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    A 3D MODELLING MENGGUNAKAN TINKERCARD UNTUK PEMBELAJARAN MATERI BANGUN RUANG SISI DATAR DITINJAU DARI PEMAHAMAN KONSEP MATEMATIKA PADA SISWA SMP

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    The purpose of this research is to produce 3D Modeling Tinkercard learning media for learning material of flat-sided building with good quality and suitable for use in mathematics learning. The quality criteria used refer to Nieveen's criteria, namely valid, practical, and effective. This type of research is development research. This study develops mathematics learning media using a development model adapted from Borg and Gall's development model. The development stages carried out are preliminary studies, planning, draft development, limited field trials, product revisions, small group trials, field trials, and distribution and use. The trials carried out include expert trials, small group trials, field trials. Field trials were carried out in class VIIIB SMP Negeri 2 Godean. The research instrument used was the material expert evaluation sheet, the media expert evaluation sheet, the student response sheet, and the evaluation test. This research produces 3D Tinkercard Modeling media for learning material quality and feasible flat-side building. The results of this study indicate that the learning media developed are valid, practical, and effectiv

    THE EFFECTIVENESS OF GAMES TO TEACH ENGLISH IN INDONESIAN CONTEXT

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    ABSTRACT Teaching English as foreign language in Indonesia consists of four skills (listening, speaking, reading, and writing), and other aspects such as, grammar, vocabulary, pronunciation, and so forth. It is hard work, so it needs the methods or strategies that are interesting and enjoyful. One of them is games. Many experts and researchers that games is an attractive, and effective way to teach foreign language. This article discusses the findings of research about teaching English using games to improve the English skills, and some aspects. This research is descriptive qualitative, which based on the finding of eight researchs result. The research finding  can be concuded that games is effective to teach vocabulary, structure, pronunciation, and speaking. Because it can improve the students score.  Besides, the students are more actively involved in the teaching and learning process. Keywords: effectivenes, games, teach, foreign language &nbsp

    EFEKTIVITAS PEMBELAJARAN STEM TERHADAP HASIL BELAJAR SISWA KELAS X SMK SATRIA BHAKTI NGANJUK PADA MATERI BIOLOGI

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    ABSTRACT The purpose of this study was to determine the effectiveness of STEM learning on student learning outcomes. This research is an experimental research conducted in class X SMK Satria Bhakti Nganjuk. The research design used pre and post test design. The research instrument used was a learning tool that was tried out, consisting of a Learning Implementation Plan (RPP), Student Worksheet (LKS), and Learning Outcomes Test (THB). Based on the results of the study, it was found that the learning completeness in the experimental class on average with a learning outcome test score was 87.While the control class had an average learning outcome test score of 80. All learning devices met the criteria as a good learning tool, because student activity was effective. , the ability of teachers to manage learning well, student responses to positive learning, valid, reliable and sensitive learning outcomes tests. Furthermore, this research is expected to be useful for teachers in developing learning tools with STEM learning designs and using a more varied number of classes so that learning assessments become more accurate and varied. KEYWORDS: learning, STEM, learning outcomes, biology ABSTRAK Tujuan dari penelitian ini adalah untuk mengetahui kefektivitas pembelajaran STEM terhadap hasil belajar siswa. Penelitian ini merupakan Penelitian Eksperimen yang dilaksanakan di kelas X SMK Satria Bhakti Nganjuk. Desain penelitian menggunakan pre dan post test design. Instrumen penelitian yang digunakan adalah perangkat pembelajaran yang diujicobakan terdiri dari Rencana Pelaksanaan Pembelajaran (RPP), Lembar Kerja Siswa (LKS), dan Tes Hasil Belajar (THB). Berdasarkan hasil penelitian ditemukan bahwa Ketuntasan belajar  pada kelas eksperimen rata-rata dengan skor tes hasil belajar adalah 87. Sedangkan kelas kontrol memiliki rata-rata skor tes hasil belajar adalah 80. Semua perangkat pembelajaran memenuhi kriteria sebagai perangkat pembelajaran yang baik, sebab aktivitas siswa efektif, kemampuan guru dalam mengelola pembelajaran baik, respon siswa terhadap pembelajaran positif, tes hasil belajar valid, reliabel dan sensitif. Lebih lanjut, penelitian ini diharapkan bermanfaat bagi guru dalam mengembangkan perangkat pembelajaran dengan desain pembelajaran STEM dan menggunakan jumlah kelas yang lebih bervariasi agar penilaian pembelajaran menjadi lebih akurat dan bervariasi. KATA KUNCI: pembelajaran, STEM, hasil belajar, biolog

    PENGARUH PENERAPAN MODUL QURAN HADIST TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS X MA ISLAMIYAH KEPUNG KEDIRI

