1,720,965 research outputs found
Development Of Kabima Media Based On Make A Match Model To Improve Computing Skills In Elementary Schools
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif yang berbentuk kartu dengan nama Kartu Bilangan Matematika (KABIMA). Selain itu, penelitian ini juga bertujuan untuk menganalis kelayakan dan keefektifan media Kartu Bilangan Matematika (KABIMA) yang dikembangkan. Penelitian ini merupakan jenis penelitian Research and Development (R&D) dengan model ADDIE. Pada penelitian pengembangan ini di ukur kelayakan mediamya melalui ahli materi dan media. Hasil kelayakan materi sebesar 89 % yang artinya materi dalam media KABIMA termasuk kategori sangat baik dan kelayakan dari aspek media sebesar 88% yang artinya media KABIMA termasuk kategori sangat baik. Kemudian, keefektifan produk Kartu Bilangan Matematika (KABIMA) ini menunjukan pada diperoleh hasil uji t diperoleh nilai sig.(2-tailed) menunjukkan angka 0,000 sehingga nilai dari Sig.(2 tailed) terdapat perbedaan rata-rata hasil ptetest 48,33 dan posttest 86,33, artinya terdapat pengaruh dlam penggunaan media pembelajaran Kartu Bilangan Matematika (KABIMA) efektif dalam meningkatkan keterampilan komputasi siswa kelas I SD.
Kata Kunci : Media Pembelajaran, Kartu Bilangan Matematika (KABIMA), Keterampilan KomputasiThis research aims to develop interactive learning media in the form of cards with the name Mathematical Number Cards (KABIMA). Apart from that, this research also aims to analyze the feasibility and effectiveness of the developed Mathematical Number Card (KABIMA) media. This research is a type of Research and Development (R&D) research with the ADDIE model. In this development research, the suitability of the media is measured through material and media experts. The results of material suitability were 89%, which means that the material in KABIMA media is in the very good category and the suitability of the media aspect is 88%, which means that KABIMA media is in the very good category. Then, the effectiveness of the Mathematical Number Card (KABIMA) product shows that the results of the t test obtained a sig.(2-tailed) value showing the number 0.000 so that the value of Sig.(2 tailed) has a difference in the average ptetest result of 48.33 and posttest 86.33, meaning that there is an effect in using the Mathematical Number Card (KABIMA) learning media effectively in improving the computing skills of class I elementary school students.
Keywords: Learning Media, Mathematical Number Cards (KABIMA), Computing Skill
EFEKTIFITAS MODEL KOOPERATIF TIPE NUMBERERED HEAD TOGETHER (NHT) DAN TEAMS GAMES TOURNAMENT (TGT) TERHADAP ASPEK KOGNITIF HOTS PEMBELAJARAN MATEMATIKA SISWA DI SEKOLAH DASAR
The purpose of this study was to see the effect of the Nubered Head Together
Cooperative learning model and the Team Games tournament on the cognitive aspects
of Hots in 4th grade elementary school students. Data collection techniques using
observation and tests. The research instrument used the Nubered Head Together type
lesson plan learning model and the Team Games tournament type lesson plan lesson
plan. Analysis of the data used is quantitative description analysis as a requirement
test, T test and N-Gain. The results of testing the hypothesis, with the t-sing test (2-
Tailed) obtained 0.00 1.250 then Ho is rejected which means
there are differences in the cognitive aspects of hots in learning mathematics. this can
be proven by increasing the ability of the cognitive hots aspect of students at SD Negeri
Regunung 01 using the Nubered Head Together model with initial conditions from 63.4
to 74.2 with an increase of 10%. Besides that, the ability of the cognitive hots aspect of
grade 4 students at SD Negeri Cukil 01 using the Team Games Tournament model
increased with an initial condition of 65.8 increasing to 76.5 with an increase of 11%.
