ISLLAC : Journal of Intensive Studies on Language, Literature, Art, and Culture
Not a member yet
233 research outputs found
Sort by
THE DOMINANCE OF DISCOURSE IN CLASS
Domination is basically at the social level. Dominance is everywhere here and is social. The function of dominance to influence the dominated party. The dominated party will carry out the orders and rules of the dominating party. Domination is done through the power of symbols. Symbols that can control individuals or, social groups. Through language as a means of communication, symbols emerge with unconscious power subtly entering the realm of reality. Domination also enters the arena of learning
DEVELOPING AN ENGLISH LISTENING WORKBOOK FOR MULTIMEDIA DEPARTMENT OF VOCATIONAL HIGH SCHOOL
This study is aimed to develop listening supplementary materials in the form of a workbook for tenth grade students of multimedia department of vocational high school. This study used the research and development model adapted from Borg and Gall. The product developed that was validated by the expert validators included the workbook, answer key, tapescript and CD of the audio recording
NUSANTARA ETHNIC ENSEMBLE TOWARDS PIONEERING NATIONAL MUSIC DEVELOPMENT
The varieties of Nusantara culture become so attractive among art observers around the world, one of the derivative products is known as Nusantara Ethnic. The occurrence of these Nusantara ethnic community, which later become Nusantara (nationality) when dealing with teaching materials, are very interesting for in-depth study. Gangsadewa as one of Nusantara ethnic music developers has completely done many innovation and experiments in the repertoire of the results of intense exploration. Looking at this movement is no longer about the use of multi-ethnic instruments, but it is considered as the spirit of nationalism and concern for the existence of ethnic Nusantara which becomes the focus of this movement contextually. There are several aspects of this Nusantara ethnic ensemble, namely ethnological, socio-anthropological, and musicological aspects. Gangsadewa has done them simultaneously. The collected data is classified based on its accompaniment, innovation of the instrument (music tool), philosophical values, aesthetic understandings, which involve the professional musician directly and analyzed descriptively. The research used descriptive method to analyze the data. This observation began with stages of preparation, observation, and development in the form of paper creation. The result shows the expectation in providing the inputs for the development of strength-based cultural arts of the local genius on an ongoing basis
PERSUASIVE LANGUAGE IN ADVERTISEMENT DISCOURSES (BUSINESS ADVERTORIAL ANALYSIS)
The goal of this research is to determine the persuasive language in the business advertorial advertisements in online daily news which it has seen from persuasive language forms (included diction and expressions), persuasive techniques, and discourse structures. The design of the study is using a qualitative approach and used a content analysis study. The research findings indicate that persuasive language forms and persuasive techniques used to give profit, explain product competition, and establish product quality. Discourse structures in business advertorial advertisements have two major patterns, namely conventional and unconventional
IMPLEMENTATION OF KINARA-KINARI BATIK PATTERN ON CLOTH
Kinara-Kinari relief in Badut Temple was one of the ideas to create a batik pattern inspired by a culture remnant in Malang. Previous research had generated the design of Kinara-Kinari batik pattern. According to validators, the batik pattern had met both aesthetic and artistic principles without abandoning the standards of the relief itself. Result of this development was implemented on a piece of batik cloth targeted for both men and women
EFL STUDENT’S APOLOGY WHEN COMING LATE TO THE CLASSROOM
This research investigates the apology’s utterances performed by EFL students when they are coming late to the classroom. The politeness theory of Lakoff and the elements of Apology proposed by Smith are used as the basis for approaching this topic. This research is conducted to deeply describe (1) the kinds of elements of apology found in students’ utterance of apology and (2) how the elements of apology represent the politeness principles. It utilizes descriptive qualitative research since it is conducted to obtain a deep and detailed analysis of the object, which is in the form of utterances and words. The data is taken from the students of Faculty of Humanities majoring in English Language and Letters Department in Maulana Malik Ibrahim State Islamic University, Malang. The results demonstrate that there are at least 3 elements found and maximumly 6 elements involved. Students generally realize that what they are doing suffered other party but the utterances do not fully mean apologizing even some indicate good apology. Further, it enables to conclude that modesty maxim of politeness principle is the dominant maxim found in this study. The politeness principle is well represented by the elements of apology found in the students’ utterances
REPRESENTATION OF IHSAN BEHAVIOR IN KAMBING DAN HUJAN NOVELS BY MAHFUD IKHWAN
This paper tries to identify the Ihsan behavior contained in the Kambing dan Hujan novel by Mahfud Ikhwan. Ihsan behavior is identified from the behavior of charity, patience, jihad, and fear. This paper uses a qualitative approach to examine representations of Ihsan behavior in the Goat and Rain novels. The steps of data analysis in this paper are divided into six specific stages, namely (1) processing and preparing data for the analysis process, (2) reading the entire data to find general meaning, (3) initiating data codification, (4) applying coding to describe the domains, participants, categories, and themes analyzed, (5) presentation of descriptions and themes in the form of narratives, and (6) making interpretations
