Journal of Educational Science and Technology (EST)
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The Effect of Demonstration Methods to Improve Science Thinking Skills In Children Aged 5-6 Years
The purpose of the study was to determine the effect of demonstration methods on improving the science process skills of children aged 5-6 years. Research method quasi-experimental quantitative method, with non-equivalent control group design by comparing pre-test and post-test scores of conventional learning classes with demonstration method learning classes. Number of samples: 18 students of group B, aged 5-6 TK Tunas Bangsa Makassar. Data was collected with an observation sheet in the form of a checklist. The collected data were analyzed with descriptive statistics and inferential statistics of the independent test of the t test sample. The results of statistical analysis descriptive the average score of classes taught by conventional methods is lower than classes taught using demonstration methods from the results of the study showed that the demonstration method was able to increase the average value of children's science thinking process skills. The results of the hypothesis test show that the value of P = sig 0.00 and the value of Tcalculate is greater than Ttabel, thus concluding that the demonstration method is able to improve the ability of science thinking process skills in TK Tunas Bangsa Makassar
The Effect of Online Learning Assisted by Google Classroom and Zoom Meetings on Students' Creative Thinking Ability
The face-to-face learning process in the classroom is still found to be teacher-centered so that students are not actively involved and the impact on students' creative thinking skills is low. Meanwhile, during the COVID-19 pandemic, learning is carried out online. For this reason, it is necessary to maximize online learning in order to improve students' creative thinking ability. The purpose of this study is to analyze the effect of online learning assisted by google classroom and zoom meeting on students' creative thinking skills. This type of research is a quasi-experimental research. The research design used a pretest-posttest control group design. The results of the study show that: 1) The score of students' creative thinking ability in the experimental class with an average pretest value of 37.3 increased to 81.5 while the control class obtained an average pretest score of 33.8 increased to 72.3 which means the ability to think the creativity of the experimental class students in the natural science learning of ecosystem materials experienced a significant increase compared to the control class; 2) The results of the N-Gain Score test obtained an average value of the experimental class of 71.7 or 71.7%, which means that the use of interactive video integrated google classroom is quite effective in online learning. While the average value of the control class is 58.6 or 58.6%, which means that the use of zoom meetings is less effective in online learning. Thus, it is concluded that online learning assisted by Google Classroom integrated with interactive video has a greater effect than the zoom meeting on the creative thinking ability of the fifth grade stude
Curriculum Program Models for Embedding Character Values for Students
The study aims: (1) to identify the character values for developing curricula programs, (2) to validate the content and design of curricular programs, and (3) to get the user target response on the curricular program for embedding character values to students. This developmental study involves some subjects, including educational experts, decision-makers, teachers, and students. Data were collected through interviews, documentation, and questionnaires. They were analyzed descriptively. The findings show that: (1) character values that should be included in curricular programs are: religiosity, politeness, courtesy, honesty, responsibility, forgiveness, patience, compassion, helpfulness, obedience, friendliness, diligence, cleanliness, tidiness, and discipline. (2) the tests on the content validity of curricular program design showed that it is very valid, and (3) assessments made by the target users on the curricular program are very good. Thus, the evaluation shows that the curricular program product is valid and practical. The findings could fulfill the demand for curricular programs for character education at Junior High Schools
Development of E-learning Teaching Materials Graphic Media Development Course for Students’ Educational Curriculum and Technology
This study aims at identifying the feasibility and efficacy of e-learning material for graphic media development subject by using the e-learning material provided by Universitas Negeri Surabaya. The study takes place in The Department of Technology of Education, Universitas Negeri Surabaya. The subject involves students who have participated in media graphic course. The samples are selected through simple random sampling with the amount of samples in experiment and control class is 30 students each. This development research is carried out using the development model of Four-D Model with the stages of Define, Design, Develop, Disseminate. The validation test on each unit of test proved that all of them are considered valid at Sig. 5%, while the reliability coefficient of the test is = 0.83. Feasibility test on the material and media each gains 88.5% and 87.7%, which means very feasible to apply. The effectiveness test on the e-learning material is conducted using quasi experimental group analysis technique. Based on the Independent sample t test, it was gained that (p < 0.05). N-Gain from the experiment class is 0.6 which categorized as fairly effective, while the N-Gain of the control class is 0.45 and perceived as less effective. The findings presented that e-learning material is deemed feasible and fairly effective to be used during the teaching and learning activity and could improve the students’ learning outcome
ICT Skill in Administration: Employing Electronic Achieve Application in Archive practice Course Higher Education
