209 research outputs found
Book Review: Colin Milburn, Respawn: Gamers, Hackers, and Technogenic Life
Copyright © 2020 (William Thomas Howe, [email protected]). Licensed under the Creative Commons
Attribution Non-commercial No Derivatives (by-nc-nd). Available at http://ijoc.org.Throughout the book Respawn: Gamers, Hackers, and
Technogenic Life, author Colin Milburn theorizes about the connections
between video games, hacking, science fiction, technological activism, and
technological communities
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Respawn: Gamers, Hackers, and Technogenic Life
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.</div
Respawn
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world
Respawn
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world
Practices of Speculation
This volume offers innovative ways to think about speculation at a time when anticipation of catastrophe in an apocalyptic mode is the order of the day and shapes public discourse on a global scale. It maps an interdisciplinary field of investigation: the chapters interrogate hegemonic ways of shaping the present through investments in the future, while also looking at speculative practices that reveal transformative potential. The twelve contributions explore concrete instances of envisioning the open unknown and affirmative speculative potentials in history, literature, comics, computer games, mold research, ecosystem science and artistic practice
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Nanowarriors: Military Nanotechnology and Comic Books
(Colin Milburn, "Nanowarriors: Military Nanotechnology and Comic Books," Intertexts 9.1 (2005): 77-103. This article is posted at the University of California eScholarship Repository by permission of Texas Tech University Press.) In 2002, MIT's Institute for Soldier Nanotechnologies (ISN) appropriated copyrighted images from the comic book Radix in a grant proposal to the U.S. Army—a proposal that succeeded in securing $50 million for foundation of the Institute. While this case draws on questions of authorship and the local origins of words and images, it also vividly animates the nonlocal and nonlocalizable cultural narratives that enframe the field of soldier nanotechnology. Comic-book images of soldier nanotechnology may serve to inspire certain scientific projects as conceptual artwork, or even as design-ahead engineering diagrams, but they also bear in themselves traces of a long history of graphic narratives about superhuman techno-augmentation and military cyborgs. This article analyzes the intertextual webs of comic-book images and superhero narratives that entangle the research programs, the rhetoric, and the culture of military nanoscience
Practices of Speculation
This volume offers innovative ways to think about speculation at a time when anticipation of catastrophe in an apocalyptic mode is the order of the day and shapes public discourse on a global scale. It maps an interdisciplinary field of investigation: the chapters interrogate hegemonic ways of shaping the present through investments in the future, while also looking at speculative practices that reveal transformative potential. The twelve contributions explore concrete instances of envisioning the open unknown and affirmative speculative potentials in history, literature, comics, computer games, mold research, ecosystem science and artistic practice
Practices of Speculation
This volume offers innovative ways to think about speculation at a time when anticipation of catastrophe in an apocalyptic mode is the order of the day and shapes public discourse on a global scale. It maps an interdisciplinary field of investigation: the chapters interrogate hegemonic ways of shaping the present through investments in the future, while also looking at speculative practices that reveal transformative potential. The twelve contributions explore concrete instances of envisioning the open unknown and affirmative speculative potentials in history, literature, comics, computer games, mold research, ecosystem science and artistic practice
Milburn Plantation
Authored primarily by James Smith, in his work with the Brazosport Archaeological Society, this collection reflects the summary of archival and archaeological reconnaissance work conducted by the BAS between 1980 and 2020. The documents in the collection summarize the results of a comprehensive study on the history of Antebellum plantations in Brazoria County, TX, as well as other related historical places and developments.In this overview of the history of Milburn Plantation, the author presents information derived from archival research covering geographical location, shifting ownership over time, biographical and genealogical information on owners, the current status of Milburn Plantation, and information about enslaved people and other forms of captive labor. The item contains maps, census data, photographs, tax and court records, newspaper articles and advertisements, last wills and testaments, and lists of deed records
Atoms and Avatars: Virtual Worlds as Massively-Multiplayer Laboratories
Nanotechnology thrives in the realm of the virtual. Throughout its history, the field has been shaped by futuristic visions of technological revolution, hyperbolic promises of scientific convergence at the molecular scale, and science fiction stories of the world rebuilt atom by atom (Milburn 2008). Even today, amid the welter of innovative nanomaterials that increasingly appear in everyday consumer products—the nanoparticles enhancing our sunscreens, the carbon nanotubes strengthening our tennis rackets, the antimicrobial nano-silver lining our socks, the nanofilms protecting our wrinkle-free trousers—the public rhetoric of nanotechnology constantly reminds us that such precision-engineered materials merely represent a trace or a premonition of the amazing future still to come..
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