1,720,987 research outputs found

    Parametric design for technological and "smart" system. Adaptive and optimized skin

    No full text
    The goal of this research is to develop technological and "smart" complex building skin systems, particularly façades, through the development of “emerging technologies”1 and of a reputable multidisciplinary approach. The awareness that innovation in architecture, but also generally in science, is essential to provide concrete answers to issues of general interest, such as energy resources consumption and the obsolescence of construction systems that have been used so far, makes research fundamental and priority. It is necessary that architecture becomes adjustable to the environment ,like living organisms, through a new multi-disciplinary approach: studying not only the morphology but investigating also the generative process starting from the physical characteristics of materials and components as well as analyzing bio-inspired systems, resulting in an architecture that is increasingly adopting the form of a living organism. In order to achieve this, efficient technologies and mutually collaborating systems are required that can only be achieved through research in the field of emerging technologies. Specifically the approach presented in this paper provides the basis for the development and prototyping of a "light" dynamic and adaptive façade system that is able to synthesize the different contributions that these new technologies are able to provide. In the second step of the research thus a new methodology and a new design process had to be defined (involving major innovations in the design and prototyping of technological systems to be transferred to the industrial sector), with the intent to ensure the necessary product innovation to compete at a global level and to establish a standardized and repeatable design process also for other smart façade systems. The knowledge of the "state of the art" and critical, directs research towards a prototype system of flexible façade based on pre molded components and achievements obtained by the nonstandard and avant-garde processes, even experimental, which contains sub-systems able to collect input from outside and rework them to provide an adaptive and optimized respons

    DigitalBamboo. Algorithmic design with bamboo and other vegetable rods

    No full text
    Algorithmic design software is widely acknowledged as a tool to manage complex design tasks and to enhance material optimization, structural performance, ergonomic needs or similar aspects. The present paper investigates how these tools can be applied to projects that use an important amount of non standardised, natural materials. The use of renewable and locally sourced materials is becoming mandatory if we accept the challenge of providing an appropriate built environment for a growing world population. A special focus is given to vegetable rods such as giant reed and bamboo. Building tradition provides uncounted examples of how humankind employs natural fibres to erect or ornate its shelters. Some of them can inspire new uses to be applied in contemporary architecture. The aforementioned digitally controlled design processes are normally meant to feed so-called computer aided manufacture processes. Such methods generally need highly standardised materials. The use of renewable materials in such a framework is often impossible due to intrinsic irregularities of natural resources. Can this gap be bridged? The present paper illustrates the design-and-build technology DigitalBamboo thought to conciliate the two realms of natural building materials and algorithmic design control. The method has been conceived for experimental projects made of Italian bamboo in the form of strips but can be applied to other vegetable fibres or rods and to other geographical contexts. The investigated technology includes appropriate communication tools to bridge the divide between designer and builder. The illustrated technology is based on manual assembly of digital data and includes ways of transposing geometric entities into topological textures, physical nodes and structures

    The Future of Architecture is Between Oxman and Terragni

    No full text
    What will be the future of architecture? Architecture is among the major culprits of the CO2 emissions that cause the current ambiental crisis. The discoveries of coding, digital design and digital fabrication—including topological optimization, reactive skins, and lightweight technologies such as 3D printing of natural and environmentally friendly materials—are essential to finding an alternative path to those used so far. A road that not only addresses the “technical” issues of the climate crisis but is capable of proposing a new vision of the world, a spatial system that is structurally, physiologically and symbolically based on the concept of coexistence, of symbiosis, between the world of man, the house of man, and the rest of the biosphere. The work on biomaterials from the digital fabrication world assumes crucial importance in this perspective. It is the first research capable of demonstrating that the inert envelopes of architecture can become organisms and no longer in a metaphorical key: buildings like trees programmed to become skyscrapers, houses like pods and fibres that transport people by capillarity along with water and nutrients. Energy from domesticated photosynthesis processes, eyelids and hairs that grow to shield excess light. Architecture that reconfigures itself as a living form similar to what already happens in nature for the calcareous secretions that we call shell. Yet before we can indulge ourselves in transforming architecture within these new ways, there are at least two issues that cannot be ignored so as not to repeat the mistakes made by Modernism a hundred years ago

