1,720,984 research outputs found
Using 2,4-D Choline Herbicide Products on 2,4-D-Tolerant Crops
This publication provides specific information on herbicide options and application requirements on newer 2,4-D formulations. The publication also provides information on the safer use of newer low-volatility formulations of 2,4-D herbicide products on Enlist crops. Written by Pratap Devkota, Ethan Carter, and Hardeep Singh, and published by the UF/IFAS Agronomy Department, July 2022
Mitigating Nitrogen Losses in Row Crop Production Systems
This publication summarizes N cycling, different types of N losses, and approaches that may help to minimize N loss in row crop production systems in Florida. Written by Hardeep Singh, Lakesh Sharma, Libbie Johnson, Ethan Carter, and Pratap Devkota, and published by the UF/IFAS Agronomy Department, January 2023
Sulfur Deficiency in Cotton: Causes, Symptoms, and Considerations
The purpose of this article is to provide information to cotton farmers, Extension agents, and crop consultants about the symptoms of sulfur deficiency, the various sources of sulfur, and its interaction with changing rates of other major nutrients such as nitrogen. Written by Hardeep Singh, Ethan Carter, Lakesh Sharma, Sudeep Sidhu, and Peter Omara, and published by the UF/IFAS Agronomy Department, November 2023
Photogrammetry for Game Environments 2014-2019 : What Happened Since The Vanishing of Ethan Carter
This review examines how the use of photogrammetry in game environment art has changed since The Vanishing of Ethan Carter. It identifies 26 games released between 2014–2019 featuring photoscanned environment assets, including the well-established AAA franchises Battlefront, Far Cry, Forza, and Resident Evil. In popular media, photogrammetry went from an unknown technique to become entrenched with high- quality realistic game graphics, and gamers have come to expect that productions of high caliber should utilize photogrammetry. So far, developers have focused on photoscanned natural assets and small props, while photogrammetry for architecture and modular assets remains underdeveloped, still battling with technical challenges both in terms of capturing the data as well as processing it. Legal and ethical ramifications of digitally representing real-world locations in games remain for the most part unaddressed, as do the visual identities of franchises that rely on photoscanned game environments
Boom Sprayer Calibration Tables
This 13-page publication is meant to make calibration of boom sprayers easier, and therefore more common, by providing a convenient chart that can be kept in barns, tractor cabs, sprayers, and mix-load facilities for quick reference. Written by Michael J. Mulvaney, Pratap Devkota, Ethan Carter, De Broughton, and Mark Mauldin, and published by the UF/IFAS Agronomy Department, November 2020
Plant Growth Regulators as a Management Tool in Cotton Production
This article aims to inform cotton producers, Extension agents, crop advisors, and consultants about the role and management approaches of plant growth regulators in cotton production. Written by Kulpreet Singh, Hardeep Singh, Libbie Johnson, Ethan Carter, Lakesh Sharma, and Ravinder Singh, and published by the UF/IFAS Agronomy Department, May 2023
Nitrogen Fertilizer Recommendation for Florida Cotton
This publication focuses on the evaluation of optimal nitrogen (N) rate for cotton in Florida. These updated recommendations assist growers in achieving economically viable yields while minimizing risks of both under- and overfertilization. Written by Hardeep Singh, Eajaz A. Dar, Ethan Carter, Michael Dukes, and Lakesh Sharma, and published by the UF/IFAS Department of Agronomy, January 2026
Photogrammetry for Game Environments 2014-2019 [Elektronisk resurs] : What Happened Since <em>The Vanishing of Ethan Carter</em>
This review examines how the use of photogrammetry in game environment art has changed since The Vanishing of Ethan Carter. It identifies 26 games released between 2014–2019 featuring photoscanned environment assets, including the well-established AAA franchises Battlefront, Far Cry, Forza, and Resident Evil. In popular media, photogrammetry went from an unknown technique to become entrenched with high- quality realistic game graphics, and gamers have come to expect that productions of high caliber should utilize photogrammetry. So far, developers have focused on photoscanned natural assets and small props, while photogrammetry for architecture and modular assets remains underdeveloped, still battling with technical challenges both in terms of capturing the data as well as processing it. Legal and ethical ramifications of digitally representing real-world locations in games remain for the most part unaddressed, as do the visual identities of franchises that rely on photoscanned game environments.</p
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
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