5,489 research outputs found

    INTERFAZ HÁPTICO-CUBO RUBIK

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    Trabajo Fin de Grado leído en la Universidad Rey Juan Carlos en el curso académico 2022/2023. Directores/as: José Javier San Martín LópezEn este trabajo se desarrolla un interfaz háptico con un cubo de Rubik como base y su integración como plugin en UNITY. Este proyecto consta de dos partes diferenciadas. La primera parte consiste en la conexión y captura de datos proveniente de un cubo de Rubik bluetooth ya existente y su implementación en UNITY. Y la segunda, la creación del prototipo de un accesorio que complementa a la interfaz del cubo mediante el uso de un microcontrolador compatible con Arduino para integrar respuesta háptica en forma de vibración, respuesta visual a través de una matriz de leds y comunicación a través de un interruptor de agitación. El juego realizado para el TFG de videojuegos donde se han probado este proyecto es el que está en el siguiente: https://drive.google.com/file/d/1lTqtOzvrIcgf8zcKUITL9alZMZGt3Zxw/view?usp=drive_lin

    TEXTURAR UN CUBO CON BLENDER 3D

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    En este objeto de aprendizaje se va a explicar qué son las texturas cúbicas También se va a explicar cómo se aplican este tipo de texturas sobre un cubo utilizando una textura planahttps://media.upv.es/player/?id=71015320-3c72-11e7-83c8-b99f47788b89Lluch Crespo, J. (2017). TEXTURAR UN CUBO CON BLENDER 3D. https://riunet.upv.es/handle/10251/83882DE

    La belleza como esplendor de la verdad. Acerca de la Arquitectura de Javier Artadi

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    Prólogo del libro Javier Artadi, el cubo en el desierto

    Resolviendo el cubo de Rubik con el robot Baxter.

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    Tesis presentada para optar al título de Ingeniero/a Civil Informático/a.Este documento describe un proyecto de Memoria de T tulo de Ingenier a Civil Inform atica, el cual consisti o en lograr que Baxter, un robot manipulador industrial humanoide, resuelva el cubo de Rubik, un puzzle mec anico tridimensional. Se describe la implementaci on de un sistema que realiza esta tarea, desde el recoger el cubo de una mesa, pasando por la detecci on del estado del cubo, la b usqueda de una soluci on para el mismo, hasta la manipulaci on y ejecuci on de dicha soluci on. Se propone un esquema de 6 posturas de los brazos del robot para la captura del estado del cubo mediante una c amara externa, y otro tambi en de 6 posturas para la ejecuci on de rotaciones de caras del cubo. Para la visi on, se propone utilizar la transformada de Hough y un modelo de mezcla de gaussianas, para detectar regiones de inter es, extracci on de colores representantes de dicha regi on y agrupamiento de los mismos. Para la resoluci on, se utiliza el algoritmo de 2 fases de Kociemba. El sistema implementado es capaz de detectar el estado de un cubo de Rubik con una exactitud de sobre el 90% del estado total, y es capaz de ejecutar correctamente secuencias no muy largas de movimientos de caras del cubo. Se describen situaciones problem aticas que se presentan al intentar completar el objetivo, y sus posibles causas.Facultad de IngenieríaDepartamento de Ingeniería Informática y Ciencias de la ComputaciónConcepció

    Estables y precarios : desregulación laboral y estratificación social en España

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    Javier G. Polavieja. ill. ; 22 cm. Translation of: Insiders and outsiders : structure and consciousness effects of labour market deregulation in Spain, 1984-1997. Thesis (doctoral) -- University of Oxford, 2001

    SeaClouds: An Open Reference Architecture for Multi-Cloud Governance

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    A. Brogi, J. Carrasco, J. Cubo, F. D'Andria, E. Di Nitto, M. Guerriero, D. Pérez, E. Pimentel, J. Soldani. "SeaClouds: An Open Reference Architecture for Multi-Cloud Governance". In B. Tekinerdogan et al. (Eds.): ECSA 2016, LNCS 9839, pp. 334–338, 2016.We present the open reference architecture of the SeaClouds solution. It aims at enabling a seamless adaptive multi-cloud management of complex applications by supporting the distribution, monitoring and reconfiguration of app modules over heterogeneous cloud providers.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Towards Run-Time Verification of Compositions in the Web of Things using Complex Event Processing

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    Following the vision of the Internet of Things, physical world entities are integrated into virtual world things. Things are expected to become active participants in business and social processes. Then, the Internet of Things could benefit from the Web Service architecture like today’s Web does, so Future ser-vice-oriented Internet things will offer their functionality via service-enabled in-terfaces. In previous work, we demonstrated the need of considering the behav-iour of things to develop applications in a more rigorous way, and we proposed a lightweight model for representing such behaviour. Our methodology relies on the service-oriented paradigm and extends the DPWS profile to specify the order with which things can receive messages. We also proposed a static verifi-cation technique to check whether a mashup of things respects the behaviour, specified at design-time, of the composed things. However, a change in the be-haviour of a thing may cause that some compositions do not fulfill its behaviour anymore. Moreover, given that a thing can receive requests from instances of different mashups at run-time, these requests could violate the behaviour of that thing, even though each mashup fulfills such behaviour, due to the change of state of the thing. To address these issues, we present a proposal based on me-diation techniques and complex event processing to detect and inhibit invalid invocations, so things only receive requests compatible with their behaviour.Work partially supported by projects TIN2008-05932, TIN2012-35669, CSD2007-0004 funded by Spanish Ministry MINECO and FEDER; P11-TIC-7659 funded by Andalusian Government; and Universidad de Málaga, Campus de Excelencia Internacional Andalucía Tec

    Dynamic verification of mashups of service-oriented things through a mediation platform

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    The new Internet is evolving into the vision of the Internet of Things, where physical world entities are integrated into virtual world things. Things are expected to become active participants in business, information and social processes. Then, the Internet of Things could benefit from the Web Service architecture like today’s Web does; so Future service-oriented Internet things will offer their functionality via service-enabled interfaces. As demonstrated in previous work, there is a need of considering the behaviour of things to develop applications in a more rigorous way. We proposed a lightweight model for representing such behaviour based on the service-oriented paradigm and extending the standard DPWS profile to specify the (partial) order with which things can receive messages. To check whether a mashup of things respects the behaviour, specified at design-time, of composed things, we proposed a static verification. However, at run-time a thing may change its behaviour or receive requests from instances of different mashups. Then, it is required to check and detect dynamically possible invalid invocations provoked by the behaviour’s changes. In this work, we extend our static verification with an approach based on mediation techniques and complex event processing to detect and inhibit invalid invocations, checking that things only receive requests compatible with their behaviour. The solution automatically generates the required elements to perform run-time validation of invocations, and it may be extended to validate other issues. Here, we have also dealt with quality of service and temporal restrictions
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