E-JOURNAL PORTAL SYSTEM KH. A. WAHAB HASBULLAH UNIVERSITY
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Actualization of Religious Culture in Improving Student Discipline
Education is not only limited to the development of human intellectuality, meaning that it does not only increase intelligence, but also develops all aspects of human personality, one of which is discipline. In forming a disciplined student personality, rules or regulations are needed which become the culture in the school. Therefore, this study aims to obtain empirical evidence regarding the Actualization of Religious Culture in Improving Student Discipline at Madratsah Tsanawiyah Negeri 2 Jombang. This research is expected to be used as material for school considerations to establish religious culture as an effort to improve student discipline, and the results of this study can add to the literature and can be used as reference material for further research. The research method used is descriptive qualitative analysis. Data collection used was interviews, observation and documentation. Data collection in the field was carried out in 2021. The results showed that the actualization of religious culture in Madratsah Tsanawiyah 2 Jombang was effective and efficient in improving student discipline. With supporting factors in the form of habituation to obey the rules and penalties for violators
Development of Learning Media through Interactive Quiz
Pandemic covid-19 requires all sectors to make various changes and innovations, especially in the education sector which must maintain the implementation of the learning process well and run smoothly. Therefore, all education sectors are required to make changes to the learning process that was originally conducted directly between students and teachers changed into an online learning process. Thus, teachers and students must be ready to adapt to new breakthroughs and challenges in the learning system applied in the elementary school. quizizz is an application used to create interactive online-based quizzes that can be played on computers and mobile phones. In this study using research and development model (R&D) consisting of the following steps: solving potentials and problems, data collection, product design, design validation, design revision, product trials, product revisions, usage trials, product revisions, mass production. Where in the purpose of this research is to develop and explain the utilization of learning media application quizizz based on mobile learning. on the test validator experts resulted in that the product is said to be valid and feasible because it gets 93% and in the initial product test phase produces an A score of 4 people (67%), and at the stage ofthe comprehension test with 30 students after memberi response to 15 statements point to the choice of answers 93% students answer yes. And students who voted didn'tmake as much as 11%
Development of Learning Media for Islamic Fiqh Educational Games on Learning Interest
The advancement of science and information and communication technology as a product of changing times has had a positive impact on the advancement of today's education world. The era of digitalization, which is called the era of the industrial revolution 4.0, is making very rapid changes. There are many digital learning applications that can be used effectively and efficiently as a medium for supporting learning, this research requires innovation in learning media so that students don't feel bored when learning and teaching. There are many digital learning applications that can be used effectively and efficiently as learning support media, including word wall games. This research is a development on the use of learning media for word wall educational games on the interest in learning fiqh in class viii students at MTs AL-IHSAN Banjaragung in the academic year 2020/2021. The purpose of this study is to determine the increase in student interest in learning. This type of research is development research (R&D). To produce a product and test the effectiveness of the product using Sugiono's theory by using the first few stages of planning with identification of the problem potential, the second stage is making a new design, the third stage is validating the design, the fourth stage is design revision, the fifth stage is validating the design, and the sixth stage is testing the product. The results of this study indicate that the use of word wall media in fiqh learning has been proven to increase students' interest in learning and activeness in learning fiqh
Developing Moral Theology Learning Strategy to Improve Student Achievement
Strategy is a method or series of systematic actions taken to achieve learning objectives so that they can run effectively and efficiently. In the Akidah Akhlak learning process the strategies used are still not optimal, which is marked by students paying less attention when the teacher explains the material, low interest in learning and decreasing student learning outcomes. So we need the right strategy to overcome it. This type of research is a qualitative and descriptive research that the researchers conducted at MTsN 3 Jombang School. The purpose of this study was to find out how the teacher's strategy in improving the learning of Akidah Akhlak at MTsN 3 Jombang. The data obtained through several methods, namely the interview, observation, and documentation methods, to facilitate data analysis, then interpreted by means of inductive thinking, is based on special knowledge after which a general solution is taken, resulting in conclusions that can be accounted for. Based on the results of the analysis of observational data, interviews and documentation obtained by the researchers, it can be concluded that the Teacher's Strategy in Improving Moral Moral Learning at MTsN 3 Jombang uses various approaches, methods and learning media to improve the quality of Akidah Akhlak learning, therefore using primary data and secondary data obtained through interviews with core informants, and ordinary informants as well as repeated observations about Akidah Akhlak learning. The strategy used is to approach students which aims to determine the characteristics and learning styles of students, then use learning methods and more varied learning media when teaching
Relationship of Intellectual Intelligence Level with Santri Kepatuan in Implementing Regulations in Pondok Pesantren
The purpose of this research is to prove significantly the relationship of intellectual intelligence level with the compliance of students in carrying out regulations in Pondok Pesantren Al-Hasyim Mayangan Jogoroto Jombang. This research is quantitative research. The research sample consisted of 31 respondents, namely all students at al-Hasyim Jogoroto Jombang boarding school. In order to analyze the relationship of intellectual intelligence level with santri kepatuan in carrying out regulations. The results showed that intellectual intelligence has a positive and significant effect on the compliance of students with this can be seen from the results of the hypothesis test 0.002inate 0.05 so that it can be said that there is a relationship of the level of intellectual intelligence with the compliance of students in carrying out regulations in Pondok Pesantren Al-Hasyim Mayangan Jogoroto Jombang
