13 research outputs found

    Lichtenberg design on side table using acacia wood / Muhammad Toha Azmi

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    Acacia species is a fast-growing tree that usually turns into a waste. Besides, to decrease wastage Acacia tree can be utilized in this project as raw materials. The objective of this research is to produce side table by using Lichtenberg figure using Acacia wood. In addition, to evaluate the customer feedback on quality of side table by using Lichtenberg design. After side table has been produced, a set of questionnaires was distributed to 100 respondents of different gender, age and profession. The characteristic evaluated by respondent include material, design and marketing. Based on customer feedback, most of the respondent agree with the design of the product. The material used also suitable for the function and for the marketing, the product is valuable to be commercialized in the market

    Development of a First-Person-Shooter Game called 'Toha' with GameGuru Max Engine and the Exploration of GameGuru Max

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    Tugas akhir ini bertujuan untuk mengkaji kemampuan GameGuru Max, sebuah engine pengembangan permainan yang memungkinkan pengembang untuk membuat permainan 3D dengan kode minimal. Dengan menggunakan engine ini, penulis akan membuat sebuah permainan berdasarkan kisah Muhammad Toha di Bandung Lautan Api. Dalam permainan ini, para pemain akan mengendalikan Muhammad Toha dan sekutunya saat mereka merencanakan untuk menghancurkan gudang amunisi musuh. Pada akhirnya, Muhammad Toha akan mengorbankan dirinya dengan meledakkan sebuah granat dan menghancurkan gudang tersebut. Melalui pembuatan permainan ini, penulis berharap dapat menunjukkan kemampuan GameGuru Max dan juga mengabadikan kisah pahlawan Muhammad Toha di Bandung Lautan Api. Tugas akhir ini akan mengeksplorasi fitur-fitur engine GameGuru Max dan menginvestigasi bagaimana engine ini dapat digunakan untuk membuat permainan. Selain itu, akan dibahas pula kisah Muhammad Toha dan bagaimana ceritanya dapat diadaptasi menjadi permainan. Terakhir, penulis akan membahas potensi GameGuru Max dan implikasinya untuk pengembangan permainan. ================================================================================================================================= This final project examines the capabilities of GameGuru Max, a game development engine that enables developers to create 3D games with minimal coding. Using this engine, the author will create a game based on the story of Muhammad Toha in the Bandung Lautan Api. In this game, players will take control of Muhammad Toha and his allies as they plan to destroy an enemy ammunition warehouse. Ultimately, Muhammad Toha will sacrifice himself by detonating a grenade and destroying the warehouse. Through the creation of this game, the author hopes to demonstrate the capabilities of GameGuru Max and also preserve the heroic story of Muhammad Toha in the Bandung Lautan Api. The final project will explore the features of the GameGuru Max engine and investigate how it can be used to create a game. It will also examine the story of Muhammad Toha and how it can be adapted into a game. Finally, the author will discuss the potential of GameGuru Max and its implications for game development

    Keterampilan Dan Etika Komunikasi Islami Antarpribadi Di Dalam Buku Enjoy Your Life Karya Dr. Muhammad Al-Areifi

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    The ability to communicate interpersonally is a very important skill for anyone. This is because everyone needs to establish a harmonious relationship with other fellow human beings. However, the fact that communication is not something that is easy. Therefore, we must do various efforts to improve our communication skills. in addition we must also study the ethics of communication as our basic principle in communicating. one of the best sources of communication skills is the Qur'an and Sunnah of Prophet Muhammad s.a.w. One of the books that the authors assume summarizes the skills and ethics of interpersonal communication is Dr. Enjoy Your Life's book. Muhammad Al Areifi. Departing from these assumptions, the authors decided to conduct in-depth research on the book using qualitative content analysis methods and it was answered that the book is indeed loaded with a summary of skills and communication ethics according to the Qur'an and sunnah. Among the results of the study on Enjoy Your Life the author found 11 skill subcategories with 290 skill points and 7 categories of ethics with 111 ethical points. From the research the writer can conclude that there are many skills and ethics of interpersonal Islamic communication that can make us good communicato