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    This study aims to determine the application of the Qur'an Hadith module to the students of class X MA Islamiyah Bulurejo Kepung Kediri and the effect of using the Koran Hadith module on the learning outcomes of class X students at MA Islamiyah Bulurejo Kepung Kediri. The population in this study were students of class X MA Islamiyah with a total of 30 students. Data collection methods used are test and observation. The data normality test states that the data spreads following a normal distribution so that the paired t test can be used in this study. The results of the paired t-test hypothesis testing showed a significant value (0.000) < alpha (0.05), so it can be said that there is a significant effect of using the Quran Hadith module on student learning outcomes. The results of the calculation of the average posttest score are better, namely 86.67 compared to the pretest average value, which is 77.67. So it can be said that the use of modules can be a solution in teaching and learning activities to help students more easily understand the material presented by the teacher

    STRATEGI PEMBELAJARAN MURDER UNTUK MENINGKATKAN PEMAHAMAN SISWA KELAS X PADA MATERI PAI DI SMK TI BAHRUL ULUM JOMBANG

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    The research objectives to be achieved in this study are (1) to find out or implement a MURDER strategy to improve students' understanding of PAI material at SMK TI Bahrul Ulum Jombang . (2) To find out the mastery of students' understanding of PAI material at SMK TI Bahrul Ulum Jombang  through the application of MURDER learning strategies. Which is based on the formulation of the problem, namely (1) How to implement the MURDER strategy to improve students' understanding of the PAI material at SMK TI Bahrul Ulum Jombang (2) How to master the MURDER strategy to improve students' understanding of PAI material at SMK TI Bahrul Ulum Jombang To achieve the above objectives, the researchers used qualitative research types . This research uses a descriptive approach and data collection by researchers in the form of observation methods, interview methods, and documentation methods. Then the technical analysis of data used by researchers is using data reduction, data presentation, and data withdrawal.rom the results of data analysis regarding the Murder learning strategy to increase students' understanding of PAI material at SMK TI Bahrul Ulum Jombang, namely: Learn to be confident in expressing opinions. While the shortcomings are difficult to condition students. However, the teacher has been able to create students with patience to teach and the teacher tries to motivate students to be more enthusiastic about learning. Keywords: MURDER Strategy, Understanding, Qualitative &nbsp

    Identifikasi Karakteristik Morfologi Vegetatif Dan Generatif, Serta Hubungan Kekerabatan Durian (Durio Zibethinus Murray) Khas Jombang Di Kecematan Wonosalam

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    Indonesia merupakan kawasan hutan tropis basah dengan keanekaragaman hayati tertinggi di dunia, dan juga merupakan salah satu dari delapan pusat variasi genetik tanaman dunia, khususnya buah-buahan tropis seperti durian. Durian (Durio Zibethinus Murray) adalah buah.tropis asli Asia.Tenggara, khususnya Indonesia, Thailand, dan Malaysia. Julukan "The King Of Fruit" berasal dari kulit buah yang keras dan berduri yang unik, dan dianggap sebagai salah satu buah yang paling kontroversial. meski banyak orang yang menyukainya, namun tidak sedikit pula yang tidak menyukainya dikarenakan aromanya yang sangat menyengat membuat orang muak dan muntah. Wonosalam adalah sebuah kecamatan di kabupaten jombang yang terletak di kaki gunung anjasmoro dengan ketinggian rata-rata 500 – 600 meter diatas permukaan laut. Di wonosalam ini penelitian saya tentang durian, salah satunya durian bido, durian montong dan durian lokal (merica). Penelitian yang berlangsung dari bulan Maret hingga April 2021 ini bertujuan untuk mengetahui sifat fisik dan kekerabatan tanaman durian. Lima sampel diambil dari masing-masing spesies tanaman durian. Penelitian ini menggunakan observasi langsung, metode deskriptif, dan analisis klaster berupa dendogram kesamaan untuk menyusun dan menganalisis data. Berdasarkan pengamatan morfologi vegetatif memiliki beberapa kemiripan dan memiliki hubungan kekerabatan yang jauh dengan nilai dibawah 60%