Student Reading Interest Analysis at MAN 5 Jombang
The school literacy movement is one form of government awareness of the importance of building a literacy culture in the world of education in order to create a culture of reading and writing in the school environment as an effort to realize long life education. This research aims to inform how important reading activities are to improve insight or knowledge and there are also supporting factors in increasing reading interest such as teachers, students themselves as well as the environment. This article is a case study with a combination method approach is a research method that combines quantitative research methods and qualitative methods. The data was obtained by making observations especially dahulu,then continued with an interview to the manager of the MAN 5 Jombang library Nuryaningtyas.SE mother. The source concerned is considered to know the most about the massah to befound. Mengenai efforts of teachers and in overcoming low interest in reading students. The results showed that which led to low interest in reading students, because students are always lazy, students consider reading boring and many students do not understand the importance of reading books. The effort made by teachers is to give students an understanding of the importance of reading and hold programs and other events that make students like to read asmuch asencouraging participants in theirdidi kin order to meningkatkan interest inreading mereka yakniby givingkan assignment that ismaterial development. Seiring with the importanceof readinginterest, didik participants can meet theneedfor knowledge mereka with the existence of adequateschool library facilities
Development of Self-Learning Media through Digital Literacy in Arithmetic Line Materials
This research aims to develop self-learning media through digital literacy in valid and practical arithmetic line materials. This research is a research of developers using ADDIE (Analysis, Design, Development, Implementation, and Evaluation) methods. The analysis technique of this study uses validity analysis in the form of score value from validator and teacher response value. And practicality analysis in the form of the value of students' response to self-learning media through digital literacy. The results of this study produced independent learning products through digital literacy. Product feasibility is obtained based on validation tests and practicality tests. Material expert assessments score 80% with a valid classification. The assessment of teacher questionnaire response got a score of 85% with a very valid classification. Based on these results, it can be concluded that self-learning media through digital literacy is feasible to be used
Designing "Gring-Med" Grammar Learning Media for Intermediate Students
This research aims to design ‘Gring- Med’ Grammar Learning Media which it focused on intermediate students in learning English at school. The research method used a Research and Development (R&D) method with using ADDIE model, this model consists of five sections which are analysis, design, development, implementation, and evaluation. There are two validation of the feasibility of this product media. First, validation of materials, and the second is validation of media. Both of them have validated by each experts validator before trying to the students. The data collection was carried out using a questionnaire. The result of implementation are in the form of an assessment of student work and suggestion of media Gring- Med. The result of implementation indicate that the acquisition average percentage of the assessment is 88,3% in the ‘very good’ category. So, based on the result of this research, it can be conclude that Gring-Med application of grammar learning media is suitable to help the students grade X of MA Al – Asy’ari
Analysis of Students' Reading Interest in the Library of MAN 3 Jombang
The research entitled "Analysis of Student Reading Interest in the Library of MAN 3 Jombang" contains the interest in reading, factors supporting and inhibiting reading interest, as well as the librarian's efforts to increase student interest in reading at MAN 3 Jombang. In this study using a qualitative descriptive research method with data collection techniques in the form of interview questionnaires and documentation. This study aims to determine; 1) reading interest of students at MAN 3 Jombang,2) supporting factors and inhibiting students' reading interest, 3), efforts that can be made to increase reading interest. The results obtained in this study are that the students' reading interest in the library of MAN 3 Jombang is very good. The librarian of MAN 3 Jombang has made efforts to increase reading interest very well
Development of PISA-like Mathematics Problems within Personal-Context for Junior High School Students
Mathematics is a basic science that plays an important role in the development of science and technology. Mathematics is used as a means of thinking, developing reasoning power, logical, systematic, and critical thinking. One of the important aspects in mastering mathematics is the ability of students to apply mathematics in various situations in everyday life. Given the importance of mathematics education, various types of tests on students' mathematical abilities have been held, one of them is PISA study. PISA survey especially evaluates on students’ability on applying their mathematics knowledge in solving problems from real life context. However, based on result of latest PISA and severeal pervious studies, show that students in Indonesia are still weak in connecting mathematical concepts that have been studied with problems in everyday life. Therefore, it is necessary to increase the use of PISA-like Mathematics Problems within personal context, especially math problems that are relevant to the real-life context of Indonesian students. Due of that, in this study, the PISA-like Mathematics Problems within personal context will be developed. The type of research used is Research and Development (R&D) research, by adapting ADDIE model. The study was conducted at a class of XI-A SMPN 2 Sumobito Jombang. The results show that the PISA-like mathematics problems are valid and practical. Besides that, the results of the implementation of the PISA-like Mathematics Problems within personal context in this study showed that there were students who rarely even completed non-routine math problems such as the PISA-like mathematics problems