    Dirasah Muqaranah ‘an Hukm al-Zawaj Bayna Rudha’a Alban Bunuk al-Laban Fi Manzhur Fuqaha al-Aqdamin wa al-Mu’ashirin

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    The issue of Breast Milk Bank is a contemporary fiqh issue, and its ruling is not found in classical fiqh. However, classical Moslem scholars have studied the issue of radha in an unusual way known as al-major (breast milk put into the baby's mouth), al-south (breast milk put through the nose), and or putting breast milk into the baby's mouth using bottles and cups. Therefore, the fuqaha differed on the prohibition of marriage because of radha' unusually or indirectly such as radha' from a breast milk bank. After conducting a comparative analysis, the author concludes that the majority of classical scholars from the Hanafi, Maliki, Shafi'i and Hambali madhhabs, and most contemporary fiqh scholars, think that indirect radha', such as radha' from a breast milk bank, makes marriage prohibited. They reason that indirect radha' has the same effect as direct radha' regarding the growth of the baby's flesh and bones. Meanwhile, the Zhahiri school of classical jurisprudence and some contemporary jurisprudence scholars such as Yusuf al-Qardhawi think that indirect radha' such as radha' from a breast milk bank is not called radha'. According to them, radha' is only if the baby suckles directly on the mother's nipple. Hence, they think that radha' from a breast milk bank does not lead to the prohibition of marriage

    CIRI-CIRI TOKOH DALAM NOVEL 9 MATAHARI KARYA ADENITA DAN KELAYAKANNYA SEBAGAI BAHAN AJAR SASTRA INDONESIA DI SMA

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    The problem of this research was how is the characteristic of characters in 9 Matahari novel by Adenita and its feasibility as the lesson of Indonesia literature in Senior High School (SMA). The objectives of this research were to describe the characteristic of characters and its classification in 9 Matahari novel by Adenita and also to determine its feasibility as the lesson of Indonesia literature in senior high school (SMA).The research method that was used in this research was qualitative method. The data source of this research was 9 Matahari by Adenita. Data collecting technique and data analysis in this research was text analysis technique.The result of the research showed that some characteristic of the characters which were included  in this novel, that were clever, generous, principled, spit-fire, authoritative, active, interest, assertive, like to give an advice, pessimist, lover, optimist, willing sacrifice, grateful, smart, tough, strong will, high aspiration, and loyal to the religion. Based on its character classification, (a) the main character was Matari Anas, he was generous, interest, lover, grateful, loyal to the religion, principled, assertive, tough, strong will, high aspiration, optimist, clever, active, and smart. Additional characters were Yati Ayati, she was generous, interest, and liked to give an advice; aunt Erna, she was generous; Hera, she was interest, willing sacrifice, authoritative, and clever; Pandu, He was  interest, and spit-fire; Lena, she liked to give an advice; Mom Hesti, she liked to give an advice; Arga, He liked to give an advice; Dedi, he liked to give an advice, (b) protagonist character was Matari Anas and antagonist character was Biran Anas, (c) static character was Yati Ayati and dynamic character was Biran Anas.9 Matahari novel bu Adenita was suitable to be used an alternative lesson of Indonesia literature in Senior High School (SMA). It was based on the election criteria of  literature learning, it was seen from three aspects, they were curriculum aspect, literature aspect, and character education aspect.being observed from character education aspect, the characteristic of the characters which were described by the author in this novel can be used as a lesson. moreover, the characteristic of characters that can be used as lesson of character education are smart, generous, principled, active, interest, assertive, like to give an advice, lover, optimistic, willing sacrifice, grateful, clever, tough, strong will, high aspiration, and loyal to the religion.Key words: characteristic of characters, classification of characters, advisabilit

    Augmented reality mapping with AR markers for enhanced tourism experiences

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    Implementation of augmented reality (AR) has increased productivity and provides real-time information and data to allow user to be aware of their surroundings. The objective of this research is to develop an augmented reality framework capable of overlaying real-time fruit identification results onto the physical environment in agricultural settings. The method approach to achieve this objective is using AR marker based and designed and developed using MATLAB. The study highlights that, regardless of some image quality limitations, complex feature detection algorithms like SURF and FAST can successfully mitigate the distortion and recovery processes. The results summarize that users of new augmented reality applications can now access helpful translation, mapping, and travel information

