cooperation, & integrity. This research was conducted in descriptive qualitative research design. The data collection technique used were close reading and note taking. The obtained information were analyzed through textual analysis. Data triangulation, theory triangulation, and investigator triangulation were used to check the trustworthiness of the data. The findings showed that Harry Potter had 20 characterizations and 11 values of character education which were portrayed through the action, speech, and direct description by the author in the story. Relating to the context of Indonesian’s character building used as a research foundation, some identified characterizations have occupied the five cores values mentioned. The religious and mutual cooperation values were more emphasized in the whole story. Implication related to the use of this finding as a future learning-material was provide
PERANCANGAN HARVEST CONVENTION CENTER DENGAN PENDEKATAN ARSITEKTUR FUTURISTIC DI HARVEST CITY KECAMATAN CILEUNGSI KABUPATEN BOGOR JAWA BARAT
Convention Center is a center/container for meeting activities attended by a group for common interests. Harvest city is located in Cileungsi District, which is located in Bogor Regency, West Java Province. Cileungsi District is a very dense district with very rapid economic growth and is a business center area with very diverse and many activities. Harvest City itself is a very strategic location with a fairly dense population close to big cities such as Jakarta, Bekasi, Bogor, Cikarang, Depok, Cibubur, and many other cities. Harvest City is easily accessible with several alternative transportation supports such as terminals, toll roads, and is a very strategic location because it is close to shopping centers, hospitals, schools and others. With the high population and high economic activity in the Cileungsi sub-district, of course it requires a container or place that can accommodate various existing activities. Activities such as product exhibitions, shows, product launches, seminars, business and non-business meetings certainly need a place. Every citizen of Cileungsi who will hold meetings, whether weddings, seminars, product launches, music concerts and others. From there came the idea to create a multipurpose building that aims to facilitate these activities, it is necessary to make a public facility multipurpose building to meet the needs of public facilities in this city. Because of the need for space for this general facility, the author makes a design to fulfill every analysis in this area. By applying an unusual concept, it will add motivation to everyone who plays a role in using the facilities of this meeting building so as to produce an architectural work that has the maximum function and aesthetics possibl