Today's young generation is used to learning with integrated technology (ICT). Technology-based learning (ICT) is essential in supporting the preparation of prospective pre-service teacher to be creative and innovative according to future needs. Through this paper, we investigate how the impact of using the E-Archive application is supported by a simulation of a contextual approach to archiving skills. The researcher adopted an experimental research method with two groups (experimental; control) with a posttest; to determine the impact of the proposed contextual approach using the E Archive application on archiving skills. The sample in this study consisted of 86 pre-service teacher students, divided into two experimental and control groups. The intervention is carried out in simulations using ICT applications, which have a more beneficial impact on improving student skills than conventional approaches. Data was collected through pretest and posttest, which were analyzed and processed statistically. The results of parametric statistical analysis show that students in the experimental class have superior skills compared to controls. They are more familiar with and actively involved in archival simulations and perform better using ICT with contextualized simulations. Suggestions for improving skills should be made by considering technological developments and selecting the right approach
Peace Development Training for Teachers as Peace Educators in Supporting Merdeka Belajar
This research aims to develop the capacity for peace among school counselors in implementing Merdeka Belajar. The findings reveal that teachers need improvement in understanding concepts and skills for peace which are assumed to be beneficial for themselves and the school. The research uses a quantitative approach with a quasi-experimental one-group pretest posttest design. Participants in the study used convenient samples, 29 teachers of guidance and counseling at the Kulonprogo Junior High School. The training was divided into five sessions brainstorming, games, role playing, cinema therapy, and worksheet. The instrument used is the Peace Capacity Building Scale. Data analysis using t-test and ANOVA. Results show an increase in aspects of knowledge and skills. In addition, participants revealed that training is very important to be applied in the classroom and school. There are two outcomes achieved, namely the implementation agreement and articles published in journals
The Study of Social Interaction in Education and Its Influence on Sociology Learning Achievement in Students
The purpose of this study was to determine the significant effect of social interaction in education on student achievement in sociology at SMA Negeri 1 Pangkep. The method used in this research is experimental research with correlation studies. The results showed that tcountof 2.20 indicates that there is an effect of the independent variable (X) on the dependent variable (Y). When compared to ttable is 2.00 then tcount greater than ttableor 2.20>2.00 so that Ha is accepted and Ho is rejected. This means that there is a significant influence between social interaction in education on the sociology learning achievement of students in SMA Negeri 1 Pangke
The Effect of Thinking-Based STEM Learning on Students' Critical Thinking Ability
The purpose of this study was to examine the differences in the improvement of students' critical thinking skills between students who received treatment using the MIKiR-based STEM learning approach and students who only used conventional learning at the 191 Pekanbaru State Elementary School in science learning material energy sources. The research method used is a quantitative research method that uses an experimental design using 2 classes as the control group and the experimental group. Each class will be given a pre-test before being given treatment and a post-test given treatment. The results showed that there was a significant effect of the application of MIKiR-based STEM learning on the critical thinking skills of fourth grade students at SDN 191 Pekanbaru in science learning where the significance value was 0.000 <0.05. Therefore, it can be said that there is a significant effect on the application of MIKiR-based STEM learning on students' critical thinking skills on energy source materials
The Role of Student Trust in Mediating Service Quality and Student Reputation Against E-WOM
The purpose of this research is to examine the study titled The Role of the Quality of Student Trust in Mediating the Quality of Student Services and the University's Reputation on Electronic Word of Mouth among students. This study's sample was chosen utilizing a multi-stage sampling technique, beginning with the selection of private institutions using purposive sampling and ending with the selection of students using incidental sampling. In this survey, there were 255 students who represented five private universities in percentage. Descriptive statistics and structural equation modeling were employed in the data analysis (SEM). The study's findings revealed that service quality has a positive and significant effect on electronic word of mouth, university reputation has a positive and significant effect on electronic word of mouth, student trust has a positive but not significant effect on electronic word of mouth, student trust can mediate between service quality and electronic word of mouth, and student trust can moderate the influence of university reputation on electronic word of mouth
Problem-based Learning: Improving Students’ Concept Mastery and Learning Activities
Concept mastery is the based ability of higher-order thinking skills in the era of society 5.0. Increased understanding of the concept is in line with the practice of dependent on active learning activities by students. The purpose of the study was to determine the effect of problem-based learning on the concept mastery and learning activities of students. The research method used is a quasi-experimental research design with a non-equivalent pretest-posttest control group. The sample had selected through purposive random sampling. The instrument used is a conceptual understanding test instrument with an indicator of adaptation knowledge dimensions from Bloom's taxonomy and a learning activity instrument of a questionnaire. In the results of this study, there are differences between the experimental class and the control class on understanding concepts and learning activities of students; the PBL model increase students' concept master