595 research outputs found

    Arduino for chemical engineering students via game-based learning

    No full text
    Thispaper presents author experience in teachingArduino forchemical engineering studentsusingthe game-based learningteaching methodology. Learning outcomes associated to the work included attainment of necessary technical skills related to Arduino and development of essential attributes especially team-working, communication and problem-solving through the proposed game-based learning method. The mechanic of the game proposed is based on the snake-and-ladder board game where students need to complete series of tasks using a customized Arduino learning kits to complete the game. Rubrics were formed to evaluate student’s competency and achievements on the tasks given.Compared to the teacher-centered method, an increased in student performance by at least 40-50% was achieved. The learning structure of the game were formulated to achieve different level of cognitive skills namely comprehension, apply and analysis and therefore, allowed them to meet the learning outcomes. Majority of the students agreed that the game-based learning method conducted has successfully created an enjoyable learning environment and excite their interest on Arduino wherenearly 70% of the respondents believed that the game had made them acquired the lifelong learning and team-working skills

    INTRODUÇÃO AO ARDUINO

    No full text
    O Arduino é uma placa de prototipagem que simplifica a realização de projetos, pois possui diversas interfaces de integração com outros componentes eletrônicos. A interação entre os componentes pode ser realizada por meio de uma linguagem de programação que especifica a lógica de operação do sistema. Nesta oficina serão descritos os aspectos principais do Arduino, programas básicos que podem ser elaborados para o controle de componentes como LEDS e motores de corrente contínua e o procedimento de transferência da lógica de programação para a placa. Elementos eletrônicos auxiliares para a operação destes componentes também serão descritos, como resistências e a ponte H. Os autores desta oficina estão empregando o arduino na construção de uma réplica do droide BB-8, oriundo do filme Star Wars. Os participantes da oficina contarão com placas do arduino para experimentar na prática a programação da lógica de execução a ser realizada pela placa. A programação do arduino poderá ser feita em computadores particulares dos participantes, ou em computadores disponíveis na oficina. Será oportunizado também aos participantes executar alguns de seus programas em uma placa conectada a dispositivos eletrônicos como motores e LEDS

    Arduino printer.

    No full text
    Arduino Printer Bachelor thesis „Arduino printer“, author Danielius Sivinskis. This project contains narrow instructions on how printer was built and programmed using Arduino language. Step-by-step instructions on how the structure was made. Explaining every component, it‘s purpose and why it was chosen specifically. The goal of this work was to make working printer which could print any image, selected by the user. To sum it up, we have a finished physical printer with it‘s advantages and disadvantages which can print images, uploaded right into program code

    Computational methods for the investigation of ski boots ergonomics

    No full text
    Ski boots are known to cause vasoconstriction in the wearer’s lower limbs and, thus, cause a “cold leg” phenomenon. To address this problem, this work provides a computational framework for analysing interactions between the ski boot and the lower limb. The geometry of the lower limb was derived from magnetic resonance imaging and computed tomography techniques and anthropometric data. The geometry of the ski boot shell was obtained by means of three-dimensional computer aided design models from a manufacturer. Concerning the ski boot liner, laser scanning techniques were implemented to capture the geometry of each layer. The mechanical models of the ski boot and the lower limb were identified and validated by means of coupled experimental investigations and computational analyses. The computational models were exploited to simulate the buckling process and to investigate interaction phenomena between the boot and the lower limb. Similarly, experimental activities were performed to further analyse the buckling phenomena. The obtained computational and experimental results were compared regarding both interaction pressure and displacements between the buckle and the corresponding buckle hooks. These comparisons provided reasonable agreement (mean value of discrepancy between the model and mean experimental results in the tibial region: 20%), underlining the model’s capability to correctly interpret results from experimental measurements. Results identified the critical areas of the leg, such as the tibial region, the calcaneal region of the foot and the anterior sole, which may suffer the most due to the hydrostatic pressure and compressive strain exerted on them. The results highlight that computational methods allow investigation of the interaction phenomena between the lower leg and ski boot, potentially providing an effective framework for a more comfortable and ergonomic design of ski boots

    RUKYATUL HILAL INSTRUMENT DESIGN BASED ON ARDUINO

    No full text
    Arduino is a Microcontroller platform consisting of a computer chip that is used to control electronic equipment that is flexible and easy to use. In this modern era, the implementation of Rukyatul Hilal can be done using instruments such as Hilal locater, telescope and theodolite. However, these tools are quite expensive and have a fairly heavy load and require long time to prepare. Therefore, this research provides breakthroughs and new innovations in designing the Rukyatul Hilal Instrument based on Arduino. The research uses the Research and Development model type of research, the development model that the researcher will do is to develop an Arduino Microcontroller so that it can be used as a Rukyatul Hilal Instrument. Based on 4 observations of the Moon, The Arduino-based Rukyatul Hilal instrument can successfully show the position of the Moon and verify the data used by the author is correct and the author can also photograph the image of the Moon clearly using a smartphone. However, it should be noted that the position of the Moon when viewed from the Arduino-based Rukyatul Hilal Instrument telescope is not in the middle of the telescope, but sometimes at the bottom, side and top
    corecore