    Navigating reality: exploring points of interest with augmented reality

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    The implementation of augmented reality (AR) has significantly enhanced productivity by delivering real-time information and data, enabling users to stay infonned about their surroundings. In recent years, AR adoption has grown rapidly across various industries, including agriculture, which has increasingly embraced tourism. While tourists often face an overwhelming amount of information available online, this challenge can be addressed with innovative solutions. With smartphones serving as the primary platform for AR, the development of supporting software has seen explosive growth. Tourism, as a vital and evolving economic sector, continually adopts advanced technologies to attract younger, adventurous travelers. AR holds great promise for enhancing the travel experience, offering features like real-time translation, mapping, and travel guidance. To leverage this potential, the mobile application Malay AR was developed to provide personalized Point of Interest (POI) recommendations based on user preferences and location. The app incorporates a user profile page and AR-powered POI detection for engaging navigation. Initial findings reveal an average deviation of 8.49 meters across five landmarks, but AR integration significantly mitigates this deviation, ensuring precise location guidance and improved urban navigation and tourist engagement

    Augmented Reality Mapping with AR Markers for Enhanced Tourism Experiences

    No full text
    Implementation of augmented reality (AR) has increased productivity and provides real-time information and data to allow user to be aware of their surroundings. The objective of this research is to develop an augmented reality framework capable of overlaying real-time fruit identification results onto the physical environment in agricultural settings. The method approach to achieve this objective is using AR marker based and designed and developed using MATLAB. The study highlights that, regardless of some image quality limitations, complex feature detection algorithms like SURF and FAST can successfully mitigate the distortion and recovery processes. The results summarize that users of new augmented reality applications can now access helpful translation, mapping, and travel information.

    Artificial intelligence with scratch programming

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    The purpose of this book is to provide a general understanding of Artificial Intelligence (AI) or Kecerdasan Buatan. Readers will discover and explore the uses and applications of AI, understand AI concepts and terms such as the training, testing process as well as analyzing the predictive impact of modelling and optimization accuracy. Readers will be exposed to the 1) History of the development of Artificial Intelligence and the 2) Benefits of learning AI which is in line with the boom of the 4.0 industry revolution. Artificial intelligence technology is one of the branches of science in making a system that could have the human-like intelligence ability. It has great potential in automating operations and work that are repetitive in nature. The use of AI technology is very important in solving complex tasks to save time and manpower. Among the important branches of AI is ‘machine learning’ and further the annotation of ‘deep learning’ intertwined which is the ability of machines that are able to 'learn' to be smart. Conceptually, the machine that will be 'taught' by humans needs to be equipped with a lot of information to make it smarter than other machines. In other words, the machine will be equipped with thousands of attempts to complete a task. Throughout this process, the machine will understand and learn concepts to complete the task in improvise in each cycle. This book requires no programming or computer science expertise and is designed to introduce the basics of AI to anyone whether you have a technical background or not

    A review of open-source image analysis tools for mammalian cell culture: algorithms, features and implementations

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    Cell culture is undeniably important for multiple scientific applications, including pharmaceuticals, transplants, and cosmetics. However, cell culture involves multiple manual steps, such as regularly analyzing cell images for their health and morphology. Computer scientists have developed algorithms to automate cell imaging analysis, but they are not widely adopted by biologists, especially those lacking an interactive platform. To address the issue, we compile and review existing open-source cell image processing tools that provide interactive interfaces for management and prediction tasks. We highlight the prediction tools that can detect, segment, and track different mammalian cell morphologies across various image modalities and present a comparison of algorithms and unique features of these tools, whether they work locally or in the cloud. This would guide non-experts to determine which is best suited for their purposes and, developers to acknowledge what is worth further expansion. In addition, we provide a general discussion on potential implementations of the tools for a more extensive scope, which guides the reader to not restrict them to prediction tasks only. Finally, we conclude the article by stating new considerations for the development of interactive cell imaging tools and suggesting new directions for future research
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