1,721,019 research outputs found
Building Community: Report on KidRec Workshop on Children and Recommender Systems at RecSys 2017
We present in this manuscript a report on KidRec 2017 workshop, the first edition of the international workshop on Children & Recommender Systems, co-located with the 11th ACM Conference on Recommender Systems (RecSys) held in Como, Italy. While research focused on recommender systems is prolific and addresses issues pertaining to multiple domains-from music, restaurant, and movie recommendations to scholarly publications or news-little has been done to explore the constraints and limitations that existing strategies must face when applied to non-traditional stakeholders, such as children. The first edition of our workshop was aimed at providing a venue dedicated to building community in this area and identify future research paths to nurture and grow this emerging community
The NECST Program - Networking and Engaging in Computer Science and Information Technology Program
In this paper, we describe the NECST Program and its innovative mentorship structure for transitioning graduate students in computer science whose undergraduate experiences may be in other disciplines. NECST employs several activities that provide the additional scaffolding to support students as they make this transition. While we believe these activities may be suited for other situations, the program helps address the unique challenges northern New Jersey faces with relation to graduate studies in computing fields
Child-Computer Interaction, Ubiquitous Technologies, and Big Data
The children\u27s technology landscape is changing quickly. The ubiquity of interactive technologies means children can access them just about anytime, anywhere. At the same time, these technologies constantly collect data from and about children, bringing them into the age of big data, voluntarily or not. These developments have the potential to significantly change children\u27s relationship to technology and the long-term impact of technology use. To discuss these changes, the child-computer-interaction community held a special interest group (SIG) meeting during the CHI 2018 conference
Child-Computer Interaction SIG: Designing for Refugee Children
The global refugee crisis is a significant current challenge affecting millions of children. The process of refugee migration comes with major immediate as well as long-term risks to children’s physical and mental health, education, and prospects. Despite the multiple dangers and challenges during migration, most refugee families have access to and make use of interactive technologies, prior to, during, and after migration. This SIG meeting is an opportunity to discuss novel potential roles for technologies to alleviate some of the challenges faced by child refugees
Distributing Participation in Design: Addressing Challenges of a Global Pandemic
Participatory Design (PD) – whose inclusive benefits are broadly recognised in design – can be very challenging, especially when involving children. The recent COVID-19 pandemic has given rise to further barriers to PD with such groups. One key barrier is the advent of social distancing and government-imposed social restrictions due to the additional risks posed for e.g. children and families vulnerable to COVID-19. This disrupts traditional in-person PD (which involves close socio-emotional and often physical collaboration between participants and researchers). However, alongside such barriers, we have identified opportunities for new and augmented approaches to PD across distributed geographies, backgrounds, ages and abilities. We examine Distributed Participatory Design (DPD) as a solution for overcoming these new barriers, during and after COVID-19. We offer new ways to think about DPD, and unpick some of its ambiguities. We do this through an examination of the results from an online Interaction Design and Children (IDC) 2020 workshop. The workshop included 24 researchers with experience in PD, in a range of forms, in the context of children. Initially designed to take place in-person and to include a design session with children in a school in London, the workshop was adjusted to an online format in response to the COVID-19 pandemic. Despite the adverse circumstances, we discovered that the unexpected change of the workshop style from in-person to online was an opportunity and an impetus for us to address the new PD challenges of the global pandemic. In this article we contribute seven themes which were revealed during our IDC workshop, providing guidance on important areas for consideration when planning and conducting PD in the context of a global pandemic. With a focus on the term ‘distributed’, we offer insights on how DPD can be applied and explored in these circumstances with child participants. We conclude with a number of lessons learned, highlighting the opportunities and challenges DPD offers to enable continued co-design during a global pandemic. In particular, DPD provides greater access for some populations to be involved in PD, but technical and social challenges must be addressed
Mobile Collaboration for Young Children: Reading and Creating Stories
Within the last decade, mobile devices have become an integral part of society, at home or work, in industrialized and developing countries. For children, these devices have primarily been geared towards communication, information consumption, or individual creative purposes. Prior research indicates social interaction and collaboration are essential to the social and cognitive development of young children. This dissertation research focuses on supporting collaboration among mobile users, specifically children ages 6 to 10 -- while collaboratively reading and creating stories. I developed Mobile Stories, a novel software system for the Windows Mobile platform that supports collaborative story experiences, with special attention to two collocated collaboration experiences: content splitting and space sharing. Content splitting is where interface parts (e.g. words, pictures) are split between two or more devices. Space sharing is where the same content (e.g. a document) is spread or shared across devices. These collocated collaborative configurations help address mobile devices' primary limitation: a small screen.
The three research questions addressed are: how does Mobile Stories affect children's collaboration and mobility, what are some appropriate interfaces for collocated mobile collaboration with children, and when are the developed interfaces preferred and why. Mobile Stories was designed and develop using the Cooperative Inquiry design method. Formative studies furthered the design process, and gave insight as to how these collaborative interfaces might be used. A formal, mixed method study was conducted to investigate the relative advantages for each of the collocated collaborative interfaces, as well as to explore mobility and collaboration.
The results of the formal study show children were more mobile while creating stories than when reading and sharing them. As for task effectiveness, children read more pages when they were closer, and created more pages when they were further apart and more mobile. Children were closer together when they read using the content split configuration. While creating their stories, children rarely used the collocated collaborative configurations and used verbal collaboration instead. Several indicators pointed to relative advantages of the split content configuration over the share space configuration; however, the advantages of each are discussed
Pushing the Boundaries of Participatory Design with Children with Special Needs
Despite its inherent challenges, participatory design (PD) has unique benefits when designing technology for children, especially children with special needs. Researchers have developed a multitude of PD approaches to accommodate specific populations. However, a lack of understanding of the appropriateness of existing approaches across contexts presents a challenge for PD researchers. This workshop will provide an opportunity for PD researchers to exchange and reflect on their experiences of designing with children with special needs. We aim to identify, synthesize and collate PD best practices across contexts and participant groups
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
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