    Architecture and Design for Industry 4.0: Theory and Practice

    No full text
    This book collects contributions of forefront research and practices related to the use of the enabling technologies of Industry 4.0 in the architecture and design fields and their impact on the UN's Sustainable Developments goals. The book is structured into three sections (research, practice, and technologies), with the goal of creating a new framework useful for widespread awareness necessary to initiate technology transfer processes for the benefit of the public sector, universities, research centers, and innovative companies, and a new professional figure capable of controlling the entire process is essential. Thus, the book chapters arouse a series of relevant topics such as computational and parametric design, performance-based architecture, data-driven design strategies, parametric environmental design and analysis, computational and parametric structural design and analysis, AI and machine learning, BIM and interoperability, VR and AR, digital and robotic fabrication, additive manufacturing and 3D printing, R&D and entrepreneurship, circular architecture, and didactics. In the post-digital era, where the essence of design lies in the control and information of the process that holistically involves all the aspects mentioned above, rather than in formal research, it is necessary to understand technologies and analyze the advantages that they can bring in terms of environmental sustainability and product innovation

    Industry 4.0 and Bioregional Development. Opportunities for the Production of a Sustainable Built Environment

    No full text
    The paper answers the question about how the technologies characteristic of industry 4.0 can support the bioregional development paradigm, focusing on local building production chains to support the energy retrofit of existing buildings. In particular it investigates design choices capable of activating supply chains that can intercept real and already existing spending flows and activate a workforce capable of evolving the anthropic system in the same direction characteristic of the natural systems. The paper focuses on the description of the features that industry 4.0 could assume in the field of building production to support energy requalification, reorienting urban metabolism of neighborhoods or small settlements towards local territories. It describes the characteristics of technologies adopted in the Industry 4.0 paradigm, in the context of open data, open-source software alongside low-cost microcomputers and sensors, and illustrates their potential in the possible activation of generative local microeconomies. Acceleration, digitization and automation of the construction sector are showing the relevance of having open real-time information to support decision-making processes. In particular the text focuses, on the one hand, on the applicability of such technologies and devices to areas characterized by very limited resources (such as for example the internal and more fragile areas in Italy); on the other hand, on how they enable community of prosumers and local cooperatives to complex productive activities characteristic of the energy communities

    Virtual Reality Application for the 17th International Architecture Exhibition organized by La Biennale di Venezia

    No full text
    This paper aims to investigate the use of Virtual Reality (VR) as a support for expositions and cultural events through the presentation of a case of study related to the 17th International Architecture xhibition organized by La Biennale di Venezia. The idea for this experimentation was born during the period of Covid-19 pandemic, in which it was impossible to travel freely. The goal was to make part of the exposition available to be visited virtually all over the world, in hubs equipped with VR headsets. Thanks to a collaboration with the organizers of the exposition, a VR app has been developed in order to allow people to visit the Giardino delle Vergini, which for several years has hosted the Italian Pavilion and where this year were placed the installations of prof. Giuseppe Fallacara and his research team together with the works of other international firms. Ethic matters have been taken into consideration during the app development. The VR app has been developed non to be a mere reproduction of the original site, but to be an alternative experience of visit. This work can bring two apparently contradictory advantages: on one hand the differences between virtuality and reality can encourage people to travel and visit the exposition in Venice; on the other hand, barriers of place and time are overcome. Therefore, everyone can visit the Giardino delle Vergini, even people who can’t move

    Virtual, Augmented and Mixed Reality as Communication and Verification Tools in a Digitized Design and File-To-Factory Process for Temporary Housing in CFS

    No full text
    This work presents a research project in which Cold-Formed Steel building components for temporary post-emergency housing are developed and realized with a digitalized workflow. This starts from early design ideas (peacetime), includes file-to-factory production and assembly processes (emergency relief/early recovery) and leads to the disassembly of building components and their reuse (reconstruction). The key element of the entire process is the Information Model. This is the place of the interoperability that, during the different stages, interfaces with different devices including Virtual, Augmented and Mixed Reality tools as well as file-to-factory processes for the industrial production. Aim of the paper is to show how visualization tools (like interactive Whiteboard, Tablet, Cardboard, Oculus Rift, Hololens 2, and Cave) can be used not only to realistically and immersively represent the project, but also to optimize design, production and construction processes. Indeed, these devices can also be used to improve the communication between the involved stakeholders, to enhance participatory processes, to help in decision-making, to verify a digitalized design and manufacturing process and to train workers. To achieve this goal, the innovative workflow is presented in chronological order, highlighting the purposes for which the selected tools were applied, analyzing their characteristics, potential, limits, software, interfaces, involved users and costs. The results comprise not only the application itself, but in particular the advantages and challenges evaluation of the use of the selected tools in a design project in order to improve future applications

    Going Beyond Counting First Authors in Author Co-citation Analysis

    Full text link
    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

    Full text link
    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
    corecore