    STRATEGI PROGRAM GERAKAN KALENG INFAQ NAHDHATUL ULAMA (KOIN NU) DI UPZISNU DESA PACARPELUK KECAMATAN MEGALUH

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    Desa Pacarpeluk merupakan salah satu desa yang berada di Kecamatan Megaluh, Kabupaten Jombang yang memiliki mayoritas penduduk bermata pencaharian di bidang pertanian, selain di bidang pertanian, Desa Pacarpeluk memiliki potensi sebagai sentra pembuatan keripik dan buah semangka saat musim tanam sebagai produk unggul. Peneliti tertarik untuk menganalisis manajemen syariah dalam program koin infaq untuk memenuhi kebutuhan pokok kaum dhuafa, yang dimana masyarakat Desa Pacarpeluk sangat antusiasme dalam melakukan kegiatan program koin infaq ini. Peneliti ini merupakan jenis penelitian kualitatif deskriptif karena peneliti ikut berpatisipasi dilapangan. Pendekatan yang digunakan adalah kualitatif, data-data yang dikumpulkan dengan cara survey secara langsung. Serta wawancara langsung dengan narasumber. Dalam program koin infaq ini sudah menerapkan fungsi manajemen syariah dengan melakuakan fungsi seperti Perencanaan ini dengan menentukan perumusan sasaran yang akan menerima bantuan dan penetapan program seperti santunan duka, jaminan pengobatan, santunan persalinan, jenguk warga sakit, peduli bencana dan pemberian sembako, Pengorganisasian ini dengan membentuk struktur organisasi yang terdiri pembina, ketua, sekertaris, bendahara dan tim fundraising, Penggerakan ini dengan menerapkan pembimbingan terhadap anggota-anggota yang mengikuti kegiatan program koin infaq, Pengawasan ini dilakukan dengan menerapkan kegiatan rapat akhir tahun

    PERANCANGAN SISTEM INFORMASI PRODUKSI DEPARTEMEN ASSEMBLING BERBASIS VISUAL BASIC.NET DAN MICROSOFT ACCESS DI PT JONAN INDONESIA

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    Supply of goods information system  at jonan indonesia  is use running  has using  the computer but  it is use only in the  field of administration  while the marketing  still used the manual wraiting .There fore  it is necessary to computer based information system supply of goods better sofware .The aimed for this supply of goods  informatin system simplify the processing of supplier data in detail , precise and accurate.  The metods of data  collection  used is by doing observation and interview  and is  equipped with a literature review  that has a close relevance to the subject matter.        Microsoft visual studio 2010 was chosen to be a software in making the information system of  home supply of goods and using  microsoft acces 2007 database.This supply of goods  information  system  is made to facilitate the administrative  work of consumer data because data received administration is computerized . The suggestion given is to develop and refine this system to complete the existing  facilities

    Rancang Bangun Sistem Pendukung Keputusan Penerimaan Bidikmisi On Going Menggunakan Metode Simple Additive Weighting Berbasis Website

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    Selection of ongoing bidikmisi scholarship recipients for K.H. A. Wahab Hasbullah is still done manually. In practice, the leadership and organizing officers still find it difficult to determine the candidates for bidikmisi scholarship recipients because the number of applicants is not proportional to the quota provided by DIKTI for bidikmisi recipients. The large number of required documents to apply for Bidikmisi scholarships also cre-ates problems for selection organizers, especially in terms of data management requirements. To make it easier for leaders and administering officers, a decision support system is needed, which is known as a data manage-ment system to make it easier for the selection process for bidikmisi on-going recipients. A decision support system is a specific information system aimed at assisting management in making decisions related to solve semi-structured problems. In this study, the decision-making process for selection of ongoing bidikmisi scholar-ship recipients uses the SAW method. The SAW method was chosen because it was able to complete the best alternative from a number of alternative solutions and had the basic concept of looking for a weighted sum of the performance of each alternative on all attributes, so that it could be used in various types of criteria that researchers would use in accordance with the criteria for the recipient of Bidikmisi on Going on the Bidikmisi official website

    PENGEMBANGAN KAMUS SAKU ARAB-INDONESIA UNTUK MENINGKATKAN KETRAMPILAN MEMBACA SISWA KELAS VIII DI PESANTREN ROUDHOTUL QUR’AN AN-NOER

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    The purpose of this study is to develop an Arabic-Indonesian pocket dictionary to improve reading vocabulary and to determine the feasibility and effectiveness of learning media in the form of a pocket dictionary. This research is an R&D research that adopts the development of ADDIE. The subjects in this study were class VIII students of the Roudhotul Qur'an An-noer Islamic Boarding School, totaling 15 students and data collection used in the form of media expert questionnaires, material expert questionnaires, student response questionnaires, pre-test, and post-test. The types of data analyzed produce qualitative and quantitative data with assessment categories to determine product feasibility. The results of this study are: 1) a learning media in the form of an Arabic-Indonesian pocket dictionary has been developed. 2) the feasibility of the pocket dictionary learning media that has been developed is very feasible with an almost comprehensive score reaching a value of 4 (quite valid) based on the assessment of material experts and a very decent score almost completely reaching a value of 4 (quite valid) based on the assessment of media experts. 3) the effectiveness of learning media in the form of pocket dictionaries is very effective, seen from the average pre-test score obtained by students compared to the post-test score, with an average pre-test score of 49 and an average post-test score of 80

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