This shows that the Team Games Tournament model is more effective than the Nuberd
Head Together model in terms of the cognitive hots aspect of learning mathematics.Tujuan penelitian ini adalah untuk menganalisis keefektifan model pembelajaran
Cooperative Nubered Head Together dan turnamen Team Games terhadap aspek
kognitif Hots siswa kelas 4 SD. Teknik pengumpulan data menggunakan observasi dan
tes. Instrumen penelitian menggunakan model RPP tipe Nubered Head Together dan
RPP tipe Team Games Tournament. Analisis data yang digunakan adalah analisis
deskripsi kuantitatif sebagai uji persyaratan, uji T dan N-Gain. Hasil pengujian
hipotesis, dengan uji t-sing (2-Tailed) diperoleh 0,00
1,250 maka Ho ditolak yang artinya ada perbedaan aspek kognitif hots dalam
pembelajaran matematika. hal ini dapat dibuktikan dengan peningkatan kemampuan
aspek cognitive hots siswa SD Negeri Regunung 01 dengan menggunakan model
Nubered Head Together dengan kondisi awal dari 63,4 menjadi 74,2 dengan
peningkatan sebesar 10%. Selain itu kemampuan aspek kognitif siswa kelas 4 SD
Negeri Cukil 01 dengan model Team Games Tournament meningkat dengan kondisi
awal 65,8 meningkat menjadi 76,5 dengan peningkatan 11%. Hal ini menunjukkan
bahwa model Team Games Tournament lebih efektif dibandingkan model Nuberd
Head Together ditinjau dari aspek kegemaran kognitif pembelajaran matematika
Dampak Model Problem Based Learning Terhadap Keterampilan Abad 21 (4 C) di Sekolah Dasar
Educators in carrying out learning planning assignments should consider students' needs. Learning strategy is needed for learners for 21st century life skills in learning planning in order to obtain the meaning of learning. This study is to determine the impact of the Problem Based Learning model on 21st century skills (4C) in elementary schools from experimental research published by the meta-analysis method. The research sample of the search results was 40 articles with an average pretest of 54.13 and posttest of 74.33 there was an increase of 20.20. The results of the Effect Size test using the Problem Based Learning model on 21st century skills (4C) have a result of 0.717 with a Sig. value of 0.000. These results obtained show that the effect of the Problem Based Learning model on 21st century skills (4C) in elementary schools has a relatively large impact. The relatively large influence can be used as a recommendation for teachers to plan learning with the Problem Based Learning model in training students' cognitive processes through the application of 4C skills
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
Evaluasi Program Pendidikan Karakter Untuk Siswa Sekolah Dasar
Penelitian bertujuan untuk : 1) Mengevaluasi implementasi Program Pendidikan Karakter; 2) Menganalisis dampak implementasi Pendidikan Karakter; dan 3) Membuat kesimpulan dan memberikan rekomendasi keberlanjutan Program Pendidikan Karakter. Penelitian ini menggunakan metode CIPP. Hasil penelitian: 1) Implementasi Program Pendidikan Karakter mengembangkan beberapa strategi seperti adanya sosialisasi, pengembangan pendidikan karakter dalam Kegiatan Pembelajaran, Kegiatan Pembiasaan Program Harian, Mingguan, Bulanan, Tengah Tahun dan Tahunan dalam program tersebut terdapat kegiatan intrakurikuler, kokurikuler dan ekstrakurikuler dengan menerapkan nila-nilai karakter dan Budaya Sekolah; 2) Dampak implementasi Pendidikan Karakter bagi sekolah, guru, dan peserta didik perlunya pembiasaan untuk menanamkan nilai-nilai karakter yang baik dan melakukan sosialisasi kepada warga sekolah untuk mengubah mindset bahwa pendidikan karakter sangat penting serta dibutuhkan bagi warga sekolah; 3) Implementasi Pendidikan Karakter memberikan hal positif bagi perilaku peserta didik dalam kehidupan sehari-hari, peneliti merekomendasikan program pendidikan karakter berbasis budaya sekolah di SDN Bringin 02 untuk dilanjutkan dan bisa dikembangkan lagi
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