THE TRANSITION OF I LA GALIGO EPOS INTO A WEBTOON SERIAL FORM AS A LEARNING MEDIA OF BUGINESE CLASSICAL LITERATURE CREATION IN THE DIGITAL ERA
Instead of the I La Galigo epos to the Webtoon Series as a LearningMedia for Bugis Classical Literature. The learning process by using media, especially animation media such as webtoon, can provide an easy understanding of students, so as to improve the achievement of student learning outcomes. Integrating local regional wisdom is one way to maintain regional culture. Therefore, this research was conducted to develop learning media in the form of webtoon which aims to increase interest in learning regional languages and as a form of preserving and preserving regional languages in the digital era. This learning media is expected to improve student learning outcomes and interest in learning regional languages. The type of research used in this study is research and development or Research and Development (R & D). This study uses the Recursive, Reflective Design, and Development Model (R2D2) research design. The data in this study consisted of two categories, namely qualitative data and quantitative data. Qualitative data in the form of responses, suggestions, and criticisms originating from experts and practitioners. Quantitative data in the form of student responses and scores obtained from tests of the use of instructional media in classical Bugis literature in the form of a webtoon as the transformation of the epic I La Galigo towards SMP Negeri 1 Watansoppeng on effectiveness testing. Analysis of research data is grouped into analysis of qualitative data and quantitative data. Qualitative data analysis is divided into three, namely (1) analysis of preliminary study data, (2) analysis of expert and practitioner test data, and (3) analysis of trial data to prospective users. Qualitative data is analyzed into three stages, namely (1) data management, (2) statistical analysis, and (3) interpretation of results. The results of this study are serial webtoon transformed from the epic I La Galigo as a learning media for classical Bugis literature. Based on expert testing and webtoon practitioners it was declared feasible to use. The use of webtoon as a learning media for classical Bugis literature can foster knowledge and attitudes and increase the interest in learning regional languages in middle school students
Formation of Child Morality through Muwang Sangkal Dance Movement in Elementary School
The development of a country will not be separated from the role of modernization and globalization. The country is said to be advanced if a country is based on modernity. So when modernization and globalization is a necessity, the Indonesian state must also be able to adjust to these developments. So that the current of modernization and globalization will have a positive and negative impact on the nation and the State. One of the impacts is the decline of national morality. The next generation of the nation has begun to forget the values of local wisdom and be more proud of foreign cultures. This is why, it needs serious handling, especially in the world of education. Morality needs to be established and strengthened, so the role of schools is very much needed in order to improve the decline of moral values caused by a lack of interest in local culture. One way to overcome these problems is by teaching children about Muwang Sangkal dance. Because in every movement in Muwang Sangkal dance has philosophical values related to moral values. So that by teaching children the concepts and practices of Muwang Sangkal dance will restore the values of national morality that have begun to be eroded by the flow of globalization
VISIT JAPAN OR WHERE TRADITION MEETS THE FUTURE – Branding a Nation Digitally Seen from the Perspective of the 4.0 Industrial Era and Semiotics
Using the TPM is a process of meaning creation; the viewer will select cultural content from (one of the) three paradigms, tradition, modernity, and nature, and, thereafter, combine the selected cultural content into a sequence. Via the selections and combinations of the viewer (completed by the algorithm of the TPM) a message comes into being; the message is the map and the list. The map is an iconic sign, a diagram, with more semiotic functions; hence, the map not only represents different locations – rather, the map, furthermore, represents cultural content, and, thereby, we can understand the map as showing the viewer a (possible) path within that part of the “Japanese encyclopedia”, which concerns tradition, modernity, and nature. The TPM, furthermore, potentially, relates to the travel notes made by the European tourists which have been to Japan; hence, the travel notes have the status of (potential) interpretants mediating between the viewer and the cultural content by communicating, emotively and referentially, for example, the emotions, attuites, and evaluations of the European tourists concerning the cultural content as well as referring to objective, factual circumstances. The travel notes, therefore, become a supplement to the meaning of the 360-degree VR movie and TPM. In the above we have, more than once, mentioned the Zeitgeist of the 4.0 industrial era; and the VJEW seems to be “something appropriate to the spirits of time” involving simulation and “smart digital planning” in order to convey cultural content and to brand a nation; perhaps, thereby, also, making that nation stronger