209 research outputs found

    Book Review: Colin Milburn, Respawn: Gamers, Hackers, and Technogenic Life

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    Copyright © 2020 (William Thomas Howe, [email protected]). Licensed under the Creative Commons Attribution Non-commercial No Derivatives (by-nc-nd). Available at http://ijoc.org.Throughout the book Respawn: Gamers, Hackers, and Technogenic Life, author Colin Milburn theorizes about the connections between video games, hacking, science fiction, technological activism, and technological communities

    Respawn

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    In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world

    Respawn

    No full text
    In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world

    Practices of Speculation

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    This volume offers innovative ways to think about speculation at a time when anticipation of catastrophe in an apocalyptic mode is the order of the day and shapes public discourse on a global scale. It maps an interdisciplinary field of investigation: the chapters interrogate hegemonic ways of shaping the present through investments in the future, while also looking at speculative practices that reveal transformative potential. The twelve contributions explore concrete instances of envisioning the open unknown and affirmative speculative potentials in history, literature, comics, computer games, mold research, ecosystem science and artistic practice

    Practices of Speculation

    No full text
    This volume offers innovative ways to think about speculation at a time when anticipation of catastrophe in an apocalyptic mode is the order of the day and shapes public discourse on a global scale. It maps an interdisciplinary field of investigation: the chapters interrogate hegemonic ways of shaping the present through investments in the future, while also looking at speculative practices that reveal transformative potential. The twelve contributions explore concrete instances of envisioning the open unknown and affirmative speculative potentials in history, literature, comics, computer games, mold research, ecosystem science and artistic practice

    Practices of Speculation

    No full text
    This volume offers innovative ways to think about speculation at a time when anticipation of catastrophe in an apocalyptic mode is the order of the day and shapes public discourse on a global scale. It maps an interdisciplinary field of investigation: the chapters interrogate hegemonic ways of shaping the present through investments in the future, while also looking at speculative practices that reveal transformative potential. The twelve contributions explore concrete instances of envisioning the open unknown and affirmative speculative potentials in history, literature, comics, computer games, mold research, ecosystem science and artistic practice

    Milburn Plantation

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    Authored primarily by James Smith, in his work with the Brazosport Archaeological Society, this collection reflects the summary of archival and archaeological reconnaissance work conducted by the BAS between 1980 and 2020. The documents in the collection summarize the results of a comprehensive study on the history of Antebellum plantations in Brazoria County, TX, as well as other related historical places and developments.In this overview of the history of Milburn Plantation, the author presents information derived from archival research covering geographical location, shifting ownership over time, biographical and genealogical information on owners, the current status of Milburn Plantation, and information about enslaved people and other forms of captive labor. The item contains maps, census data, photographs, tax and court records, newspaper articles and advertisements, last wills and testaments, and lists of deed records

    Atoms and Avatars: Virtual Worlds as Massively-Multiplayer Laboratories

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    Nanotechnology thrives in the realm of the virtual. Throughout its history, the field has been shaped by futuristic visions of technological revolution, hyperbolic promises of scientific convergence at the molecular scale, and science fiction stories of the world rebuilt atom by atom (Milburn 2008). Even today, amid the welter of innovative nanomaterials that increasingly appear in everyday consumer products—the nanoparticles enhancing our sunscreens, the carbon nanotubes strengthening our tennis rackets, the antimicrobial nano-silver lining our socks, the nanofilms protecting our wrinkle-free trousers—the public rhetoric of nanotechnology constantly reminds us that such precision-engineered materials merely represent a trace or a premonition of the amazing future still to come..
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